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prime/asm/Dolphin
History
Phillip Stephens 9c59ddae13 PAD: name PADRecalibrate
Former-commit-id: 7a95698329e60393d3f42ed5483a3fd562b0dc9a
2022-04-09 19:40:54 -07:00
..
ar
Start deincbinning
2022-04-08 03:22:19 -07:00
card
Split bss down to game data
2022-04-07 22:17:01 -07:00
dsp
Split sdata and sdata2 (we can now start splitting game code!)
2022-04-07 23:25:41 -07:00
dvd
Split sdata and sdata2 (we can now start splitting game code!)
2022-04-07 23:25:41 -07:00
exi
Split bss down to game data
2022-04-07 22:17:01 -07:00
GBA
Split out sinit data from bss.s, continue renaming globals
2022-04-07 01:53:55 -07:00
gx
Split sdata and sdata2 (we can now start splitting game code!)
2022-04-07 23:25:41 -07:00
mtx
Split sdata and sdata2 (we can now start splitting game code!)
2022-04-07 23:25:41 -07:00
os
Split sdata and sdata2 (we can now start splitting game code!)
2022-04-07 23:25:41 -07:00
pad
PAD: name PADRecalibrate
2022-04-09 19:40:54 -07:00
si
Split bss down to game data
2022-04-07 22:17:01 -07:00
thp
Split bss down to game data
2022-04-07 22:17:01 -07:00
ai.s
Split sdata and sdata2 (we can now start splitting game code!)
2022-04-07 23:25:41 -07:00
db.s
Split sdata and sdata2 (we can now start splitting game code!)
2022-04-07 23:25:41 -07:00
dtk.s
Split bss down to game data
2022-04-07 22:17:01 -07:00
vi.s
Split sdata and sdata2 (we can now start splitting game code!)
2022-04-07 23:25:41 -07:00
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