prime/src/MetroidPrime/Decode.cpp

62 lines
2.8 KiB
C++

#include "MetroidPrime/Decode.hpp"
#include "Kyoto/Alloc/CMemory.hpp"
const CArchMsgParmNull& MakeMsg::GetParmDeleteIOWin(const CArchitectureMessage& msg) {
return *static_cast< const CArchMsgParmNull* >(msg.GetParm());
}
CArchitectureMessage MakeMsg::CreateCreateIOWin(EArchMsgTarget target, const int& pmin, const int& pmax,
CIOWin* const& iowin) {
return CArchitectureMessage(
target, kAM_CreateIOWin,
rstl::rc_ptr< IArchitectureMessageParm >(
new CArchMsgParmInt32Int32VoidPtr(pmin, pmax, reinterpret_cast< const void* >(iowin))));
}
const CArchMsgParmInt32Int32VoidPtr& MakeMsg::GetParmCreateIOWin(const CArchitectureMessage& msg) {
return *static_cast< const CArchMsgParmInt32Int32VoidPtr* >(msg.GetParm());
}
const CArchMsgParmInt32Int32VoidPtr& MakeMsg::GetParmChangeIOWinPriority(const CArchitectureMessage& msg) {
return *static_cast< const CArchMsgParmInt32Int32VoidPtr* >(msg.GetParm());
}
CArchitectureMessage MakeMsg::CreateTimerTick(EArchMsgTarget target, const float& val) {
return CArchitectureMessage(
target, kAM_TimerTick, rstl::rc_ptr< IArchitectureMessageParm >(new CArchMsgParmReal32(val)));
}
const CArchMsgParmReal32& MakeMsg::GetParmTimerTick(const CArchitectureMessage& msg) {
return *static_cast< const CArchMsgParmReal32* >(msg.GetParm());
}
CArchitectureMessage MakeMsg::CreateUserInput(EArchMsgTarget target, const CFinalInput& input) {
return CArchitectureMessage(
target, kAM_UserInput,
rstl::rc_ptr< IArchitectureMessageParm >(new CArchMsgParmUserInput(input)));
}
const CArchMsgParmUserInput& MakeMsg::GetParmUserInput(const CArchitectureMessage& msg) {
return *static_cast< const CArchMsgParmUserInput* >(msg.GetParm());
}
const CArchMsgParmInt32& MakeMsg::GetParmNewGameflowState(const CArchitectureMessage& msg) {
return *static_cast< const CArchMsgParmInt32* >(msg.GetParm());
}
CArchitectureMessage MakeMsg::CreateControllerStatus(EArchMsgTarget target, const short& chan,
const bool& connected) {
return CArchitectureMessage(
target, kAM_ControllerStatus,
rstl::rc_ptr< IArchitectureMessageParm >(new CArchMsgParmControllerStatus(chan, connected)));
}
CArchitectureMessage MakeMsg::CreateQuitGameplay(EArchMsgTarget target) {
return CArchitectureMessage(target, kAM_QuitGameplay, rstl::rc_ptr<IArchitectureMessageParm>(new CArchMsgParmNull()));
}
CArchitectureMessage MakeMsg::CreateFrameBegin(EArchMsgTarget target, const int& a) {
return CArchitectureMessage(target, kAM_FrameBegin, rstl::rc_ptr<IArchitectureMessageParm>(new CArchMsgParmInt32(a)));
}
CArchitectureMessage MakeMsg::CreateFrameEnd(EArchMsgTarget target, const int& a) {
return CArchitectureMessage(target, kAM_FrameEnd, rstl::rc_ptr<IArchitectureMessageParm>(new CArchMsgParmInt32(a)));
}