mirror of https://github.com/PrimeDecomp/prime.git
35 lines
696 B
C++
35 lines
696 B
C++
#ifndef _CFLUIDPLANEMANAGER
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#define _CFLUIDPLANEMANAGER
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#include "types.h"
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#include "MetroidPrime/CRippleManager.hpp"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "rstl/reserved_vector.hpp"
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class CScriptWater;
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class CFluidPlaneManager {
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public:
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CFluidPlaneManager();
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// TODO
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void CreateSplash(TUniqueId splasher, CStateManager& mgr, const CScriptWater& water,
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const CVector3f& pos, float factor, bool sfx);
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private:
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class CSplashRecord {
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float x0_time;
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TUniqueId x4_id;
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};
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CRippleManager x0_rippleManager;
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rstl::reserved_vector< CSplashRecord, 32 > x18_splashes;
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float x11c_uvT;
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bool x120_;
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bool x121_;
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};
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#endif // _CFLUIDPLANEMANAGER
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