mirror of https://github.com/PrimeDecomp/prime.git
42 lines
1017 B
C++
42 lines
1017 B
C++
#ifndef _CANIMRES
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#define _CANIMRES
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#include "types.h"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "Kyoto/IObjectStore.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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class CAnimRes {
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private:
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CAssetId x0_ancsId;
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int x4_charIdx;
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CVector3f x8_scale;
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bool x14_canLoop;
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int x18_defaultAnim;
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public:
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// CAnimRes()
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// : x4_charIdx(-1), x14_canLoop(false), x8_scale(????), x18_defaultAnim(-1) {}
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CAnimRes(CAssetId ancs, const int charIdx, const CVector3f& scale, int defaultAnim, bool loop)
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: x0_ancsId(ancs)
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, x4_charIdx(charIdx)
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, x8_scale(scale)
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, x14_canLoop(loop)
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, x18_defaultAnim(defaultAnim) {}
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CAssetId GetId() const { return x0_ancsId; }
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// or GetBodyType__8CAnimResCFv ?
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int GetCharacterNodeId() const { return x4_charIdx; }
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const CVector3f& GetScale() const { return x8_scale; }
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int GetDefaultAnim() const { return x18_defaultAnim; }
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bool CanLoop() const { return x14_canLoop; }
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static const int kDefaultCharIdx;
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};
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CHECK_SIZEOF(CAnimRes, 0x1c)
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#endif // _CANIMRES
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