mirror of https://github.com/PrimeDecomp/prime.git
85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
#ifndef _CGAMEAREA
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#define _CGAMEAREA
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#include "types.h"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "Kyoto/IObjectStore.hpp"
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#include "Kyoto/Math/CAABox.hpp"
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#include "Kyoto/Math/CTransform4f.hpp"
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#include "rstl/auto_ptr.hpp"
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#include "rstl/list.hpp"
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#include "rstl/pair.hpp"
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#include "rstl/rc_ptr.hpp"
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#include "rstl/vector.hpp"
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class IGameArea {
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public:
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virtual ~IGameArea();
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virtual const CTransform4f& IGetTM() const = 0;
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virtual CAssetId IGetStringTableAssetId() const = 0;
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virtual uint IGetNumAttachedAreas() const = 0;
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virtual TAreaId IGetAttachedAreaId(int) const = 0;
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virtual bool IIsActive() const = 0;
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virtual CAssetId IGetAreaAssetId() const = 0;
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virtual int IGetAreaSaveId() const = 0;
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virtual rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const = 0;
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};
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class Dock;
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class CToken;
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class IDvdRequest;
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class CScriptAreaAttributes;
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class CGameArea : public IGameArea {
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public:
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~CGameArea();
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const CTransform4f& IGetTM() const override;
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CAssetId IGetStringTableAssetId() const override;
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uint IGetNumAttachedAreas() const override;
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TAreaId IGetAttachedAreaId(int) const override;
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bool IIsActive() const override;
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CAssetId IGetAreaAssetId() const override;
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int IGetAreaSaveId() const override;
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rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const override;
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bool IsLoaded() const { return xf0_24_postConstructed; }
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bool IsActive() const { return xf0_25_active; }
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void SetAreaAttributes(const CScriptAreaAttributes* areaAttributes);
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private:
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enum EPhase {
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kP_LoadHeader,
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kP_LoadSecSizes,
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kP_ReserveSections,
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kP_LoadDataSections,
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kP_WaitForFinish,
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};
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TAreaId x4_selfIdx;
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CAssetId x8_nameSTRG;
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CTransform4f xc_transform;
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CTransform4f x3c_invTransform;
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CAABox x6c_aabb;
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CAssetId x84_mrea;
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int x88_areaId;
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rstl::vector< ushort > x8c_attachedAreaIndices;
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rstl::vector< SObjectTag > x9c_deps1;
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rstl::vector< SObjectTag > xac_deps2;
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rstl::vector< uint > xbc_layerDepOffsets;
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rstl::vector< Dock > xcc_docks;
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rstl::vector< CToken > xdc_tokens;
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uint xec_totalResourcesSize;
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bool xf0_24_postConstructed : 1;
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bool xf0_25_active : 1;
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bool xf0_26_tokensReady : 1;
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bool xf0_27_loadPaused : 1;
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bool xf0_28_validated : 1;
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EPhase xf4_phase;
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rstl::list< rstl::rc_ptr< IDvdRequest > > xf8_loadTransactions;
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};
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#endif // _CGAMEAREA
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