mirror of https://github.com/PrimeDecomp/prime.git
Phillip Stephens e418784c51 | ||
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.github/workflows | ||
asm | ||
include | ||
sha1 | ||
src | ||
tools | ||
.clang-format | ||
.gitattributes | ||
.gitignore | ||
Makefile | ||
README.md | ||
diff_settings.py | ||
ldscript.lcf | ||
obj_files.mk |
README.md
Metroid Prime
A decompilation of Metroid Prime (USA v0-00).
This repository builds the following DOL:
949c5ed7368aef547e0b0db1c3678f466e2afbff build/mp1.0/main.dol
Dependencies
Windows:
- Install devkitPro with GameCube development package.
- Open
C:\devkitPro\msys2\msys2.exe
- Run the following:
pacman -Sy --noconfirm --needed msys2-keyring pacman -Su --noconfirm --needed gcc git gamecube-dev
macOS:
- Install wine:
brew tap gcenx/wine brew install wine-crossover sudo xattr -r -d com.apple.quarantine "/Applications/Wine Crossover.app"
- Install devkitPro.
- Run the following:
sudo dkp-pacman -Syu --noconfirm --needed gamecube-dev
Linux:
- Install wine from your package manager.
- Faster alternative: WiBo, a minimal 32-bit Windows binary wrapper.
Ensure the binary is inPATH
.
- Faster alternative: WiBo, a minimal 32-bit Windows binary wrapper.
- Install devkitPro.
- Run the following:
sudo dkp-pacman -Syu --noconfirm --needed gamecube-dev
Building
- Checkout the repository:
git clone https://github.com/PrimeDecomp/prime.git
- Download GC_WII_COMPILERS.zip
- Extract the contents of the
GC
directory totools/mwcc_compiler
- Build:
make -j