mirror of https://github.com/PrimeDecomp/prime.git
328 lines
16 KiB
C++
328 lines
16 KiB
C++
#ifndef _CTWEAKPLAYER
|
|
#define _CTWEAKPLAYER
|
|
|
|
#include "types.h"
|
|
|
|
#include "MetroidPrime/Tweaks/ITweakObject.hpp"
|
|
|
|
#include "Kyoto/TOneStatic.hpp"
|
|
|
|
#include "rstl/string.hpp"
|
|
|
|
class CInputStream;
|
|
class CTweakPlayer;
|
|
|
|
class CTweakPlayer : public ITweakObject, public TOneStatic< CTweakPlayer > {
|
|
public:
|
|
CTweakPlayer(CInputStream&);
|
|
|
|
// TODO CPlayer::ESurfaceRestraints
|
|
float GetMaxTranslationalAcceleration(int s) const { return x4_maxTranslationalAcceleration[s]; }
|
|
float GetMaxRotationalAcceleration(int s) const { return x24_maxRotationalAcceleration[s]; }
|
|
float GetPlayerTranslationFriction(int s) const { return x44_translationFriction[s]; }
|
|
float GetPlayerRotationFriction(int s) const { return x64_rotationFriction[s]; }
|
|
float GetPlayerRotationMaxSpeed(int s) const { return x84_rotationMaxSpeed[s]; }
|
|
float GetPlayerTranslationMaxSpeed(int s) const { return xa4_translationMaxSpeed[s]; }
|
|
float GetNormalGravAccel() const { return xc4_normalGravAccel; }
|
|
float GetFluidGravAccel() const { return xc8_fluidGravAccel; }
|
|
float GetVerticalJumpAccel() const { return xcc_verticalJumpAccel; }
|
|
float GetHorizontalJumpAccel() const { return xd0_horizontalJumpAccel; }
|
|
float GetVerticalDoubleJumpAccel() const { return xd4_verticalDoubleJumpAccel; }
|
|
float GetHorizontalDoubleJumpAccel() const { return xd8_horizontalDoubleJumpAccel; }
|
|
float GetWaterJumpFactor() const { return xdc_waterJumpFactor; }
|
|
float GetWaterBallJumpFactor() const { return xe0_waterBallJumpFactor; }
|
|
float GetLavaJumpFactor() const { return xe4_lavaJumpFactor; }
|
|
float GetLavaBallJumpFactor() const { return xe8_lavaBallJumpFactor; }
|
|
float GetPhazonJumpFactor() const { return xec_phazonJumpFactor; }
|
|
float GetPhazonBallJumpFactor() const { return xf0_phazonBallJumpFactor; }
|
|
float GetAllowedJumpTime() const { return xf4_allowedJumpTime; }
|
|
float GetAllowedDoubleJumpTime() const { return xf8_allowedDoubleJumpTime; }
|
|
float GetMinDoubleJumpWindow() const { return xfc_minDoubleJumpWindow; }
|
|
float GetMaxDoubleJumpWindow() const { return x100_maxDoubleJumpWindow; }
|
|
float GetMinJumpTime() const { return x108_minJumpTime; }
|
|
float GetMinDoubleJumpTime() const { return x10c_minDoubleJumpTime; }
|
|
float GetAllowedLedgeTime() const { return x110_allowedLedgeTime; }
|
|
float GetDoubleJumpImpulse() const { return x114_doubleJumpImpulse; }
|
|
float GetBackwardsForceMultiplier() const { return x118_backwardsForceMultiplier; }
|
|
float GetBombJumpRadius() const { return x11c_bombJumpRadius; }
|
|
float GetBombJumpHeight() const { return x120_bombJumpHeight; }
|
|
float GetEyeOffset() const { return x124_eyeOffset; }
|
|
float GetTurnSpeedMultiplier() const { return x128_turnSpeedMultiplier; }
|
|
float GetFreeLookTurnSpeedMultiplier() const { return x12c_freeLookTurnSpeedMultiplier; }
|
|
float GetFreeLookSpeed() const { return x138_freeLookSpeed; }
|
|
float GetFreeLookSnapSpeed() const { return x13c_freeLookSnapSpeed; }
|
|
float GetFreeLookCenteredThresholdAngle() const { return x144_freeLookCenteredThresholdAngle; }
|
|
float GetFreeLookCenteredTime() const { return x148_freeLookCenteredTime; }
|
|
float GetOrbitModeTimer() const { return x180_orbitModeTimer; }
|
|
float GetOrbitUpperAngle() const { return x188_orbitUpperAngle; }
|
|
float GetOrbitLowerAngle() const { return x18c_orbitLowerAngle; }
|
|
float GetOrbitHorizAngle() const { return x190_orbitHorizAngle; }
|
|
float GetOrbitMaxTargetDistance() const { return x19c_orbitMaxTargetDistance; }
|
|
float GetOrbitMaxLockDistance() const { return x1a0_orbitMaxLockDistance; }
|
|
float GetOrbitDistanceThreshold() const { return x1a4_orbitDistanceThreshold; }
|
|
uint GetOrbitScreenBoxHalfExtentX(int zone) const { return x1a8_orbitScreenBoxHalfExtentX[zone]; }
|
|
uint GetOrbitScreenBoxHalfExtentY(int zone) const { return x1b0_orbitScreenBoxHalfExtentY[zone]; }
|
|
uint GetOrbitScreenBoxCenterX(int zone) const { return x1b8_orbitScreenBoxCenterX[zone]; }
|
|
uint GetOrbitScreenBoxCenterY(int zone) const { return x1c0_orbitScreenBoxCenterY[zone]; }
|
|
uint GetOrbitZoneIdealX(int zone) const { return x1c8_orbitZoneIdealX[zone]; }
|
|
uint GetOrbitZoneIdealY(int zone) const { return x1d0_orbitZoneIdealY[zone]; }
|
|
float GetOrbitNearX() const { return x1d8_orbitNearX; }
|
|
float GetOrbitNearZ() const { return x1dc_orbitNearZ; }
|
|
float GetOrbitFixedOffsetZDiff() const { return x1e8_orbitFixedOffsetZDiff; }
|
|
float GetOrbitZRange() const { return x1ec_orbitZRange; }
|
|
bool GetDashEnabled() const { return x200_24_dashEnabled; }
|
|
bool GetDashOnButtonRelease() const { return x200_25_dashOnButtonRelease; }
|
|
float GetDashButtonHoldCancelTime() const { return x204_dashButtonHoldCancelTime; }
|
|
float GetDashStrafeInputThreshold() const { return x208_dashStrafeInputThreshold; }
|
|
float GetSidewaysDoubleJumpImpulse() const { return x20c_sidewaysDoubleJumpImpulse; }
|
|
float GetSidewaysVerticalDoubleJumpAccel() const { return x210_sidewaysVerticalDoubleJumpAccel; }
|
|
float GetSidewaysHorizontalDoubleJumpAccel() const {
|
|
return x214_sidewaysHorizontalDoubleJumpAccel;
|
|
}
|
|
float GetScanningRange() const { return x218_scanningRange; }
|
|
bool GetScanRetention() const { return x21c_24_scanRetention; }
|
|
bool GetScanFreezesGame() const { return x21c_25_scanFreezesGame; }
|
|
bool GetOrbitWhileScanning() const { return x21c_26_orbitWhileScanning; }
|
|
float GetScanMaxTargetDistance() const { return x220_scanMaxTargetDistance; }
|
|
float GetScanMaxLockDistance() const { return x224_scanMaxLockDistance; }
|
|
bool GetMoveDuringFreeLook() const { return x228_27_moveDuringFreeLook; }
|
|
bool GetHoldButtonsForFreeLook() const { return x228_28_holdButtonsForFreeLook; }
|
|
bool GetTwoButtonsForFreeLook() const { return x228_29_twoButtonsForFreeLook; }
|
|
bool GetAimWhenOrbitingPoint() const { return x229_25_aimWhenOrbitingPoint; }
|
|
bool GetStayInFreeLookWhileFiring() const { return x229_26_stayInFreeLookWhileFiring; }
|
|
bool GetOrbitFixedOffset() const { return x229_29_orbitFixedOffset; }
|
|
bool GetGunButtonTogglesHolster() const { return x229_30_gunButtonTogglesHolster; }
|
|
bool GetGunNotFiringHolstersGun() const { return x229_31_gunNotFiringHolstersGun; }
|
|
bool GetFallingDoubleJump() const { return x22a_24_fallingDoubleJump; }
|
|
bool GetImpulseDoubleJump() const { return x22a_25_impulseDoubleJump; }
|
|
bool GetFiringCancelsCameraPitch() const { return x22a_26_firingCancelsCameraPitch; }
|
|
bool GetAssistedAimingIgnoreHorizontal() const { return x22a_27_assistedAimingIgnoreHorizontal; }
|
|
bool GetAssistedAimingIgnoreVertical() const { return x22a_28_assistedAimingIgnoreVertical; }
|
|
float GetAimMaxDistance() const { return x234_aimMaxDistance; }
|
|
float GetAimThresholdDistance() const { return x24c_aimThresholdDistance; }
|
|
float GetAimBoxWidth() const { return x258_aimBoxWidth; }
|
|
float GetAimBoxHeight() const { return x25c_aimBoxHeight; }
|
|
float GetAimTargetTimer() const { return x260_aimTargetTimer; }
|
|
float GetAimAssistHorizontalAngle() const { return x264_aimAssistHorizontalAngle; }
|
|
float GetAimAssistVerticalAngle() const { return x268_aimAssistVerticalAngle; }
|
|
float GetPlayerHeight() const { return x26c_playerHeight; }
|
|
float GetPlayerXYHalfExtent() const { return x270_playerXYHalfExtent; }
|
|
float GetStepUpHeight() const { return x274_stepUpHeight; }
|
|
float GetStepDownHeight() const { return x278_stepDownHeight; }
|
|
float GetPlayerBallHalfExtent() const { return x27c_playerBallHalfExtent; }
|
|
float GetOrbitDistanceMax() const { return x2a0_orbitDistanceMax; }
|
|
float GetGrappleSwingLength() const { return x2a4_grappleSwingLength; }
|
|
float GetGrappleSwingPeriod() const { return x2a8_grappleSwingPeriod; }
|
|
float GetGrapplePullSpeedMin() const { return x2ac_grapplePullSpeedMin; }
|
|
float GetMaxGrappleLockedTurnAlignDistance() const {
|
|
return x2b4_maxGrappleLockedTurnAlignDistance;
|
|
}
|
|
float GetGrapplePullSpeedProportion() const { return x2b8_grapplePullSpeedProportion; }
|
|
float GetGrapplePullSpeedMax() const { return x2bc_grapplePullSpeedMax; }
|
|
float GetGrappleLookCenterSpeed() const { return x2c0_grappleLookCenterSpeed; }
|
|
float GetMaxGrappleTurnSpeed() const { return x2c4_maxGrappleTurnSpeed; }
|
|
float GetGrappleJumpForce() const { return x2c8_grappleJumpForce; }
|
|
float GetGrappleReleaseTime() const { return x2cc_grappleReleaseTime; }
|
|
uint GetGrappleJumpMode() const { return x2d0_grappleJumpMode; }
|
|
bool GetOrbitReleaseBreaksGrapple() const { return x2d4_orbitReleaseBreaksGrapple; }
|
|
bool GetInvertGrappleTurn() const { return x2d5_invertGrappleTurn; }
|
|
float GetGrappleBeamSpeed() const { return x2d8_grappleBeamSpeed; }
|
|
float GetGrappleBeamXWaveAmplitude() const { return x2dc_grappleBeamXWaveAmplitude; }
|
|
float GetGrappleBeamZWaveAmplitude() const { return x2e0_grappleBeamZWaveAmplitude; }
|
|
float GetGrappleBeamAnglePhaseDelta() const { return x2e4_grappleBeamAnglePhaseDelta; }
|
|
float GetHorizontalFreeLookAngleVel() const { return x130_horizontalFreeLookAngleVel; }
|
|
float GetVerticalFreeLookAngleVel() const { return x134_verticalFreeLookAngleVel; }
|
|
float GetOrbitCameraSpeed() const { return x184_orbitCameraSpeed; }
|
|
float GetOrbitPreventionTime() const { return x1fc_orbitPreventionTime; }
|
|
bool GetFreeLookTurnsPlayer() const { return x228_24_freelookTurnsPlayer; }
|
|
float GetJumpCameraPitchDownStart() const { return x288_jumpCameraPitchDownStart; }
|
|
float GetJumpCameraPitchDownFull() const { return x28c_jumpCameraPitchDownFull; }
|
|
float GetJumpCameraPitchDownAngle() const { return x290_jumpCameraPitchDownAngle; }
|
|
float GetFallCameraPitchDownStart() const { return x294_fallCameraPitchDownStart; }
|
|
float GetFallCameraPitchDownFull() const { return x298_fallCameraPitchDownFull; }
|
|
float GetFallCameraPitchDownAngle() const { return x29c_fallCameraPitchDownAngle; }
|
|
float GetFirstPersonCameraSpeed() const { return x280_firstPersonCameraSpeed; }
|
|
float GetGrappleCameraSpeed() const { return x2b0_grappleCameraSpeed; }
|
|
float GetFreeLookDampenFactor() const { return x14c_freeLookDampenFactor; }
|
|
float GetLeftAnalogMax() const { return x150_leftDiv; }
|
|
float GetRightAnalogMax() const { return x154_rightDiv; }
|
|
float GetOrbitMinDistance(int type) const { return x158_orbitMinDistance[type]; }
|
|
float GetOrbitNormalDistance(int type) const { return x164_orbitNormalDistance[type]; }
|
|
float GetOrbitMaxDistance(int type) const { return x170_orbitMaxDistance[type]; }
|
|
float GetFrozenTimeout() const { return x2f8_frozenTimeout; }
|
|
uint GetIceBreakJumpCount() const { return x2fc_iceBreakJumpCount; }
|
|
float GetVariaDamageReduction() const { return x300_variaDamageReduction; }
|
|
float GetGravityDamageReduction() const { return x304_gravityDamageReduction; }
|
|
float GetPhazonDamageReduction() const { return x308_phazonDamageReduction; }
|
|
|
|
private:
|
|
float x4_maxTranslationalAcceleration[8];
|
|
float x24_maxRotationalAcceleration[8];
|
|
float x44_translationFriction[8];
|
|
float x64_rotationFriction[8];
|
|
float x84_rotationMaxSpeed[8];
|
|
float xa4_translationMaxSpeed[8];
|
|
float xc4_normalGravAccel;
|
|
float xc8_fluidGravAccel;
|
|
float xcc_verticalJumpAccel;
|
|
float xd0_horizontalJumpAccel;
|
|
float xd4_verticalDoubleJumpAccel;
|
|
float xd8_horizontalDoubleJumpAccel;
|
|
float xdc_waterJumpFactor;
|
|
float xe0_waterBallJumpFactor;
|
|
float xe4_lavaJumpFactor;
|
|
float xe8_lavaBallJumpFactor;
|
|
float xec_phazonJumpFactor;
|
|
float xf0_phazonBallJumpFactor;
|
|
float xf4_allowedJumpTime;
|
|
float xf8_allowedDoubleJumpTime;
|
|
float xfc_minDoubleJumpWindow;
|
|
float x100_maxDoubleJumpWindow;
|
|
float x104_;
|
|
float x108_minJumpTime;
|
|
float x10c_minDoubleJumpTime;
|
|
float x110_allowedLedgeTime;
|
|
float x114_doubleJumpImpulse;
|
|
float x118_backwardsForceMultiplier;
|
|
float x11c_bombJumpRadius;
|
|
float x120_bombJumpHeight;
|
|
float x124_eyeOffset;
|
|
float x128_turnSpeedMultiplier;
|
|
float x12c_freeLookTurnSpeedMultiplier;
|
|
float x130_horizontalFreeLookAngleVel;
|
|
float x134_verticalFreeLookAngleVel;
|
|
float x138_freeLookSpeed;
|
|
float x13c_freeLookSnapSpeed;
|
|
float x140_;
|
|
float x144_freeLookCenteredThresholdAngle;
|
|
float x148_freeLookCenteredTime;
|
|
float x14c_freeLookDampenFactor;
|
|
float x150_leftDiv;
|
|
float x154_rightDiv;
|
|
float x158_orbitMinDistance[3];
|
|
float x164_orbitNormalDistance[3];
|
|
float x170_orbitMaxDistance[3];
|
|
float x17c_;
|
|
float x180_orbitModeTimer;
|
|
float x184_orbitCameraSpeed;
|
|
float x188_orbitUpperAngle;
|
|
float x18c_orbitLowerAngle;
|
|
float x190_orbitHorizAngle;
|
|
float x194_;
|
|
float x198_;
|
|
float x19c_orbitMaxTargetDistance;
|
|
float x1a0_orbitMaxLockDistance;
|
|
float x1a4_orbitDistanceThreshold;
|
|
uint x1a8_orbitScreenBoxHalfExtentX[2];
|
|
uint x1b0_orbitScreenBoxHalfExtentY[2];
|
|
uint x1b8_orbitScreenBoxCenterX[2];
|
|
uint x1c0_orbitScreenBoxCenterY[2];
|
|
uint x1c8_orbitZoneIdealX[2];
|
|
uint x1d0_orbitZoneIdealY[2];
|
|
float x1d8_orbitNearX;
|
|
float x1dc_orbitNearZ;
|
|
float x1e0_;
|
|
float x1e4_;
|
|
float x1e8_orbitFixedOffsetZDiff;
|
|
float x1ec_orbitZRange;
|
|
float x1f0_;
|
|
float x1f4_;
|
|
float x1f8_;
|
|
float x1fc_orbitPreventionTime;
|
|
bool x200_24_dashEnabled : 1;
|
|
bool x200_25_dashOnButtonRelease : 1;
|
|
float x204_dashButtonHoldCancelTime;
|
|
float x208_dashStrafeInputThreshold;
|
|
float x20c_sidewaysDoubleJumpImpulse;
|
|
float x210_sidewaysVerticalDoubleJumpAccel;
|
|
float x214_sidewaysHorizontalDoubleJumpAccel;
|
|
float x218_scanningRange;
|
|
bool x21c_24_scanRetention : 1;
|
|
bool x21c_25_scanFreezesGame : 1;
|
|
bool x21c_26_orbitWhileScanning : 1;
|
|
float x220_scanMaxTargetDistance;
|
|
float x224_scanMaxLockDistance;
|
|
bool x228_24_freelookTurnsPlayer : 1;
|
|
bool x228_25_ : 1;
|
|
bool x228_26_ : 1;
|
|
bool x228_27_moveDuringFreeLook : 1;
|
|
bool x228_28_holdButtonsForFreeLook : 1;
|
|
bool x228_29_twoButtonsForFreeLook : 1;
|
|
bool x228_30_ : 1;
|
|
bool x228_31_ : 1;
|
|
bool x229_24_ : 1;
|
|
bool x229_25_aimWhenOrbitingPoint : 1;
|
|
bool x229_26_stayInFreeLookWhileFiring : 1;
|
|
bool x229_27_ : 1;
|
|
bool x229_28_ : 1;
|
|
bool x229_29_orbitFixedOffset : 1;
|
|
bool x229_30_gunButtonTogglesHolster : 1;
|
|
bool x229_31_gunNotFiringHolstersGun : 1;
|
|
bool x22a_24_fallingDoubleJump : 1;
|
|
bool x22a_25_impulseDoubleJump : 1;
|
|
bool x22a_26_firingCancelsCameraPitch : 1;
|
|
bool x22a_27_assistedAimingIgnoreHorizontal : 1;
|
|
bool x22a_28_assistedAimingIgnoreVertical : 1;
|
|
float x22c_;
|
|
float x230_;
|
|
float x234_aimMaxDistance;
|
|
float x238_;
|
|
float x23c_;
|
|
float x240_;
|
|
float x244_;
|
|
float x248_;
|
|
float x24c_aimThresholdDistance;
|
|
float x250_;
|
|
float x254_;
|
|
float x258_aimBoxWidth;
|
|
float x25c_aimBoxHeight;
|
|
float x260_aimTargetTimer;
|
|
float x264_aimAssistHorizontalAngle;
|
|
float x268_aimAssistVerticalAngle;
|
|
float x26c_playerHeight;
|
|
float x270_playerXYHalfExtent;
|
|
float x274_stepUpHeight;
|
|
float x278_stepDownHeight;
|
|
float x27c_playerBallHalfExtent;
|
|
float x280_firstPersonCameraSpeed;
|
|
float x284_;
|
|
float x288_jumpCameraPitchDownStart;
|
|
float x28c_jumpCameraPitchDownFull;
|
|
float x290_jumpCameraPitchDownAngle;
|
|
float x294_fallCameraPitchDownStart;
|
|
float x298_fallCameraPitchDownFull;
|
|
float x29c_fallCameraPitchDownAngle;
|
|
float x2a0_orbitDistanceMax;
|
|
float x2a4_grappleSwingLength;
|
|
float x2a8_grappleSwingPeriod;
|
|
float x2ac_grapplePullSpeedMin;
|
|
float x2b0_grappleCameraSpeed;
|
|
float x2b4_maxGrappleLockedTurnAlignDistance;
|
|
float x2b8_grapplePullSpeedProportion;
|
|
float x2bc_grapplePullSpeedMax;
|
|
float x2c0_grappleLookCenterSpeed;
|
|
float x2c4_maxGrappleTurnSpeed;
|
|
float x2c8_grappleJumpForce;
|
|
float x2cc_grappleReleaseTime;
|
|
uint x2d0_grappleJumpMode;
|
|
bool x2d4_orbitReleaseBreaksGrapple;
|
|
bool x2d5_invertGrappleTurn;
|
|
float x2d8_grappleBeamSpeed;
|
|
float x2dc_grappleBeamXWaveAmplitude;
|
|
float x2e0_grappleBeamZWaveAmplitude;
|
|
float x2e4_grappleBeamAnglePhaseDelta;
|
|
float x2e8_;
|
|
float x2ec_;
|
|
float x2f0_;
|
|
bool x2f4_;
|
|
float x2f8_frozenTimeout;
|
|
uint x2fc_iceBreakJumpCount;
|
|
float x300_variaDamageReduction;
|
|
float x304_gravityDamageReduction;
|
|
float x308_phazonDamageReduction;
|
|
};
|
|
|
|
extern CTweakPlayer* gpTweakPlayer;
|
|
|
|
#endif // _CTWEAKPLAYER
|