mirror of https://github.com/PrimeDecomp/prime.git
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#ifndef _RSTL_MAP
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#define _RSTL_MAP
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#include "types.h"
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#include "rstl/pair.hpp"
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#include "rstl/red_black_tree.hpp"
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#include "rstl/rmemory_allocator.hpp"
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namespace rstl {
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template < typename K, typename V, typename Cmp = less< K >, typename Alloc = rmemory_allocator >
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class map {
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public:
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typedef pair< K, V > value_type;
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private:
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// TODO: some things use a 0, others use a 1
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typedef red_black_tree< K, value_type, 0, select1st< value_type >, Cmp, Alloc > rep_type;
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public:
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typedef typename rep_type::iterator iterator;
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typedef typename rep_type::const_iterator const_iterator;
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iterator insert(const value_type& item) { return inner.insert(item); }
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const_iterator begin() const { return inner.begin(); }
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const_iterator end() const { return inner.end(); }
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iterator find(const K& key) { return inner.find(key); }
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const_iterator find(const K& key) const { return inner.find(key); }
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void erase(iterator it) { inner.erase(it); }
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rep_type& get_inner() { return inner; } // hack for CWeaponMgr inlining depth
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private:
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rep_type inner;
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};
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typedef map< char, char > unk_map;
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CHECK_SIZEOF(unk_map, 0x14)
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} // namespace rstl
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#endif // _RSTL_MAP
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