prime/include/Collision
Luke Street 133326ae40 Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
..
CCollidableAABox.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CCollidableSphere.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CCollisionInfo.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
CCollisionPrimitive.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CMRay.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
CMaterialFilter.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
CMaterialList.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
COBBox.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
CRayCastResult.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00