mirror of https://github.com/PrimeDecomp/prime.git
60 lines
1.5 KiB
C
60 lines
1.5 KiB
C
#ifndef _MUSYX_MUSYX_PRIV
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#define _MUSYX_MUSYX_PRIV
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#include "musyx/musyx.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct _SynthInfo {
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u32 freq;
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u8 unk[0x20c];
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u8 voices;
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u8 music;
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u8 sfx;
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u8 studios;
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} SynthInfo;
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typedef s32 (*SND_COMPARE)(u16*, u8*);
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void dataInit(u32, s32); /* extern */
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void dataInitStack(); /* extern */
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s32 hwInit(s32*, u8, u8, s32); /* extern */
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void s3dInit(s32); /* extern */
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void seqInit(); /* extern */
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void streamInit(); /* extern */
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void synthInit(u32, u8); /* extern */
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void vsInit(); /* extern */
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void hwExit();
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void dataExit();
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void s3dExit();
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void synthExit();
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u32 synthGetTicksPerSecond(u32 seconds);
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u16 sndRand(void);
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s16 sndSin(u32 __x);
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u8* sndBSearch(u16* key, u8* subTab, s32 mainTab, s32 len, SND_COMPARE cmp);
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void sndConvertMs(u32* time);
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void sndConvertTicks(u32* out, u32 seconds);
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u32 sndConvert2Ms(u32 time);
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void hwDeactivateStudio(u8);
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u32 hwIsActive(s32);
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extern SND_HOOKS salHooks;
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/* Math */
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void salApplyMatrix(const SND_FMATRIX* a, const SND_FVECTOR* b, SND_FVECTOR* out);
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float salNormalizeVector(SND_FVECTOR* vec);
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void salCrossProduct(SND_FVECTOR* out, const SND_FVECTOR* a, const SND_FVECTOR* b);
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void salInvertMatrix(SND_FMATRIX* out, const SND_FMATRIX* in);
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/* hardware */
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/* TODO: Figure out what `unk` is */
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bool hwAddInput(u8 studio, void* unk);
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bool hwRemoveInput(u8 studio, void* unk);
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#ifdef __cplusplus
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}
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#endif
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#endif // _MUSYX_MUSYX_PRIV
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