Henrique Gemignani Passos Lima edbfd0d305
Add CGunWeapon
2022-11-25 22:24:38 +02:00

29 lines
878 B
C++

#include "MetroidPrime/Weapons/GunController/CGunController.hpp"
CGunController::CGunController(CModelData& modelData)
: x0_modelData(modelData)
, x50_gunState(kGS_Inactive)
, x54_curAnimId(-1)
, x58_24_animDone(true)
, x58_25_enteredComboFire(false) {}
void CGunController::EnterFreeLook(CStateManager&, int, int) {}
void CGunController::EnterComboFire(CStateManager&, int) {}
void CGunController::EnterFidget(CStateManager&, int, int, int) {}
void CGunController::EnterStruck(CStateManager&, float, bool, bool) {}
void CGunController::LoadFidgetAnimAsync(CStateManager&, int, int, int) {}
int CGunController::Update(float, CStateManager&) { return 0; }
void CGunController::EnterIdle(CStateManager&) {}
void CGunController::ReturnToDefault(CStateManager&, float, bool) {}
void CGunController::Reset() {}
void CGunController::ReturnToBasePosition(CStateManager&) {}