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29 lines
878 B
C++
29 lines
878 B
C++
#include "MetroidPrime/Weapons/GunController/CGunController.hpp"
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CGunController::CGunController(CModelData& modelData)
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: x0_modelData(modelData)
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, x50_gunState(kGS_Inactive)
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, x54_curAnimId(-1)
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, x58_24_animDone(true)
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, x58_25_enteredComboFire(false) {}
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void CGunController::EnterFreeLook(CStateManager&, int, int) {}
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void CGunController::EnterComboFire(CStateManager&, int) {}
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void CGunController::EnterFidget(CStateManager&, int, int, int) {}
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void CGunController::EnterStruck(CStateManager&, float, bool, bool) {}
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void CGunController::LoadFidgetAnimAsync(CStateManager&, int, int, int) {}
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int CGunController::Update(float, CStateManager&) { return 0; }
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void CGunController::EnterIdle(CStateManager&) {}
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void CGunController::ReturnToDefault(CStateManager&, float, bool) {}
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void CGunController::Reset() {}
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void CGunController::ReturnToBasePosition(CStateManager&) {}
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