mirror of https://github.com/PrimeDecomp/prime.git
71 lines
1.8 KiB
C++
71 lines
1.8 KiB
C++
#ifndef _CGUIWIDGET
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#define _CGUIWIDGET
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#include "GuiSys/CGuiObject.hpp"
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/SObjectTag.hpp"
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class CFinalInput;
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enum ETraversalMode {
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kTM_ChildrenAndSiblings = 0,
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kTM_Children = 1,
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kTM_Single = 2,
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};
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class CGuiWidget : public CGuiObject {
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public:
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enum EGuiModelDrawFlags {
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kGMDF_Shadeless = 0,
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kGMDF_Opaque = 1,
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kGMDF_Alpha = 2,
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kGMDF_Additive = 3,
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kGMDF_AlphaAdditiveOverdraw = 4
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};
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class CGuiWidgetParms;
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void Update(float dt) override;
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void Draw(const CGuiWidgetDrawParms& drawParms) override;
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void Initialize() override;
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virtual void Reset(ETraversalMode mode);
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virtual void ProcessUserInput(const CFinalInput& input);
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virtual void Touch();
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virtual bool GetIsVisible() const;
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virtual bool GetIsActive() const;
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virtual bool GetMouseActive() const;
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virtual FourCC GetWidgetTypeID() const { return 'BWIG'; }
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virtual bool AddWorkerWidget(CGuiWidget* worker);
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virtual bool GetIsFinishedLoadingWidgetSpecific();
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virtual void OnVisibleChange();
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virtual void OnActiveChange();
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void SetColor(const CColor& color);
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void SetVisibility(bool visible, ETraversalMode mode);
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private:
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short x70_selfId;
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short x72_parentId;
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CTransform4f x74_transform;
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CColor xa4_color;
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CColor xa8_color2;
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EGuiModelDrawFlags xac_drawFlags;
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CGuiFrame* xb0_frame;
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short xb4_workerId;
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bool xb6_24_pg : 1;
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bool xb6_25_isVisible : 1;
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bool xb6_26_isActive : 1;
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bool xb6_27_isSelectable : 1;
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bool xb6_28_eventLock : 1;
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bool xb6_29_cullFaces : 1;
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bool xb6_30_depthGreater : 1;
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bool xb6_31_depthTest : 1;
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bool xb7_24_depthWrite : 1;
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bool xb7_25_ : 1;
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};
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CHECK_SIZEOF(CGuiWidget, 0xb8)
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CGuiWidget* FGuiWidgetFactoryInGame(uint type, CGuiFrame* parent, CInputStream& in);
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#endif // _CGUIWIDGET
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