prime/include/Kyoto/Audio/CSfxManager.hpp

37 lines
1.3 KiB
C++

#ifndef _CSFXMANAGER
#define _CSFXMANAGER
#include "types.h"
#include "Kyoto/Audio/CSfxHandle.hpp"
class CVector3f;
class CSfxManager {
public:
static void Update(f32 dt);
static void RemoveEmitter(CSfxHandle handle);
static void UpdateEmitter(CSfxHandle handle, const CVector3f& pos, const CVector3f& dir,
uchar maxVol);
static const s16 kMaxPriority; // 0xFF
static const s16 kMedPriority; // 0x7F
static const u16 kInternalInvalidSfxId; // 0xFFFF
static const int kAllAreas; // 0xFFFFFFFF
static CSfxHandle AddEmitter(u16 id, const CVector3f& pos, const CVector3f& dir,
bool useAcoustics, bool looped, s16 prio = kMedPriority,
int areaId = kAllAreas);
static CSfxHandle AddEmitter(u16 id, const CVector3f& pos, const CVector3f& dir, uchar vol,
bool useAcoustics, bool looped, s16 prio = kMedPriority,
int areaId = kAllAreas);
static void Shutdown();
static u16 TranslateSFXID(u16);
static void PitchBend(CSfxHandle handle, int pitch);
static CSfxHandle SfxStart(u16 id, u8 vol, u8 pan, bool useAcoustics, s16 prio, bool looped,
s32 areaId);
static bool IsPlaying(const CSfxHandle& handle);
};
#endif // _CSFXMANAGER