mirror of https://github.com/PrimeDecomp/prime.git
77 lines
1.8 KiB
C++
77 lines
1.8 KiB
C++
#ifndef _CVECTORELEMENT
|
|
#define _CVECTORELEMENT
|
|
|
|
#include "types.h"
|
|
|
|
#include "Kyoto/Math/CVector3f.hpp"
|
|
#include "Kyoto/Particles/IElement.hpp"
|
|
|
|
#include "rstl/single_ptr.hpp"
|
|
|
|
class CVEFastConstant : public CVectorElement {
|
|
public:
|
|
CVEFastConstant(float x, float y, float z);
|
|
~CVEFastConstant();
|
|
bool GetValue(int frame, CVector3f& valOut) const override;
|
|
bool IsFastConstant() const;
|
|
|
|
private:
|
|
CVector3f x4_val;
|
|
};
|
|
|
|
class CVEParticleLocation : public CVectorElement {
|
|
public:
|
|
~CVEParticleLocation();
|
|
bool GetValue(int frame, CVector3f& valOut) const;
|
|
};
|
|
|
|
class CVEParticleColor : public CVectorElement {
|
|
public:
|
|
~CVEParticleColor();
|
|
bool GetValue(int frame, CVector3f& valOut) const;
|
|
};
|
|
|
|
class CVEParticleVelocity : public CVectorElement {
|
|
public:
|
|
~CVEParticleVelocity();
|
|
bool GetValue(int frame, CVector3f& valOut) const;
|
|
};
|
|
|
|
class CVEParticleSystemOrientationFront : public CVectorElement {
|
|
public:
|
|
~CVEParticleSystemOrientationFront();
|
|
bool GetValue(int frame, CVector3f& valOut) const override;
|
|
};
|
|
|
|
class CVEParticleSystemOrientationUp : public CVectorElement {
|
|
public:
|
|
~CVEParticleSystemOrientationUp();
|
|
bool GetValue(int frame, CVector3f& valOut) const override;
|
|
};
|
|
|
|
class CVEParticleSystemOrientationRight : public CVectorElement {
|
|
public:
|
|
~CVEParticleSystemOrientationRight();
|
|
bool GetValue(int frame, CVector3f& valOut) const override;
|
|
};
|
|
|
|
class CVEParticleSystemTranslation : public CVectorElement {
|
|
public:
|
|
~CVEParticleSystemTranslation();
|
|
bool GetValue(int frame, CVector3f& valOut) const override;
|
|
};
|
|
|
|
class CVEConstant : public CVectorElement {
|
|
public:
|
|
CVEConstant(CRealElement* x, CRealElement* y, CRealElement* z);
|
|
~CVEConstant();
|
|
bool GetValue(int frame, CVector3f& valOut) const override;
|
|
|
|
public:
|
|
CRealElement* x4_x;
|
|
CRealElement* x8_y;
|
|
CRealElement* xc_z;
|
|
};
|
|
|
|
#endif // _CVECTORELEMENT
|