mirror of https://github.com/PrimeDecomp/prime.git
43 lines
853 B
C++
43 lines
853 B
C++
#ifndef _CCAMERABLURPASS
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#define _CCAMERABLURPASS
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#include "types.h"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/TToken.hpp"
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#include "rstl/auto_ptr.hpp"
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#include "rstl/optional_object.hpp"
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class CTexture;
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class CCameraBlurPass {
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public:
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enum EBlurType {
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kBT_NoBlur,
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kBT_LoBlur,
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kBT_HiBlur,
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kBT_XRay,
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};
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static void DrawWideScreen(const CColor& color, const CTexture* tex, float v);
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private:
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rstl::optional_object< TLockedToken< CTexture > > x0_paletteTex;
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EBlurType x10_curType;
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EBlurType x14_endType;
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float x18_endValue;
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float x1c_curValue;
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float x20_startValue;
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float x24_totalTime;
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float x28_remainingTime;
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bool x2c_usePersistent;
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bool x2d_noPersistentCopy;
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uint x30_persistentBuf;
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};
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CHECK_SIZEOF(CCameraBlurPass, 0x34)
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#endif // _CCAMERABLURPASS
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