prime/include/MetroidPrime/Player/CHintOptions.hpp
Luke Street 7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae406a0ebc76f56f8bcb489fda280be2be
2022-10-09 01:37:23 -04:00

30 lines
582 B
C++

#ifndef _CHINTOPTIONS
#define _CHINTOPTIONS
#include "types.h"
#include "rstl/vector.hpp"
enum EHintState { kHS_Zero, kHS_Waiting, kHS_Displaying, kHS_Delayed };
struct SHintState {
EHintState x0_state;
float x4_time;
bool x8_dismissed;
};
class CHintOptions {
public:
void SetHintNextTime();
void DelayHint(const rstl::string& name);
void ActivateImmediateHintTimer(const rstl::string& name);
void ActivateContinueDelayHintTimer(const rstl::string& name);
private:
rstl::vector< SHintState > x0_hintStates;
int x10_nextHintIdx;
};
#endif // _CHINTOPTIONS