mirror of https://github.com/PrimeDecomp/prime.git
89 lines
3.0 KiB
C++
89 lines
3.0 KiB
C++
#ifndef _CSTATEMANAGER_HPP
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#define _CSTATEMANAGER_HPP
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#include "types.h"
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#include "MetroidPrime/CEntityInfo.hpp"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "rstl/auto_ptr.hpp"
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#include "rstl/list.hpp"
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#include "rstl/rc_ptr.hpp"
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#include "rstl/reserved_vector.hpp"
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#include "rstl/single_ptr.hpp"
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class CAABox;
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class CActor;
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class CActorModelParticles;
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class CCameraManager;
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class CEnvFxManager;
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class CFluidPlaneManager;
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class CMapWorldInfo;
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class CObjectList;
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class CPlayer;
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class CPlayerState;
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class CRumbleManager;
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class CScriptMailbox;
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class CStateManagerContainer;
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class CVector3f;
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class CWeaponMgr;
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class CWorld;
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class CWorldTransManager;
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class CEntity;
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namespace SL {
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class CSortedListManager;
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} // namespace SL
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class CStateManager {
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public:
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void SendScriptMsg(TUniqueId uid, TEditorId target, EScriptObjectMessage msg, EScriptObjectState state);
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void SendScriptMsg(CEntity* ent, TUniqueId target, EScriptObjectMessage msg);
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bool AddDrawableActor(const CActor& actor, const CVector3f& pos, const CAABox& bounds) const;
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void SetupParticleHook(const CActor& actor) const;
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void FreeScriptObject(TUniqueId uid);
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CEntity* ObjectById(TUniqueId uid);
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CCameraManager* CameraManager() { return x870_cameraManager; }
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const CCameraManager* GetCameraManager() const { return x870_cameraManager; }
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CPlayerState* PlayerState() { return x8b8_playerState.GetPtr(); }
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const CPlayerState* GetPlayerState() const { return x8b8_playerState.GetPtr(); }
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CWorld* World() { return x850_world.get(); }
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const CWorld* GetWorld() const { return x850_world.get(); }
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CActorModelParticles* ActorModelParticles() { return x884_actorModelParticles.get(); }
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const CActorModelParticles* GetActorModelParticles() const { return x884_actorModelParticles.get(); }
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f32 GetThermalColdScale1() const { return xf24_thermColdScale1; }
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f32 GetThermalColdScale2() const { return xf28_thermColdScale2; }
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private:
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u16 x0_nextFreeIndex;
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rstl::reserved_vector< u16, 1024 > x8_objectIndexArray;
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rstl::reserved_vector< rstl::auto_ptr< CObjectList >, 8 > x808_objectLists;
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CPlayer* x84c_player;
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rstl::single_ptr< CWorld > x850_world;
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rstl::list< rstl::reserved_vector< TUniqueId, 32 > > x854_graveyard;
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rstl::single_ptr< CStateManagerContainer > x86c_stateManagerContainer;
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CCameraManager* x870_cameraManager;
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SL::CSortedListManager* x874_sortedListManager;
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CWeaponMgr* x878_weaponMgr;
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CFluidPlaneManager* x87c_fluidPlaneManager;
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CEnvFxManager* x880_envFxManager;
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rstl::auto_ptr< CActorModelParticles > x884_actorModelParticles;
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CRumbleManager* x88c_rumbleManager;
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// TODO
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// rstl::multimap< TEditorId, TUniqueId > x890_scriptIdMap;
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// rstl::map< TEditorId, SScriptObjectStream > x8a4_loadedScriptObjects;
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u8 pad[0x28];
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rstl::rc_ptr< CPlayerState > x8b8_playerState;
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rstl::rc_ptr< CScriptMailbox > x8bc_mailbox;
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rstl::rc_ptr< CMapWorldInfo > x8c0_mapWorldInfo;
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rstl::rc_ptr< CWorldTransManager > x8c4_worldTransManager;
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u8 pad2[0x658];
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f32 xf24_thermColdScale1;
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f32 xf28_thermColdScale2;
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};
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#endif
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