prime/src/MetroidPrime/CActor.cpp

835 lines
27 KiB
C++

#include "MetroidPrime/CActor.hpp"
#include "MetaRender/CCubeRenderer.hpp"
#include "MetroidPrime/CActorLights.hpp"
#include "MetroidPrime/CActorModelParticles.hpp"
#include "MetroidPrime/CActorParameters.hpp"
#include "MetroidPrime/CAnimData.hpp"
#include "MetroidPrime/CDamageVulnerability.hpp"
#include "MetroidPrime/CGameArea.hpp"
#include "MetroidPrime/CModelData.hpp"
#include "MetroidPrime/CSimpleShadow.hpp"
#include "MetroidPrime/CStateManager.hpp"
#include "MetroidPrime/CWorld.hpp"
#include "MetroidPrime/Cameras/CCameraManager.hpp"
#include "MetroidPrime/Cameras/CGameCamera.hpp"
#include "MetroidPrime/Player/CPlayerState.hpp"
#include "Kyoto/Audio/CAudioSys.hpp"
#include "Kyoto/Audio/CSfxManager.hpp"
#include "Kyoto/CTimeProvider.hpp"
#include "Kyoto/Graphics/CGraphics.hpp"
#include "Kyoto/Math/CFrustumPlanes.hpp"
#include "Kyoto/Math/CMath.hpp"
#include "rstl/math.hpp"
static CMaterialList MakeActorMaterialList(const CMaterialList& in,
const CActorParameters& params) {
CMaterialList ret = in;
if (params.GetVisorParameters().GetBool1()) {
ret.Add(kMT_Unknown46);
}
if (params.GetVisorParameters().GetScanPassthrough()) {
ret.Add(kMT_ScanPassthrough);
}
return ret;
}
CActor::CActor(TUniqueId uid, bool active, const rstl::string& name, const CEntityInfo& info,
const CTransform4f& xf, const CModelData& mData, const CMaterialList& list,
const CActorParameters& params, TUniqueId nextDrawNode)
: CEntity(uid, info, active, name)
, x34_transform(xf)
, x64_modelData(mData.IsNull() ? nullptr : rs_new CModelData(mData))
, x68_material(MakeActorMaterialList(list, params))
, x70_materialFilter(
CMaterialFilter::MakeIncludeExclude(CMaterialList(SolidMaterial), CMaterialList()))
, x88_sfxId(InvalidSfxId)
, x90_actorLights(mData.IsNull() ? nullptr : params.GetLighting().MakeActorLights().release())
, x9c_renderBounds(CAABox::MakeMaxInvertedBox())
, xb4_drawFlags(CModelFlags::Normal())
, xbc_time(0.f)
, xc0_pitchBend(8192)
, xc4_fluidId(kInvalidUniqueId)
, xc6_nextDrawNode(nextDrawNode)
, xc8_drawnToken(-1)
, xcc_addedToken(-1)
, xd0_damageMag(params.GetThermalMag())
, xd4_maxVol(CAudioSys::kMaxVolume)
, xd8_nonLoopingSfxHandles(CSfxHandle())
, xe4_24_nextNonLoopingSfxHandle(0)
, xe4_27_notInSortedLists(true)
, xe4_28_transformDirty(true)
, xe4_29_actorLightsDirty(true)
, xe4_30_outOfFrustum(false)
, xe4_31_calculateLighting(true)
, xe5_24_shadowEnabled(false)
, xe5_25_shadowDirty(false)
, xe5_26_muted(false)
, xe5_27_useInSortedLists(true)
, xe5_28_callTouch(true)
, xe5_29_globalTimeProvider(params.UseGlobalRenderTime())
, xe5_30_renderUnsorted(params.ForceRenderUnsorted())
, xe5_31_pointGeneratorParticles(false)
, xe6_24_fluidCounter(0)
, xe6_27_thermalVisorFlags(params.IsHotInThermal() ? kTF_Hot : kTF_Cold)
, xe6_29_renderParticleDBInside(true)
, xe6_30_enablePitchBend(false)
, xe6_31_targetableVisorFlags(params.GetVisorParameters().GetMask())
, xe7_27_enableRender(true)
, xe7_28_worldLightingDirty(false)
, xe7_29_drawEnabled(active)
, xe7_30_doTargetDistanceTest(true)
, xe7_31_targetable(true) {
if (!x64_modelData.null()) {
if (params.GetXRay().first != 0) {
x64_modelData->SetXRayModel(params.GetXRay());
}
if (params.GetInfra().first != 0) {
x64_modelData->SetInfraModel(params.GetInfra());
}
const CLightParameters& lighting = params.GetLighting();
if (!lighting.ShouldMakeLights() || lighting.GetMaxAreaLights() == 0) {
x64_modelData->SetAmbientColor(lighting.GetAmbientColor());
}
x64_modelData->SetSortThermal(!params.NoSortThermal());
}
const CAssetId scanId = params.GetScannable().GetScannableObject0();
if (scanId != kInvalidAssetId) {
x98_scanObjectInfo = rs_new TCachedToken< CScannableObjectInfo >(
gpSimplePool->GetObj(SObjectTag('SCAN', scanId)));
x98_scanObjectInfo->Lock();
}
}
CActor::~CActor() { RemoveEmitter(); }
CAdvancementDeltas CActor::UpdateAnimation(float dt, CStateManager& mgr, bool advTree) {
CAdvancementDeltas result = ModelData()->AdvanceAnimation(dt, mgr, GetAreaId(), advTree);
ModelData()->AdvanceParticles(GetTransform(), dt, mgr);
UpdateSfxEmitters();
if (HasAnimation()) {
ushort maxVol = xd4_maxVol;
int aid = GetCurrentAreaId().Value();
const CGameCamera& camera = mgr.GetCameraManager()->GetCurrentCamera(mgr);
const CVector3f origin = GetTranslation();
const CVector3f toCamera = camera.GetTranslation() - origin;
const CInt32POINode* intNode;
const CSoundPOINode* soundNode;
const CParticlePOINode* particleNode;
int soundNodeCount = 0;
if (HasAnimation()) {
soundNode = GetAnimationData()->GetSoundPOIList(soundNodeCount);
} else {
soundNode = nullptr;
}
if (soundNodeCount > 0 && soundNode != nullptr) {
for (int i = 0; i < soundNodeCount; ++soundNode, ++i) {
int charIdx = soundNode->GetCharacterIndex();
if (soundNode->GetPoiType() != kPT_Sound || GetMuted())
continue;
if (charIdx != -1 && GetAnimationData()->GetCharacterIndex() != charIdx)
continue;
ProcessSoundEvent(soundNode->GetSoundId(), soundNode->GetWeight(), soundNode->GetFlags(),
soundNode->GetFallOff(), soundNode->GetMaxDistance(), 20, maxVol,
toCamera, origin, aid, mgr, true);
}
}
int intNodeCount = 0;
if (HasAnimation()) {
intNode = GetAnimationData()->GetInt32POIList(intNodeCount);
} else {
intNode = nullptr;
}
if (intNodeCount > 0 && intNode != nullptr) {
for (int i = 0; i < intNodeCount; ++intNode, ++i) {
int charIdx = intNode->GetCharacterIndex();
if (intNode->GetPoiType() == kPT_SoundInt32 && !GetMuted() &&
(charIdx == -1 || GetAnimationData()->GetCharacterIndex() == charIdx)) {
ProcessSoundEvent(intNode->GetValue(), intNode->GetWeight(), intNode->GetFlags(), 0.1f,
150.f, 20, maxVol, toCamera, origin, aid, mgr, true);
} else if (intNode->GetPoiType() == kPT_UserEvent) {
DoUserAnimEvent(mgr, *intNode, static_cast< EUserEventType >(intNode->GetValue()), dt);
}
}
}
int particleNodeCount = 0;
if (HasAnimation()) {
particleNode = GetAnimationData()->GetParticlePOIList(particleNodeCount);
} else {
particleNode = nullptr;
}
if (particleNodeCount > 0 && particleNode != nullptr) {
for (int i = 0; i < particleNodeCount; ++particleNode, ++i) {
int charIdx = particleNode->GetCharacterIndex();
if (charIdx != -1 && GetAnimationData()->GetCharacterIndex() != charIdx)
continue;
AnimationData()->SetParticleEffectState(particleNode->GetString(), true, mgr);
}
}
}
return result;
}
void CActor::RemoveEmitter() {
if (CSfxHandle handle = x8c_loopingSfxHandle) {
CSfxManager::RemoveEmitter(handle);
x88_sfxId = -1;
x8c_loopingSfxHandle = CSfxHandle();
}
}
void CActor::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type,
float dt) {
if (type == kUE_LoopedSoundStop) {
RemoveEmitter();
}
}
float CActor::GetAverageAnimVelocity(int anim) {
return HasAnimation() ? GetAnimationData()->GetAverageVelocity(anim) : 0.f;
}
void CActor::CalculateRenderBounds() {
if (HasModelData()) {
SetRenderBounds(GetModelData()->GetBounds(GetTransform()));
} else {
const CVector3f origin = GetTranslation();
SetRenderBounds(CAABox(origin, origin));
}
}
void CActor::SetModelData(const CModelData& modelData) {
x64_modelData = modelData.IsNull() ? nullptr : rs_new CModelData(modelData);
}
// TODO nonmatching
void CActor::PreRender(CStateManager& mgr, const CFrustumPlanes& planes) {
if (HasModelData()) {
SetPreRenderClipped(!planes.BoxInFrustumPlanes(x9c_renderBounds));
if (!GetPreRenderClipped()) {
bool lightsDirty = false;
if (GetPreRenderHasMoved()) {
SetPreRenderHasMoved(false);
SetShadowDirty(true);
lightsDirty = true;
} else if (xe7_28_worldLightingDirty) {
lightsDirty = true;
} else if (HasActorLights() && GetActorLights()->GetNeedsRelight()) {
lightsDirty = true;
}
// TODO why doesn't GetDrawShadow() work?
if (GetShadowDirty() && xe5_24_shadowEnabled && HasShadow()) {
Shadow()->Calculate(GetModelData()->GetBounds(), GetTransform(), mgr);
SetShadowDirty(false);
}
if (GetCalculateLighting()) {
CAABox bounds = GetModelData()->GetBounds(GetTransform());
if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::kPV_Thermal) {
ActorLights()->BuildConstantAmbientLighting();
} else {
if (lightsDirty == true) {
if (GetCurrentAreaId() != kInvalidAreaId) {
TAreaId aid = GetCurrentAreaId();
if (mgr.GetWorld()->IsAreaValid(aid)) {
const CGameArea* area = mgr.GetWorld()->GetArea(aid);
if (ActorLights()->BuildAreaLightList(mgr, *area, bounds)) {
xe7_28_worldLightingDirty = false;
}
}
}
}
ActorLights()->BuildDynamicLightList(mgr, bounds);
}
}
if (GetModelData()->HasAnimation()) {
AnimationData()->PreRender();
}
} else {
if (GetPreRenderHasMoved()) {
SetPreRenderHasMoved(false);
SetShadowDirty(true);
}
// TODO why doesn't GetDrawShadow() work?
if (GetShadowDirty() && xe5_24_shadowEnabled && HasShadow()) {
if (planes.BoxInFrustumPlanes(
GetShadow()->GetMaxShadowBox(GetModelData()->GetBounds(GetTransform()))) == true) {
Shadow()->Calculate(GetModelData()->GetBounds(), GetTransform(), mgr);
SetShadowDirty(false);
}
}
}
}
}
void CActor::AddToRenderer(const CFrustumPlanes& planes, const CStateManager& mgr) const {
if (HasModelData()) {
if (GetRenderParticleDatabaseInside()) {
GetModelData()->RenderParticles(planes);
}
if (!GetPreRenderClipped()) {
if (CanRenderUnsorted(mgr)) {
Render(mgr);
} else {
EnsureRendered(mgr);
}
}
if (mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::kPV_XRay &&
mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::kPV_Thermal && GetDrawShadow() &&
GetShadow()->Valid() && planes.BoxInFrustumPlanes(GetShadow()->GetBounds()) == true) {
gpRender->AddDrawable(GetShadow(), GetShadow()->GetTransform().GetTranslation(),
GetShadow()->GetBounds(), 1, IRenderer::kDS_SortedCallback);
}
}
}
void CActor::EnsureRendered(const CStateManager& mgr, const CVector3f& pos,
const CAABox& bounds) const {
if (GetModelData()) {
const CModelData::EWhichModel which = CModelData::GetRenderingModel(mgr);
GetModelData()->RenderUnsortedParts(which, GetTransform(), GetActorLights(), GetModelFlags());
}
mgr.AddDrawableActor(*this, pos, bounds);
}
void CActor::EnsureRendered(const CStateManager& mgr) const {
const CAABox bounds = GetSortingBounds(mgr);
const CVector3f viewForward = CGraphics::GetViewMatrix().GetForward();
const CVector3f pos = bounds.ClosestPointAlongVector(viewForward);
EnsureRendered(mgr, pos, bounds);
}
void CActor::DrawTouchBounds() const {}
bool CActor::CanRenderUnsorted(const CStateManager& mgr) const {
bool result = HasAnimation();
if (result && GetAnimationData()->GetParticleDB().AreAnySystemsDrawnWithModel() &&
GetRenderParticleDatabaseInside()) {
result = false;
} else {
result = xe5_30_renderUnsorted || IsModelOpaque(mgr);
}
return result;
}
void CActor::Render(const CStateManager& mgr) const {
if (GetModelData() && !NullModel()) {
bool renderPrePostParticles = GetRenderParticleDatabaseInside() && HasAnimation();
if (renderPrePostParticles) {
GetAnimationData()->GetParticleDB().RenderSystemsToBeDrawnFirst();
}
if (xe7_27_enableRender) {
if (xe5_31_pointGeneratorParticles) {
mgr.SetupParticleHook(*this);
}
if (xe5_29_globalTimeProvider) {
RenderInternal(mgr);
} else {
const float timeSince = CGraphics::GetSecondsMod900() - xbc_time;
CTimeProvider tp(CMath::FastFmod(timeSince, 900.f));
RenderInternal(mgr);
}
if (xe5_31_pointGeneratorParticles) {
CSkinnedModel::ClearPointGeneratorFunc();
mgr.GetActorModelParticles()->Render(mgr, *this);
}
}
if (renderPrePostParticles) {
GetAnimationData()->GetParticleDB().RenderSystemsToBeDrawnLast();
}
}
DrawTouchBounds();
}
// TODO nonmatching
void CActor::RenderInternal(const CStateManager& mgr) const {
CModelData::EWhichModel which = CModelData::GetRenderingModel(mgr);
if (which == CModelData::kWM_ThermalHot) {
if (GetModelData()->GetSortThermal()) {
uchar addMag;
uchar mulMag = 255;
if (xd0_damageMag <= 1.f) {
mulMag = CCast::ToUint8(xd0_damageMag * 255.f);
addMag = 0.f;
} else if (xd0_damageMag < 2.f) {
addMag = CCast::ToUint8((xd0_damageMag - 1.f) * 255.f);
} else {
addMag = 255;
}
const uchar rgb = mulMag * xb4_drawFlags.GetColor().GetAlphau8();
CColor mulColor(rgb, rgb, rgb, xb4_drawFlags.GetColor().GetAlphau8());
CColor addColor(addMag, addMag, addMag, xb4_drawFlags.GetColor().GetAlphau8() / 4);
GetModelData()->RenderThermal(x34_transform, mulColor, addColor, xb4_drawFlags);
return;
} else if (mgr.GetThermalColdScale2() > 0.0001f && xb4_drawFlags.GetTrans() == 0) {
const float scale = rstl::min_val< float >(
(mgr.GetThermalColdScale2() + mgr.GetThermalColdScale1()) * mgr.GetThermalColdScale2(),
mgr.GetThermalColdScale2());
const float rgbf = CMath::Clamp(0.f, scale * 255.f, 255.f);
const uchar rgb = CCast::ToUint8(rgbf);
CColor color(rgb, rgb, rgb, 255);
CModelFlags flags(xb4_drawFlags, CModelFlags::kT_Two, color);
GetModelData()->Render(which, x34_transform, x90_actorLights.get(), flags);
return;
}
}
GetModelData()->Render(which, x34_transform, x90_actorLights.get(), xb4_drawFlags);
}
float CActor::GetYaw() const {
float sq = sqrt(x34_transform.Get11() * x34_transform.Get11() +
x34_transform.Get01() * x34_transform.Get01());
if (sq > 0.001f) {
double ret = -atan2(x34_transform.Get01(), x34_transform.Get11());
return ret;
}
return 0.f;
}
float CActor::GetPitch() const {
float sq = CMath::SqrtF(x34_transform.Get11() * x34_transform.Get11() +
x34_transform.Get01() * x34_transform.Get01());
double ret = -atan2(-x34_transform.Get21(), sq);
return ret;
}
CHealthInfo* CActor::HealthInfo(CStateManager& mgr) { return nullptr; }
const CDamageVulnerability* CActor::GetDamageVulnerability() const {
return &CDamageVulnerability::NormalVulnerabilty();
}
const CDamageVulnerability* CActor::GetDamageVulnerability(const CVector3f&, const CVector3f&,
const CDamageInfo&) const {
return GetDamageVulnerability();
}
rstl::optional_object< CAABox > CActor::GetTouchBounds() const {
return rstl::optional_object_null();
}
void CActor::Touch(CActor&, CStateManager&) {}
bool CActor::GetUseInSortedLists() const { return xe5_27_useInSortedLists; }
void CActor::SetUseInSortedLists(bool use) { xe5_27_useInSortedLists = use; }
bool CActor::GetCallTouch() const { return xe5_28_callTouch; }
void CActor::SetCallTouch(bool value) { xe5_28_callTouch = value; }
void CActor::AddMaterial(EMaterialTypes mat1, CStateManager& mgr) {
x68_material.Add(mat1);
mgr.UpdateObjectInLists(*this);
}
void CActor::AddMaterial(EMaterialTypes mat1, EMaterialTypes mat2, CStateManager& mgr) {
x68_material.Add(mat1);
x68_material.Add(mat2);
mgr.UpdateObjectInLists(*this);
}
void CActor::AddMaterial(EMaterialTypes mat1, EMaterialTypes mat2, EMaterialTypes mat3,
CStateManager& mgr) {
x68_material.Add(mat1);
x68_material.Add(mat2);
x68_material.Add(mat3);
mgr.UpdateObjectInLists(*this);
}
void CActor::AddMaterial(EMaterialTypes mat1, EMaterialTypes mat2, EMaterialTypes mat3,
EMaterialTypes mat4, CStateManager& mgr) {
x68_material.Add(mat1);
x68_material.Add(mat2);
x68_material.Add(mat3);
x68_material.Add(mat4);
mgr.UpdateObjectInLists(*this);
}
void CActor::AddMaterial(EMaterialTypes mat1, EMaterialTypes mat2, EMaterialTypes mat3,
EMaterialTypes mat4, EMaterialTypes mat5, CStateManager& mgr) {
x68_material.Add(mat1);
x68_material.Add(mat2);
x68_material.Add(mat3);
x68_material.Add(mat4);
x68_material.Add(mat5);
mgr.UpdateObjectInLists(*this);
}
void CActor::RemoveMaterial(EMaterialTypes mat1, CStateManager& mgr) {
x68_material.Remove(mat1);
mgr.UpdateObjectInLists(*this);
}
void CActor::RemoveMaterial(EMaterialTypes mat1, EMaterialTypes mat2, CStateManager& mgr) {
x68_material.Remove(mat1);
x68_material.Remove(mat2);
mgr.UpdateObjectInLists(*this);
}
void CActor::RemoveMaterial(EMaterialTypes mat1, EMaterialTypes mat2, EMaterialTypes mat3,
CStateManager& mgr) {
x68_material.Remove(mat1);
x68_material.Remove(mat2);
x68_material.Remove(mat3);
mgr.UpdateObjectInLists(*this);
}
void CActor::RemoveMaterial(EMaterialTypes mat1, EMaterialTypes mat2, EMaterialTypes mat3,
EMaterialTypes mat4, CStateManager& mgr) {
x68_material.Remove(mat1);
x68_material.Remove(mat2);
x68_material.Remove(mat3);
x68_material.Remove(mat4);
mgr.UpdateObjectInLists(*this);
}
EWeaponCollisionResponseTypes CActor::GetCollisionResponseType(const CVector3f&, const CVector3f&,
const CWeaponMode&, int) const {
return kWCR_OtherProjectile;
}
CVector3f CActor::GetOrbitPosition(const CStateManager&) const {
return x34_transform.GetTranslation();
}
CVector3f CActor::GetAimPosition(const CStateManager&, float) const {
return x34_transform.GetTranslation();
}
CVector3f CActor::GetHomingPosition(const CStateManager& mgr, float f) const {
return GetAimPosition(mgr, f);
}
// TODO nonmatching
CVector3f CActor::GetScanObjectIndicatorPosition(const CStateManager& mgr) const {
const CGameCamera& cam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
CVector3f orbitPos = GetOrbitPosition(mgr);
float mag = (GetTranslation() - orbitPos).Magnitude();
CVector3f size = x9c_renderBounds.GetMaxPoint() - x9c_renderBounds.GetMinPoint();
float max = rstl::max_val(size.GetY(), rstl::max_val(size.GetX(), size.GetZ())) * 0.5f;
float clip = mag - cam.GetNearClipDistance() - 0.1f;
float v = rstl::max_val(clip, max);
CVector3f dist = (orbitPos - GetTranslation()).AsNormalized();
return orbitPos - v * dist;
}
bool CActor::IsModelOpaque(const CStateManager& mgr) const {
if (xe5_31_pointGeneratorParticles) {
return false;
} else if (!HasModelData()) {
return true;
} else if (static_cast< char >(xb4_drawFlags.GetTrans()) > 4) {
return false;
} else {
CModelData::EWhichModel which = CModelData::GetRenderingModel(mgr);
return x64_modelData->IsDefinitelyOpaque(which);
}
}
void CActor::SetCalculateLighting(bool b) {
if (x90_actorLights.null()) {
x90_actorLights = rs_new CActorLights(8, CVector3f::Zero(), 4, 4);
}
xe4_31_calculateLighting = b;
}
void CActor::SetActorLights(rstl::auto_ptr< CActorLights > lights) {
x90_actorLights = lights.release();
xe4_31_calculateLighting = true;
}
const CMaterialFilter& CActor::GetMaterialFilter() const { return x70_materialFilter; }
void CActor::SetMaterialFilter(const CMaterialFilter& filter) { x70_materialFilter = filter; }
void CActor::SetActive(const bool active) {
SetTransformDirty(true);
SetTransformDirtySpare(true);
SetPreRenderHasMoved(true);
xe7_29_drawEnabled = active; // no setter?
CEntity::SetActive(active);
}
void CActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
switch (msg) {
case kSM_Activate: {
if (!GetActive()) {
xbc_time = CGraphics::GetSecondsMod900();
}
break;
}
case kSM_Deactivate: {
RemoveEmitter();
break;
}
case kSM_Deleted: {
RemoveEmitter();
if (HasModelData() && AnimationData() != nullptr) {
AnimationData()->GetParticleDB().DeleteAllLights(mgr);
}
break;
}
case kSM_Registered: {
if (!x98_scanObjectInfo.null()) {
AddMaterial(kMT_Scannable, mgr);
} else {
RemoveMaterial(kMT_Scannable, mgr);
}
if (HasAnimation()) {
AnimationData()->InitializeEffects(mgr, GetAreaId(), GetModelData()->GetScale());
}
break;
}
case kSM_AddSplashInhabitant: {
SetInFluid(true, uid);
break;
}
case kSM_RemoveSplashInhabitant: {
SetInFluid(false, kInvalidUniqueId);
break;
}
case kSM_InitializedInArea: {
rstl::vector< SConnection >::const_iterator iter = GetConnectionList().begin();
for (; iter != GetConnectionList().end(); ++iter) {
if (iter->x0_state != kSS_Default) {
continue;
}
CActor* act = TCastToPtr< CActor >(mgr.ObjectById(mgr.GetIdForScript(iter->x8_objId)));
if (act != nullptr && xc6_nextDrawNode == kInvalidUniqueId) {
xc6_nextDrawNode = act->GetUniqueId();
}
}
break;
}
default:
break;
}
CEntity::AcceptScriptMsg(msg, uid, mgr);
}
CAABox CActor::GetSortingBounds(const CStateManager& mgr) const { return GetRenderBoundsCached(); }
void CActor::FluidFXThink(EFluidState, CScriptWater&, CStateManager&) {}
void CActor::OnScanStateChange(EScanState state, CStateManager& mgr) {
switch (state) {
case kSS_Start:
SendScriptMsgs(kSS_ScanStart, mgr, kSM_None);
break;
case kSS_Processing:
SendScriptMsgs(kSS_ScanProcessing, mgr, kSM_None);
break;
case kSS_Done:
SendScriptMsgs(kSS_ScanDone, mgr, kSM_None);
break;
}
}
CScannableObjectInfo* CActor::GetScannableObjectInfo() const {
if (x98_scanObjectInfo.null()) {
return nullptr;
}
if (x98_scanObjectInfo->TryCache()) {
return x98_scanObjectInfo->GetObject();
}
return nullptr;
}
void CActor::MoveScannableObjectInfoToActor(CActor* actor, CStateManager& mgr) {
if (actor == nullptr) {
return;
}
actor->x98_scanObjectInfo = x98_scanObjectInfo;
actor->AddMaterial(kMT_Scannable, mgr);
RemoveMaterial(kMT_Scannable, mgr);
}
void CActor::SetMuted(bool b) {
xe5_26_muted = b;
RemoveEmitter();
}
void CActor::SetVolume(uchar volume) {
if (CSfxHandle handle = x8c_loopingSfxHandle) {
CSfxManager::UpdateEmitter(handle, GetTranslation(), CVector3f::Zero(), volume);
}
xd4_maxVol = volume;
}
void CActor::SetSoundEventPitchBend(int v) {
xe6_30_enablePitchBend = true;
xc0_pitchBend = v;
if (x8c_loopingSfxHandle) {
CSfxManager::PitchBend(x8c_loopingSfxHandle, v);
}
}
CSfxHandle CActor::GetSfxHandle() const { return x8c_loopingSfxHandle; }
void CActor::SetInFluid(bool in, TUniqueId uid) {
if (in) {
xe6_24_fluidCounter += 1;
xc4_fluidId = uid;
} else if (xe6_24_fluidCounter != 0) {
xe6_24_fluidCounter--;
if (xe6_24_fluidCounter == 0) {
xc4_fluidId = kInvalidUniqueId;
}
}
}
// TODO nonmatching
void CActor::ProcessSoundEvent(int sfxId, float weight, int flags, float fallOff, float maxDist,
uchar minVol, uchar maxVol, const CVector3f& toListener,
const CVector3f& position, int aid, CStateManager& mgr,
bool translateId) {
if (toListener.MagSquared() >= maxDist * maxDist) {
return;
}
ushort id = translateId ? CSfxManager::TranslateSFXID(static_cast< ushort >(sfxId))
: static_cast< ushort >(sfxId);
uint musyxFlags = 0x1; // Continuous parameter update
if (flags & 0x8) {
musyxFlags |= 0x8; // Doppler FX
}
// TODO ctor?
CAudioSys::C3DEmitterParmData parms(maxDist, fallOff, musyxFlags, maxVol, minVol);
parms.x0_pos = position;
parms.xc_dir = CVector3f::Zero();
parms.x24_sfxId = id;
bool useAcoustics = (flags & 0x80) == 0;
bool looping = (sfxId & 0x80000000) != 0;
bool nonEmitter = (sfxId & 0x40000000) != 0;
if (mgr.Random()->Float() > weight) {
return;
}
if (looping) {
ushort curId = x88_sfxId;
if (!x8c_loopingSfxHandle) {
CSfxHandle handle;
if (nonEmitter) {
handle = CSfxManager::SfxStart(id, 1.f, 0.f, true, CSfxManager::kMedPriority, true, aid);
} else {
handle = CSfxManager::AddEmitter(parms, useAcoustics, CSfxManager::kMedPriority, true, aid);
}
if (handle) {
x88_sfxId = id;
x8c_loopingSfxHandle = handle;
if (xe6_30_enablePitchBend) {
CSfxManager::PitchBend(handle, xc0_pitchBend);
}
}
} else if (curId == id) {
CSfxManager::UpdateEmitter(x8c_loopingSfxHandle, parms.x0_pos, parms.xc_dir, maxVol);
} else if (flags & 0x4) {
CSfxManager::RemoveEmitter(x8c_loopingSfxHandle);
CSfxHandle handle =
CSfxManager::AddEmitter(parms, useAcoustics, CSfxManager::kMedPriority, true, aid);
if (handle) {
x88_sfxId = id;
x8c_loopingSfxHandle = handle;
if (xe6_30_enablePitchBend) {
CSfxManager::PitchBend(handle, xc0_pitchBend);
}
}
}
} else {
CSfxHandle handle;
if (nonEmitter) {
handle =
CSfxManager::SfxStart(id, 1.f, 0.f, useAcoustics, CSfxManager::kMedPriority, false, aid);
} else {
handle = CSfxManager::AddEmitter(parms, useAcoustics, CSfxManager::kMedPriority, false, aid);
}
if ((sfxId & 0x20000000) != 0 /* continuous update */) {
xd8_nonLoopingSfxHandles[xe4_24_nextNonLoopingSfxHandle] = handle;
xe4_24_nextNonLoopingSfxHandle =
(xe4_24_nextNonLoopingSfxHandle + 1) % xd8_nonLoopingSfxHandles.size();
}
if (xe6_30_enablePitchBend) {
CSfxManager::PitchBend(handle, xc0_pitchBend);
}
}
}
CTransform4f CActor::GetLocatorTransform(const rstl::string& segName) const {
return GetModelData()->GetLocatorTransform(segName);
}
CTransform4f CActor::GetScaledLocatorTransform(const rstl::string& segName) const {
return GetModelData()->GetScaledLocatorTransform(segName);
}
void CActor::SetTranslation(const CVector3f& vec) {
x34_transform.SetTranslation(vec);
SetTransformDirty(true);
SetTransformDirtySpare(true);
SetPreRenderHasMoved(true);
}
void CActor::CreateShadowIfNeeded() {
if (!x94_simpleShadow.null()) {
return;
}
if (HasModelData()) {
x94_simpleShadow = rs_new CSimpleShadow(1.f, 1.f, 20.f, 0.05f);
}
}
void CActor::SetDrawShadow(bool enabled) {
if (enabled) {
CreateShadowIfNeeded();
if (!xe5_24_shadowEnabled && !x94_simpleShadow.null()) {
xe5_25_shadowDirty = true;
}
}
xe5_24_shadowEnabled = enabled;
}
// TODO nonmatching
bool CActor::CanDrawStatic() const {
if (!GetActive() || !HasModelData() || static_cast< char >(xb4_drawFlags.GetTrans()) > 4)
return false;
if (HasModelData() && GetAnimationData() == nullptr)
return true;
return false;
}
void CActor::UpdateSfxEmitters() {
uint count = xd8_nonLoopingSfxHandles.size();
for (uint i = 0; i < count; ++i) {
CSfxManager::UpdateEmitter(xd8_nonLoopingSfxHandles[i], GetTranslation(), CVector3f::Zero(),
xd4_maxVol);
}
}