mirror of https://github.com/PrimeDecomp/prime.git
48 lines
1.8 KiB
C++
48 lines
1.8 KiB
C++
#ifndef _CHUDBILLBOARDEFFECT
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#define _CHUDBILLBOARDEFFECT
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#include "MetroidPrime/CEffect.hpp"
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class CGenDescription ;
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class CElectricDescription;
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class CParticleGen;
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class CHUDBillboardEffect : public CEffect {
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public:
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CHUDBillboardEffect(const rstl::optional_object< TToken< CGenDescription > >& particle,
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const rstl::optional_object< TToken< CElectricDescription > >& electric,
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TUniqueId uid, bool active, const rstl::string& name, float dist,
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const CVector3f& scale0, const CColor& color, const CVector3f& scale1,
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const CVector3f& translation);
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~CHUDBillboardEffect() override;
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void Accept(IVisitor& visitor) override;
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void Think(float dt, CStateManager& mgr) override;
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void PreRender(CStateManager& mgr, const CFrustumPlanes& frustum) override;
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void AddToRenderer(const CFrustumPlanes& frustum, const CStateManager& mgr) const override;
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void Render(const CStateManager& mgr) const override;
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bool IsElementGen() const { return x104_26_isElementGen; }
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void SetRunIndefinitely(bool b) { x104_27_runIndefinitely = b; }
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CParticleGen* GetParticleGen() const { return xe8_generator.get(); }
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static float GetNearClipDistance(const CStateManager& mgr);
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static const CVector3f& GetScaleForPOV(const CStateManager& mgr);
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private:
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rstl::single_ptr< CParticleGen > xe8_generator;
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CVector3f xec_translation;
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CVector3f xf8_localScale;
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bool x104_24_renderAsParticleGen : 1l; // = true;
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bool x104_25_enableRender : 1l; // = false;
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bool x104_26_isElementGen : 1l; // = false;
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bool x104_27_runIndefinitely : 1l; // = false;
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float x108_timeoutTimer; // = 0.f;
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static int g_IndirectTexturedBillboardCount;
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static int g_BillboardCount;
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static float CalcGenRate();
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};
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#endif // _CHUDBILLBOARDEFFECT
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