mirror of https://github.com/PrimeDecomp/prime.git
288 lines
10 KiB
C++
288 lines
10 KiB
C++
#ifndef _CSTATEMANAGER_HPP
|
|
#define _CSTATEMANAGER_HPP
|
|
|
|
#include "types.h"
|
|
|
|
#include "Kyoto/CObjectReference.hpp"
|
|
#include "Kyoto/CRandom16.hpp"
|
|
#include "Kyoto/Math/CVector2f.hpp"
|
|
#include "Kyoto/Math/CVector2i.hpp"
|
|
#include "Kyoto/TOneStatic.hpp"
|
|
#include "Kyoto/TToken.hpp"
|
|
|
|
#include "MetroidPrime/CEntityInfo.hpp"
|
|
#include "MetroidPrime/CObjectList.hpp"
|
|
#include "MetroidPrime/Cameras/CCameraBlurPass.hpp"
|
|
#include "MetroidPrime/Cameras/CCameraFilterPass.hpp"
|
|
#include "MetroidPrime/TGameTypes.hpp"
|
|
|
|
#include "rstl/auto_ptr.hpp"
|
|
#include "rstl/list.hpp"
|
|
#include "rstl/map.hpp"
|
|
#include "rstl/pair.hpp"
|
|
#include "rstl/rc_ptr.hpp"
|
|
#include "rstl/reserved_vector.hpp"
|
|
#include "rstl/single_ptr.hpp"
|
|
|
|
class CAABox;
|
|
class CActor;
|
|
class CActorModelParticles;
|
|
class CCameraManager;
|
|
class CEnvFxManager;
|
|
class CFluidPlaneManager;
|
|
class CMapWorldInfo;
|
|
class CObjectList;
|
|
class CPlayer;
|
|
class CPlayerState;
|
|
class CRumbleManager;
|
|
class CScriptMailbox;
|
|
class CStateManagerContainer;
|
|
class CVector3f;
|
|
class CWeaponMgr;
|
|
class CWorld;
|
|
class CWorldTransManager;
|
|
class CEntity;
|
|
class CMazeState;
|
|
class CRayCastResult;
|
|
class CMaterialFilter;
|
|
class CScriptLayerManager;
|
|
class CLight;
|
|
class CDamageInfo;
|
|
class CTexture;
|
|
|
|
namespace SL {
|
|
class CSortedListManager;
|
|
} // namespace SL
|
|
|
|
#define kMaxEntities 1024
|
|
typedef rstl::reserved_vector< TUniqueId, kMaxEntities > TEntityList;
|
|
|
|
enum EStateManagerTransition {
|
|
kSMT_InGame,
|
|
kSMT_MapScreen,
|
|
kSMT_PauseGame,
|
|
kSMT_LogBook,
|
|
kSMT_SaveGame,
|
|
kSMT_MessageScreen
|
|
};
|
|
|
|
enum EThermalDrawFlag {
|
|
kTD_Hot,
|
|
kTD_Cold,
|
|
kTD_Bypass,
|
|
};
|
|
|
|
struct SOnScreenTex {
|
|
CAssetId x0_id;
|
|
CVector2i x4_origin;
|
|
CVector2i xc_extent;
|
|
};
|
|
|
|
class CStateManager : public TOneStatic< CStateManager > {
|
|
public:
|
|
typedef rstl::map< TEditorId, TUniqueId > TIdList;
|
|
typedef rstl::pair< TIdList::const_iterator, TIdList::const_iterator > TIdListResult;
|
|
|
|
enum ECameraFilterStage {
|
|
kCFS_Zero,
|
|
kCFS_One,
|
|
kCFS_Two,
|
|
kCFS_Three,
|
|
kCFS_Four,
|
|
kCFS_Five,
|
|
kCFS_Six,
|
|
kCFS_Seven,
|
|
kCFS_Eight,
|
|
kCFS_Max,
|
|
};
|
|
|
|
void ResetEscapeSequenceTimer(float);
|
|
void SendScriptMsg(TUniqueId uid, TEditorId target, EScriptObjectMessage msg,
|
|
EScriptObjectState state);
|
|
void SendScriptMsg(CEntity* ent, TUniqueId target, EScriptObjectMessage msg);
|
|
void SendScriptMsgAlways(TUniqueId uid, TUniqueId src, EScriptObjectMessage msg);
|
|
bool AddDrawableActor(const CActor& actor, const CVector3f& pos, const CAABox& bounds) const;
|
|
void SetupParticleHook(const CActor& actor) const;
|
|
void FreeScriptObject(TUniqueId uid);
|
|
rstl::pair< TEditorId, TUniqueId > GenerateObject(const TEditorId& eid);
|
|
|
|
void BuildNearList(TEntityList& nearList, const CAABox&, const CMaterialFilter&,
|
|
const CActor*) const;
|
|
bool RayCollideWorld(const CVector3f& start, const CVector3f& end, const TEntityList& nearList,
|
|
const CMaterialFilter& filter, const CActor* damagee) const;
|
|
CRayCastResult RayWorldIntersection(TUniqueId& idOut, const CVector3f& pos, const CVector3f& dir,
|
|
f32 length, const CMaterialFilter& filter,
|
|
const TEntityList& list) const;
|
|
void BuildColliderList(TEntityList& out, const CActor& actor, const CAABox& aabb) const;
|
|
|
|
CEntity* ObjectById(TUniqueId uid);
|
|
const CEntity* GetObjectById(TUniqueId uid) const;
|
|
TUniqueId GetIdForScript(TEditorId eid) const;
|
|
TIdListResult GetIdListForScript(TEditorId) const;
|
|
|
|
TAreaId GetNextAreaId() const { return x8cc_nextAreaId; }
|
|
void SetCurrentAreaId(TAreaId);
|
|
|
|
CMazeState* CurrentMaze();
|
|
const CMazeState* GetCurrentMaze() const;
|
|
void SetCurrentMaze(rstl::single_ptr< CMazeState > maze);
|
|
|
|
CPlayer* Player() { return x84c_player; }
|
|
const CPlayer* GetPlayer() const { return x84c_player; }
|
|
CCameraManager* CameraManager() { return x870_cameraManager; }
|
|
const CCameraManager* GetCameraManager() const { return x870_cameraManager; }
|
|
CPlayerState* PlayerState() { return x8b8_playerState.GetPtr(); }
|
|
const CPlayerState* GetPlayerState() const { return x8b8_playerState.GetPtr(); }
|
|
CWorld* World() { return x850_world.get(); }
|
|
const CWorld* GetWorld() const { return x850_world.get(); }
|
|
CActorModelParticles* ActorModelParticles() { return x884_actorModelParticles.get(); }
|
|
const CActorModelParticles* GetActorModelParticles() const {
|
|
return x884_actorModelParticles.get();
|
|
}
|
|
CEnvFxManager* EnvFxManager() { return x880_envFxManager; }
|
|
const CEnvFxManager* GetEnvFxManager() const { return x880_envFxManager; }
|
|
CRumbleManager* GetRumbleManager() { return x88c_rumbleManager; }
|
|
|
|
CRandom16* GetActiveRandom() const { return x900_random; }
|
|
|
|
CObjectList& GetObjectListById(EGameObjectList id) { return *x808_objectLists[id]; }
|
|
|
|
CCameraFilterPass& CameraFilterPass(ECameraFilterStage stage) {
|
|
return xb84_camFilterPasses[size_t(stage)];
|
|
}
|
|
const CCameraFilterPass& GetCameraFilterPass(ECameraFilterStage stage) const {
|
|
return xb84_camFilterPasses[size_t(stage)];
|
|
}
|
|
|
|
f32 GetThermalColdScale1() const { return xf24_thermColdScale1; }
|
|
f32 GetThermalColdScale2() const { return xf28_thermColdScale2; }
|
|
|
|
bool IsGeneratingObject() const { return xf94_26_generatingObject; }
|
|
void SetIsGeneratingObject(bool gen) { xf94_26_generatingObject = gen; }
|
|
|
|
void ApplyDamageToWorld(TUniqueId, const CActor&, const CVector3f&, const CDamageInfo& info,
|
|
CMaterialFilter&);
|
|
bool ApplyDamage(TUniqueId damagerId, TUniqueId damageeId, TUniqueId radiusSender,
|
|
const CDamageInfo& info, const CMaterialFilter& filter,
|
|
const CVector3f& knockbackVec);
|
|
|
|
//
|
|
void QueueMessage(int frameCount, CAssetId msg, float f1);
|
|
int GetHUDMessageFrameCount() const {
|
|
return xf80_hudMessageFrameCount;
|
|
}
|
|
|
|
// State transitions
|
|
void DeferStateTransition(EStateManagerTransition t);
|
|
void EnterMapScreen() { DeferStateTransition(kSMT_MapScreen); }
|
|
void EnterPauseScreen() { DeferStateTransition(kSMT_PauseGame); }
|
|
void EnterLogBookScreen() { DeferStateTransition(kSMT_LogBook); }
|
|
void EnterSaveGameScreen() { DeferStateTransition(kSMT_SaveGame); }
|
|
void EnterMessageScreen(uint, float);
|
|
bool GetWantsToEnterMapScreen() const { return xf90_deferredTransition == kSMT_MapScreen; }
|
|
bool GetWantsToEnterPauseScreen() const { return xf90_deferredTransition == kSMT_PauseGame; }
|
|
bool GetWantsToEnterLogBookScreen() const { return xf90_deferredTransition == kSMT_LogBook; }
|
|
bool GetWantsToEnterSaveGameScreen() const { return xf90_deferredTransition == kSMT_SaveGame; }
|
|
bool GetWantsToEnterMessageScreen() const {
|
|
return xf90_deferredTransition == kSMT_MessageScreen;
|
|
}
|
|
|
|
void SetEnergyBarActorInfo(TUniqueId bossId, float maxEnergy, u32 stringIdx);
|
|
void SetPendingOnScreenTex(CAssetId texId, const CVector2i& origin, const CVector2i& extent);/* {
|
|
xef4_pendingScreenTex.x0_id = texId;
|
|
xef4_pendingScreenTex.x4_origin = origin;
|
|
xef4_pendingScreenTex.xc_extent = extent;
|
|
}*/
|
|
const SOnScreenTex& GetPendingScreenTex() const { return xef4_pendingScreenTex; }
|
|
float IntegrateVisorFog(float f);
|
|
|
|
void QuitGame() { xf94_25_quitGame = true; }
|
|
bool GetWantsToQuit() const { return xf94_25_quitGame; }
|
|
void SetCinematicSkipObject(TUniqueId id) { xf38_skipCineSpecialFunc = id; }
|
|
void SetInSaveUI(bool b) { xf94_28_inSaveUI = b; }
|
|
bool GetInSaveUI() const { return xf94_28_inSaveUI; }
|
|
void SetIsFullThreat(bool v) { xf94_30_fullThreat = v; }
|
|
u32 GetInputFrameIdx() const { return x8d4_inputFrameIdx; }
|
|
|
|
private:
|
|
u16 x0_nextFreeIndex;
|
|
rstl::reserved_vector< u16, 1024 > x8_objectIndexArray;
|
|
rstl::reserved_vector< rstl::auto_ptr< CObjectList >, 8 > x808_objectLists;
|
|
CPlayer* x84c_player;
|
|
rstl::single_ptr< CWorld > x850_world;
|
|
rstl::list< rstl::reserved_vector< TUniqueId, 32 > > x854_graveyard;
|
|
rstl::single_ptr< CStateManagerContainer > x86c_stateManagerContainer;
|
|
CCameraManager* x870_cameraManager;
|
|
SL::CSortedListManager* x874_sortedListManager;
|
|
CWeaponMgr* x878_weaponMgr;
|
|
CFluidPlaneManager* x87c_fluidPlaneManager;
|
|
CEnvFxManager* x880_envFxManager;
|
|
rstl::single_ptr< CActorModelParticles > x884_actorModelParticles;
|
|
uint x888_;
|
|
CRumbleManager* x88c_rumbleManager;
|
|
// TODO
|
|
// rstl::multimap< TEditorId, TUniqueId > x890_scriptIdMap;
|
|
// rstl::map< TEditorId, SScriptObjectStream > x8a4_loadedScriptObjects;
|
|
u8 pad[0x28];
|
|
rstl::rc_ptr< CPlayerState > x8b8_playerState;
|
|
rstl::rc_ptr< CScriptMailbox > x8bc_mailbox;
|
|
rstl::rc_ptr< CMapWorldInfo > x8c0_mapWorldInfo;
|
|
rstl::rc_ptr< CWorldTransManager > x8c4_worldTransManager;
|
|
rstl::rc_ptr< CScriptLayerManager > x8c8_worldLayerState;
|
|
|
|
TAreaId x8cc_nextAreaId;
|
|
TAreaId x8d0_prevAreaId;
|
|
u32 x8d4_inputFrameIdx;
|
|
u32 x8d8_updateFrameIdx;
|
|
u32 x8dc_objectDrawToken;
|
|
|
|
rstl::vector< CLight > x8e0_dynamicLights;
|
|
|
|
TLockedToken< CTexture > x8f0_shadowTex;
|
|
CRandom16 x8fc_random;
|
|
CRandom16* x900_random;
|
|
|
|
u8 x904_pad[0x280];
|
|
|
|
rstl::reserved_vector< CCameraFilterPass, kCFS_Max > xb84_camFilterPasses;
|
|
rstl::reserved_vector< CCameraBlurPass, kCFS_Max > xd14_camBlurPasses;
|
|
int xeec_hintIdx;
|
|
uint xef0_hintPeriods;
|
|
SOnScreenTex xef4_pendingScreenTex;
|
|
CAssetId xf08_pauseHudMessage;
|
|
f32 xf0c_escapeTimer;
|
|
f32 xf10_escapeTotalTime;
|
|
f32 xf14_curTimeMod900;
|
|
TUniqueId xf18_bossId;
|
|
f32 xf1c_totalBossEnergy;
|
|
uint xf20_bossStringIdx;
|
|
f32 xf24_thermColdScale1;
|
|
f32 xf28_thermColdScale2;
|
|
CVector2f xf2c_viewportScale;
|
|
EThermalDrawFlag xf34_thermalFlag;
|
|
TUniqueId xf38_skipCineSpecialFunc;
|
|
rstl::list< TUniqueId > xf3c_activeFlickerBats;
|
|
rstl::list< TUniqueId > xf54_activeParasites;
|
|
TUniqueId xf6c_playerActorHead;
|
|
rstl::single_ptr< CMazeState > xf70_currentMaze;
|
|
TUniqueId xf74_lastTrigger;
|
|
TUniqueId xf76_lastRelay;
|
|
f32 xf78_hudMessageTime;
|
|
unkptr xf7c_projectedShadow;
|
|
uint xf80_hudMessageFrameCount;
|
|
CAssetId xf84_;
|
|
CAssetId xf88_;
|
|
f32 xf8c_;
|
|
EStateManagerTransition xf90_deferredTransition;
|
|
bool xf94_24_readyToRender : 1;
|
|
bool xf94_25_quitGame : 1;
|
|
bool xf94_26_generatingObject : 1;
|
|
bool xf94_27_inMapScreen : 1;
|
|
bool xf94_28_inSaveUI : 1;
|
|
bool xf94_29_cinematicPause : 1;
|
|
bool xf94_30_fullThreat : 1;
|
|
};
|
|
CHECK_SIZEOF(CStateManager, 0xf98)
|
|
|
|
#endif
|