prime/include/MetroidPrime/Tweaks/CTweakGui.hpp

346 lines
15 KiB
C++

#ifndef _CTWEAKGUI
#define _CTWEAKGUI
#include "MetroidPrime/Tweaks/ITweakObject.hpp"
#include "Kyoto/TOneStatic.hpp"
#include "Kyoto/Graphics/CColor.hpp"
#include "Kyoto/Math/CVector3f.hpp"
#include "rstl/reserved_vector.hpp"
#include "rstl/string.hpp"
class CTweakGui : public ITweakObject, public TOneStatic< CTweakGui > {
public:
enum EHudVisMode {
kHud_Zero,
kHud_One,
kHud_Two,
kHud_Three,
};
enum EHelmetVisMode {
kHelmet_ReducedUpdate,
kHelmet_NotVisible,
kHelmet_Deco,
kHelmet_HelmetDeco,
kHelmet_GlowHelmetDeco,
kHelmet_HelmetOnly
};
CTweakGui(CInputStream& in);
float GetMapAlphaInterpolant() const { return x8_mapAlphaInterp; }
float GetPauseBlurFactor() const { return xc_pauseBlurFactor; }
float GetRadarXYRadius() const { return x10_radarXYRadius; }
float GetRadarZRadius() const { return x24_radarZRadius; }
float GetRadarZCloseRadius() const { return x28_radarZCloseRadius; }
float GetEnergyBarFilledSpeed() const { return x34_energyBarFilledSpeed; }
float GetEnergyBarShadowSpeed() const { return x38_energyBarShadowSpeed; }
float GetEnergyBarDrainDelay() const { return x3c_energyBarDrainDelay; }
bool GetEnergyBarAlwaysResetDelay() const { return x40_energyBarAlwaysResetDelay; }
float GetHudDamagePracticalsGainConstant() const { return x44_hudDamagePracticalsGainConstant; }
float GetHudDamagePracticalsGainLinear() const { return x48_hudDamagePracticalsGainLinear; }
float GetHudDamagePracticalsInitConstant() const { return x4c_hudDamagePracticalsInitConstant; }
float GetHudDamagePracticalsInitLinear() const { return x50_hudDamagePracticalsInitLinear; }
float GetHudDamageLightSpotAngle() const { return x54_hudDamageLightSpotAngle; }
float GetDamageLightAngleC() const { return x58_damageLightAngleC; }
float GetDamageLightAngleL() const { return x5c_damageLightAngleL; }
float GetDamageLightAngleQ() const { return x60_damageLightAngleQ; }
CVector3f GetDamageLightPreTranslate() const { return x64_damageLightPreTranslate; }
CVector3f GetDamageLightCenterTranslate() const { return x70_damageLightCenterTranslate; }
float GetDamageLightXfXAngle() const { return x7c_damageLightXfXAngle; }
float GetDamageLightXfZAngle() const { return x80_damageLightXfZAngle; }
float GetHudDecoShakeTranslateVelConstant() const { return x84_hudDecoShakeTranslateVelConstant; }
float GetHudDecoShakeTranslateVelLinear() const { return x88_hudDecoShakeTranslateVelLinear; }
float GetMaxDecoDamageShakeTranslate() const { return x8c_maxDecoDamageShakeTranslate; }
float GetDecoDamageShakeDeceleration() const { return x90_decoDamageShakeDeceleration; }
float GetDecoShakeGainConstant() const { return x94_decoShakeGainConstant; }
float GetDecoShakeGainLinear() const { return x98_decoShakeGainLinear; }
float GetDecoShakeInitConstant() const { return x9c_decoShakeInitConstant; }
float GetDecoShakeInitLinear() const { return xa0_decoShakeInitLinear; }
float GetMaxDecoDamageShakeRotate() const { return xa4_maxDecoDamageShakeRotate; }
uint GetHudCamFovTweak() const { return xa8_hudCamFovTweak; }
uint GetHudCamYTweak() const { return xac_hudCamYTweak; }
uint GetHudCamZTweak() const { return xb0_hudCamZTweak; }
float GetBeamVisorMenuAnimTime() const { return xc0_beamVisorMenuAnimTime; }
float GetVisorBeamMenuItemActiveScale() const { return xc4_visorBeamMenuItemActiveScale; }
float GetVisorBeamMenuItemInactiveScale() const { return xc8_visorBeamMenuItemInactiveScale; }
float GetVisorBeamMenuItemTranslate() const { return xcc_visorBeamMenuItemTranslate; }
float GetThreatRange() const { return xe4_threatRange; }
float GetRadarScopeCoordRadius() const { return xe8_radarScopeCoordRadius; }
float GetRadarPlayerPaintRadius() const { return xec_radarPlayerPaintRadius; }
float GetRadarEnemyPaintRadius() const { return xf0_radarEnemyPaintRadius; }
float GetMissileArrowVisTime() const { return xf4_missileArrowVisTime; }
EHudVisMode GetHudVisMode() const { return xf8_hudVisMode; }
EHelmetVisMode GetHelmetVisMode() const { return xfc_helmetVisMode; }
uint GetEnableAutoMapper() const { return x100_enableAutoMapper; }
uint GetEnableTargetingManager() const { return x108_enableTargetingManager; }
uint GetEnablePlayerVisor() const { return x10c_enablePlayerVisor; }
float GetThreatWarningFraction() const { return x110_threatWarningFraction; }
float GetMissileWarningFraction() const { return x114_missileWarningFraction; }
float GetFreeLookFadeTime() const { return x118_freeLookFadeTime; }
float GetFreeLookSfxPitchScale() const { return x12c_freeLookSfxPitchScale; }
bool GetNoAbsoluteFreeLookSfxPitch() const { return x130_noAbsoluteFreeLookSfxPitch; }
float GetFaceReflectionOrthoWidth() const { return x13c_faceReflectionOrthoWidth; }
float GetFaceReflectionOrthoHeight() const { return x140_faceReflectionOrthoHeight; }
float GetFaceReflectionDistance() const { return x144_faceReflectionDistance; }
float GetFaceReflectionHeight() const { return x148_faceReflectionHeight; }
float GetFaceReflectionAspect() const { return x14c_faceReflectionAspect; }
float GetMissileWarningPulseTime() const { return x1a0_missileWarningPulseTime; }
float GetExplosionLightFalloffMultConstant() const {
return x1a4_explosionLightFalloffMultConstant;
}
float GetExplosionLightFalloffMultLinear() const { return x1a8_explosionLightFalloffMultLinear; }
float GetExplosionLightFalloffMultQuadratic() const {
return x1ac_explosionLightFalloffMultQuadratic;
}
float GetHudDamagePeakFactor() const { return x1b4_hudDamagePeakFactor; }
float GetHudDamageFilterGainConstant() const { return x1b8_hudDamageFilterGainConstant; }
float GetHudDamageFilterGainLinear() const { return x1bc_hudDamageFilterGainLinear; }
float GetHudDamageFilterInitConstant() const { return x1c0_hudDamageFilterInitConstant; }
float GetHudDamageFilterInitLinear() const { return x1c4_hudDamageFilterInitLinear; }
float GetEnergyDrainModPeriod() const { return x1c8_energyDrainModPeriod; }
bool GetEnergyDrainSinusoidalPulse() const { return x1cc_energyDrainSinusoidalPulse; }
bool GetEnergyDrainFilterAdditive() const { return x1cd_energyDrainFilterAdditive; }
float GetHudDamagePulseDuration() const { return x1d0_hudDamagePulseDuration; }
float GetHudDamageColorGain() const { return x1d4_hudDamageColorGain; }
float GetHudDecoShakeTranslateGain() const { return x1d8_hudDecoShakeTranslateGain; }
float GetHudLagOffsetScale() const { return x1dc_hudLagOffsetScale; }
float GetXrayBlurScaleLinear() const { return x204_xrayBlurScaleLinear; }
float GetXrayBlurScaleQuadratic() const { return x208_xrayBlurScaleQuadratic; }
float GetScanSidesAngle() const { return x210_scanSidesAngle; }
float GetScanSidesXScale() const { return x214_scanSidesXScale; }
float GetScanSidesPositionEnd() const { return x218_scanSidesPositionEnd; }
float GetScanSidesDuration() const { return x220_scanSidesDuration; }
float GetScanSidesStartTime() const { return x224_scanSidesStartTime; }
float GetScanSidesEndTime() const { return x228_scanSidesEndTime; }
float GetScanDataDotRadius() const { return x22c_scanDataDotRadius; }
float GetScanDataDotPosRandMagnitude() const { return x230_scanDataDotPosRandMag; }
float GetScanDataDotSeekDurationMin() const { return x234_scanDataDotSeekDurationMin; }
float GetScanDataDotSeekDurationMax() const { return x238_scanDataDotSeekDurationMax; }
float GetScanDataDotHoldDurationMin() const { return x23c_scanDataDotHoldDurationMin; }
float GetScanDataDotHoldDurationMax() const { return x240_scanDataDotHoldDurationMax; }
float GetScanAppearanceDuration() const { return x244_scanAppearanceDuration; }
float GetScanPaneFlashFactor() const { return x248_scanPaneFlashFactor; }
float GetScanPaneFadeInTime() const { return x24c_scanPaneFadeInTime; }
float GetScanPaneFadeOutTime() const { return x250_scanPaneFadeOutTime; }
float GetBallViewportYReduction() const { return x254_ballViewportYReduction; }
float GetScanWindowIdleWidth() const { return x258_scanWindowIdleW; }
float GetScanWindowIdleHeight() const { return x25c_scanWindowIdleH; }
float GetScanWindowActiveWidth() const { return x260_scanWindowActiveW; }
float GetScanWindowActiveHeight() const { return x264_scanWindowActiveH; }
float GetScanWindowMagnification() const { return x268_scanWindowMagnification; }
float GetScanWindowScanningAspect() const { return x26c_scanWindowScanningAspect; }
float GetScanSidesPositionStart() const { return x270_scanSidesPositionStart; }
bool GetShowAutomapperInMorphball() const { return x274_showAutomapperInMorphball; }
bool GetLatchArticleText() const { return x275_latchArticleText; }
float GetWorldTransManagerCharsPerSfx() const { return x278_wtMgrCharsPerSfx; }
uint GetXRayFogMode() const { return x27c_xrayFogMode; }
float GetXRayFogNearZ() const { return x280_xrayFogNearZ; }
float GetXRayFogFarZ() const { return x284_xrayFogFarZ; }
const CColor& GetXRayFogColor() const { return x288_xrayFogColor; }
float GetThermalVisorLevel() const { return x28c_thermalVisorLevel; }
const CColor& GetThermalVisorColor() const { return x290_thermalVisorColor; }
const CColor& GetVisorHudLightAdd(int v) const { return x294_hudLightAddPerVisor[v]; }
const CColor& GetVisorHudLightMultiply(int v) const { return x2a4_hudLightMultiplyPerVisor[v]; }
const CColor& GetHudReflectivityLightColor() const { return x2b4_hudReflectivityLightColor; }
float GetHudLightAttMulConstant() const { return x2b8_hudLightAttMulConstant; }
float GetHudLightAttMulLinear() const { return x2bc_hudLightAttMulLinear; }
float GetHudLightAttMulQuadratic() const { return x2c0_hudLightAttMulQuadratic; }
const rstl::string& GetCreditsTable() const { return x2d0_creditsTable; }
const rstl::string& GetCreditsFont() const { return x2e0_creditsFont; }
const rstl::string& GetJapaneseCreditsFont() const { return x2f0_japaneseCreditsFont; }
const CColor& GetCreditsTextFontColor() const { return x300_; }
const CColor& GetCreditsTextBorderColor() const { return x304_; }
float GetCredits_x30c() const { return x30c_; }
float GetCredits_x310() const { return x310_; }
static float FaceReflectionDistanceDebugValueToActualValue(float v);
static float FaceReflectionHeightDebugValueToActualValue(float v);
static float FaceReflectionAspectDebugValueToActualValue(float v);
static float FaceReflectionOrthoWidthDebugValueToActualValue(float v);
static float FaceReflectionOrthoHeightDebugValueToActualValue(float v);
private:
bool x4_;
float x8_mapAlphaInterp;
float xc_pauseBlurFactor;
float x10_radarXYRadius;
float x14_;
float x18_;
float x1c_;
float x20_;
float x24_radarZRadius;
float x28_radarZCloseRadius;
uint x2c_;
float x30_;
float x34_energyBarFilledSpeed;
float x38_energyBarShadowSpeed;
float x3c_energyBarDrainDelay;
bool x40_energyBarAlwaysResetDelay;
float x44_hudDamagePracticalsGainConstant;
float x48_hudDamagePracticalsGainLinear;
float x4c_hudDamagePracticalsInitConstant;
float x50_hudDamagePracticalsInitLinear;
float x54_hudDamageLightSpotAngle;
float x58_damageLightAngleC;
float x5c_damageLightAngleL;
float x60_damageLightAngleQ;
CVector3f x64_damageLightPreTranslate;
CVector3f x70_damageLightCenterTranslate;
float x7c_damageLightXfXAngle;
float x80_damageLightXfZAngle;
float x84_hudDecoShakeTranslateVelConstant;
float x88_hudDecoShakeTranslateVelLinear;
float x8c_maxDecoDamageShakeTranslate;
float x90_decoDamageShakeDeceleration;
float x94_decoShakeGainConstant;
float x98_decoShakeGainLinear;
float x9c_decoShakeInitConstant;
float xa0_decoShakeInitLinear;
float xa4_maxDecoDamageShakeRotate;
uint xa8_hudCamFovTweak;
uint xac_hudCamYTweak;
uint xb0_hudCamZTweak;
float xb4_;
float xb8_;
float xbc_;
float xc0_beamVisorMenuAnimTime;
float xc4_visorBeamMenuItemActiveScale;
float xc8_visorBeamMenuItemInactiveScale;
float xcc_visorBeamMenuItemTranslate;
float xd0_;
uint xd4_;
float xd8_;
float xdc_;
float xe0_;
float xe4_threatRange;
float xe8_radarScopeCoordRadius;
float xec_radarPlayerPaintRadius;
float xf0_radarEnemyPaintRadius;
float xf4_missileArrowVisTime;
EHudVisMode xf8_hudVisMode;
EHelmetVisMode xfc_helmetVisMode;
uint x100_enableAutoMapper;
uint x104_;
uint x108_enableTargetingManager;
uint x10c_enablePlayerVisor;
float x110_threatWarningFraction;
float x114_missileWarningFraction;
float x118_freeLookFadeTime;
float x11c_;
float x120_;
float x124_;
float x128_;
float x12c_freeLookSfxPitchScale;
bool x130_noAbsoluteFreeLookSfxPitch;
float x134_;
float x138_;
float x13c_faceReflectionOrthoWidth;
float x140_faceReflectionOrthoHeight;
float x144_faceReflectionDistance;
float x148_faceReflectionHeight;
float x14c_faceReflectionAspect;
rstl::string x150_;
rstl::string x160_;
rstl::string x170_;
rstl::string x180_;
rstl::string x190_;
float x1a0_missileWarningPulseTime;
float x1a4_explosionLightFalloffMultConstant;
float x1a8_explosionLightFalloffMultLinear;
float x1ac_explosionLightFalloffMultQuadratic;
float x1b0_;
float x1b4_hudDamagePeakFactor;
float x1b8_hudDamageFilterGainConstant;
float x1bc_hudDamageFilterGainLinear;
float x1c0_hudDamageFilterInitConstant;
float x1c4_hudDamageFilterInitLinear;
float x1c8_energyDrainModPeriod;
bool x1cc_energyDrainSinusoidalPulse;
bool x1cd_energyDrainFilterAdditive;
float x1d0_hudDamagePulseDuration;
float x1d4_hudDamageColorGain;
float x1d8_hudDecoShakeTranslateGain;
float x1dc_hudLagOffsetScale;
float x1e0_;
float x1e4_;
float x1e8_;
float x1ec_;
float x1f0_;
float x1f4_;
float x1f8_;
float x1fc_;
CColor x200_;
float x204_xrayBlurScaleLinear;
float x208_xrayBlurScaleQuadratic;
float x20c_;
float x210_scanSidesAngle;
float x214_scanSidesXScale;
float x218_scanSidesPositionEnd;
float x21c_;
float x220_scanSidesDuration;
float x224_scanSidesStartTime;
float x228_scanSidesEndTime;
float x22c_scanDataDotRadius;
float x230_scanDataDotPosRandMag;
float x234_scanDataDotSeekDurationMin;
float x238_scanDataDotSeekDurationMax;
float x23c_scanDataDotHoldDurationMin;
float x240_scanDataDotHoldDurationMax;
float x244_scanAppearanceDuration;
float x248_scanPaneFlashFactor;
float x24c_scanPaneFadeInTime;
float x250_scanPaneFadeOutTime;
float x254_ballViewportYReduction;
float x258_scanWindowIdleW;
float x25c_scanWindowIdleH;
float x260_scanWindowActiveW;
float x264_scanWindowActiveH;
float x268_scanWindowMagnification;
float x26c_scanWindowScanningAspect;
float x270_scanSidesPositionStart;
bool x274_showAutomapperInMorphball;
bool x275_latchArticleText;
float x278_wtMgrCharsPerSfx;
uint x27c_xrayFogMode;
float x280_xrayFogNearZ;
float x284_xrayFogFarZ;
CColor x288_xrayFogColor;
float x28c_thermalVisorLevel;
CColor x290_thermalVisorColor;
CColor x294_hudLightAddPerVisor[4];
CColor x2a4_hudLightMultiplyPerVisor[4];
CColor x2b4_hudReflectivityLightColor;
float x2b8_hudLightAttMulConstant;
float x2bc_hudLightAttMulLinear;
float x2c0_hudLightAttMulQuadratic;
rstl::reserved_vector< float, 2 > x2c4_scanSpeeds;
rstl::string x2d0_creditsTable;
rstl::string x2e0_creditsFont;
rstl::string x2f0_japaneseCreditsFont;
CColor x300_;
CColor x304_;
float x308_;
float x30c_;
float x310_;
rstl::string x314_;
rstl::string x324_;
rstl::string x334_;
CColor x344_;
CColor x348_;
CColor x34c_;
CColor x350_;
CColor x354_;
CColor x358_;
float x35c_;
float x360_;
float x364_;
};
extern CTweakGui* gpTweakGui;
#endif // _CTWEAKGUI