2015-06-21 15:33:46 +00:00
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/*
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Simple DirectMedia Layer
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2016-01-02 18:10:34 +00:00
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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2015-06-21 15:33:46 +00:00
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_JOYSTICK_ANDROID
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#include <stdio.h> /* For the definition of NULL */
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#include "SDL_error.h"
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#include "SDL_events.h"
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#if !SDL_EVENTS_DISABLED
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#include "../../events/SDL_events_c.h"
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#endif
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#include "SDL_joystick.h"
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#include "SDL_hints.h"
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#include "SDL_assert.h"
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#include "SDL_timer.h"
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#include "SDL_log.h"
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#include "SDL_sysjoystick_c.h"
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#include "../SDL_joystick_c.h"
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#include "../../core/android/SDL_android.h"
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#include "android/keycodes.h"
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/* As of platform android-14, android/keycodes.h is missing these defines */
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#ifndef AKEYCODE_BUTTON_1
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#define AKEYCODE_BUTTON_1 188
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#define AKEYCODE_BUTTON_2 189
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#define AKEYCODE_BUTTON_3 190
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#define AKEYCODE_BUTTON_4 191
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#define AKEYCODE_BUTTON_5 192
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#define AKEYCODE_BUTTON_6 193
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#define AKEYCODE_BUTTON_7 194
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#define AKEYCODE_BUTTON_8 195
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#define AKEYCODE_BUTTON_9 196
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#define AKEYCODE_BUTTON_10 197
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#define AKEYCODE_BUTTON_11 198
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#define AKEYCODE_BUTTON_12 199
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#define AKEYCODE_BUTTON_13 200
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#define AKEYCODE_BUTTON_14 201
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#define AKEYCODE_BUTTON_15 202
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#define AKEYCODE_BUTTON_16 203
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#endif
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#define ANDROID_ACCELEROMETER_NAME "Android Accelerometer"
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#define ANDROID_ACCELEROMETER_DEVICE_ID INT_MIN
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#define ANDROID_MAX_NBUTTONS 36
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static SDL_joylist_item * JoystickByDeviceId(int device_id);
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static SDL_joylist_item *SDL_joylist = NULL;
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static SDL_joylist_item *SDL_joylist_tail = NULL;
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static int numjoysticks = 0;
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static int instance_counter = 0;
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/* Function to convert Android keyCodes into SDL ones.
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* This code manipulation is done to get a sequential list of codes.
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* FIXME: This is only suited for the case where we use a fixed number of buttons determined by ANDROID_MAX_NBUTTONS
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*/
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static int
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keycode_to_SDL(int keycode)
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{
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/* FIXME: If this function gets too unwiedly in the future, replace with a lookup table */
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int button = 0;
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switch(keycode)
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{
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/* Some gamepad buttons (API 9) */
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case AKEYCODE_BUTTON_A:
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button = SDL_CONTROLLER_BUTTON_A;
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break;
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case AKEYCODE_BUTTON_B:
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button = SDL_CONTROLLER_BUTTON_B;
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break;
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case AKEYCODE_BUTTON_X:
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button = SDL_CONTROLLER_BUTTON_X;
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break;
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case AKEYCODE_BUTTON_Y:
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button = SDL_CONTROLLER_BUTTON_Y;
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break;
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case AKEYCODE_BUTTON_L1:
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button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
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break;
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case AKEYCODE_BUTTON_R1:
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button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
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break;
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case AKEYCODE_BUTTON_THUMBL:
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button = SDL_CONTROLLER_BUTTON_LEFTSTICK;
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break;
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case AKEYCODE_BUTTON_THUMBR:
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button = SDL_CONTROLLER_BUTTON_RIGHTSTICK;
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break;
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case AKEYCODE_BUTTON_START:
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button = SDL_CONTROLLER_BUTTON_START;
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break;
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case AKEYCODE_BUTTON_SELECT:
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button = SDL_CONTROLLER_BUTTON_BACK;
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break;
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case AKEYCODE_BUTTON_MODE:
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button = SDL_CONTROLLER_BUTTON_GUIDE;
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break;
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case AKEYCODE_BUTTON_L2:
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button = SDL_CONTROLLER_BUTTON_MAX; /* Not supported by GameController */
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break;
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case AKEYCODE_BUTTON_R2:
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button = SDL_CONTROLLER_BUTTON_MAX+1; /* Not supported by GameController */
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break;
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case AKEYCODE_BUTTON_C:
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button = SDL_CONTROLLER_BUTTON_MAX+2; /* Not supported by GameController */
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break;
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case AKEYCODE_BUTTON_Z:
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button = SDL_CONTROLLER_BUTTON_MAX+3; /* Not supported by GameController */
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break;
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/* D-Pad key codes (API 1) */
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case AKEYCODE_DPAD_UP:
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button = SDL_CONTROLLER_BUTTON_DPAD_UP;
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break;
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case AKEYCODE_DPAD_DOWN:
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button = SDL_CONTROLLER_BUTTON_DPAD_DOWN;
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break;
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case AKEYCODE_DPAD_LEFT:
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button = SDL_CONTROLLER_BUTTON_DPAD_LEFT;
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break;
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case AKEYCODE_DPAD_RIGHT:
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button = SDL_CONTROLLER_BUTTON_DPAD_RIGHT;
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break;
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case AKEYCODE_DPAD_CENTER:
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button = SDL_CONTROLLER_BUTTON_MAX+4; /* Not supported by GameController */
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break;
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/* More gamepad buttons (API 12), these get mapped to 20...35*/
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case AKEYCODE_BUTTON_1:
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case AKEYCODE_BUTTON_2:
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case AKEYCODE_BUTTON_3:
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case AKEYCODE_BUTTON_4:
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case AKEYCODE_BUTTON_5:
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case AKEYCODE_BUTTON_6:
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case AKEYCODE_BUTTON_7:
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case AKEYCODE_BUTTON_8:
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case AKEYCODE_BUTTON_9:
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case AKEYCODE_BUTTON_10:
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case AKEYCODE_BUTTON_11:
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case AKEYCODE_BUTTON_12:
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case AKEYCODE_BUTTON_13:
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case AKEYCODE_BUTTON_14:
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case AKEYCODE_BUTTON_15:
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case AKEYCODE_BUTTON_16:
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button = keycode - AKEYCODE_BUTTON_1 + SDL_CONTROLLER_BUTTON_MAX + 5;
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break;
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default:
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return -1;
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break;
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}
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/* This is here in case future generations, probably with six fingers per hand,
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* happily add new cases up above and forget to update the max number of buttons.
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*/
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SDL_assert(button < ANDROID_MAX_NBUTTONS);
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return button;
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}
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int
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Android_OnPadDown(int device_id, int keycode)
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{
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SDL_joylist_item *item;
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int button = keycode_to_SDL(keycode);
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if (button >= 0) {
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item = JoystickByDeviceId(device_id);
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if (item && item->joystick) {
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SDL_PrivateJoystickButton(item->joystick, button , SDL_PRESSED);
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return 0;
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}
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}
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return -1;
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}
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int
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Android_OnPadUp(int device_id, int keycode)
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{
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SDL_joylist_item *item;
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int button = keycode_to_SDL(keycode);
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if (button >= 0) {
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item = JoystickByDeviceId(device_id);
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if (item && item->joystick) {
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SDL_PrivateJoystickButton(item->joystick, button, SDL_RELEASED);
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return 0;
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}
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}
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return -1;
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}
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int
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Android_OnJoy(int device_id, int axis, float value)
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{
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/* Android gives joy info normalized as [-1.0, 1.0] or [0.0, 1.0] */
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SDL_joylist_item *item = JoystickByDeviceId(device_id);
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if (item && item->joystick) {
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SDL_PrivateJoystickAxis(item->joystick, axis, (Sint16) (32767.*value) );
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}
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return 0;
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}
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int
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Android_OnHat(int device_id, int hat_id, int x, int y)
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{
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const Uint8 position_map[3][3] = {
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{SDL_HAT_LEFTUP, SDL_HAT_UP, SDL_HAT_RIGHTUP},
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{SDL_HAT_LEFT, SDL_HAT_CENTERED, SDL_HAT_RIGHT},
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{SDL_HAT_LEFTDOWN, SDL_HAT_DOWN, SDL_HAT_RIGHTDOWN}
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};
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if (x >= -1 && x <=1 && y >= -1 && y <= 1) {
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SDL_joylist_item *item = JoystickByDeviceId(device_id);
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if (item && item->joystick) {
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SDL_PrivateJoystickHat(item->joystick, hat_id, position_map[y+1][x+1] );
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}
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return 0;
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}
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return -1;
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}
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int
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Android_AddJoystick(int device_id, const char *name, SDL_bool is_accelerometer, int nbuttons, int naxes, int nhats, int nballs)
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{
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SDL_JoystickGUID guid;
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SDL_joylist_item *item;
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#if !SDL_EVENTS_DISABLED
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SDL_Event event;
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#endif
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if(JoystickByDeviceId(device_id) != NULL || name == NULL) {
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return -1;
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}
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/* the GUID is just the first 16 chars of the name for now */
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SDL_zero( guid );
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SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
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item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item));
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if (item == NULL) {
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return -1;
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}
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SDL_zerop(item);
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item->guid = guid;
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item->device_id = device_id;
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item->name = SDL_strdup(name);
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if ( item->name == NULL ) {
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SDL_free(item);
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return -1;
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}
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item->is_accelerometer = is_accelerometer;
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if (nbuttons > -1) {
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item->nbuttons = nbuttons;
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}
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else {
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item->nbuttons = ANDROID_MAX_NBUTTONS;
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}
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item->naxes = naxes;
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item->nhats = nhats;
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item->nballs = nballs;
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item->device_instance = instance_counter++;
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if (SDL_joylist_tail == NULL) {
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SDL_joylist = SDL_joylist_tail = item;
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} else {
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SDL_joylist_tail->next = item;
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SDL_joylist_tail = item;
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}
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/* Need to increment the joystick count before we post the event */
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++numjoysticks;
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#if !SDL_EVENTS_DISABLED
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event.type = SDL_JOYDEVICEADDED;
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if (SDL_GetEventState(event.type) == SDL_ENABLE) {
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event.jdevice.which = (numjoysticks - 1);
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if ( (SDL_EventOK == NULL) ||
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(*SDL_EventOK) (SDL_EventOKParam, &event) ) {
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SDL_PushEvent(&event);
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}
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}
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#endif /* !SDL_EVENTS_DISABLED */
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#ifdef DEBUG_JOYSTICK
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SDL_Log("Added joystick %s with device_id %d", name, device_id);
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#endif
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return numjoysticks;
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}
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int
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Android_RemoveJoystick(int device_id)
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{
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SDL_joylist_item *item = SDL_joylist;
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SDL_joylist_item *prev = NULL;
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#if !SDL_EVENTS_DISABLED
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SDL_Event event;
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#endif
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/* Don't call JoystickByDeviceId here or there'll be an infinite loop! */
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while (item != NULL) {
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if (item->device_id == device_id) {
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break;
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}
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prev = item;
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item = item->next;
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}
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if (item == NULL) {
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return -1;
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}
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const int retval = item->device_instance;
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if (item->joystick) {
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item->joystick->hwdata = NULL;
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}
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if (prev != NULL) {
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prev->next = item->next;
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} else {
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SDL_assert(SDL_joylist == item);
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SDL_joylist = item->next;
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}
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if (item == SDL_joylist_tail) {
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SDL_joylist_tail = prev;
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}
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/* Need to decrement the joystick count before we post the event */
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--numjoysticks;
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#if !SDL_EVENTS_DISABLED
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event.type = SDL_JOYDEVICEREMOVED;
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if (SDL_GetEventState(event.type) == SDL_ENABLE) {
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event.jdevice.which = item->device_instance;
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if ( (SDL_EventOK == NULL) ||
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(*SDL_EventOK) (SDL_EventOKParam, &event) ) {
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SDL_PushEvent(&event);
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}
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}
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|
|
|
#endif /* !SDL_EVENTS_DISABLED */
|
|
|
|
|
|
|
|
#ifdef DEBUG_JOYSTICK
|
|
|
|
SDL_Log("Removed joystick with device_id %d", device_id);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
SDL_free(item->name);
|
|
|
|
SDL_free(item);
|
|
|
|
return retval;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_SYS_JoystickInit(void)
|
|
|
|
{
|
|
|
|
const char *hint;
|
|
|
|
SDL_SYS_JoystickDetect();
|
|
|
|
|
|
|
|
hint = SDL_GetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK);
|
|
|
|
if (!hint || SDL_atoi(hint)) {
|
|
|
|
/* Default behavior, accelerometer as joystick */
|
|
|
|
Android_AddJoystick(ANDROID_ACCELEROMETER_DEVICE_ID, ANDROID_ACCELEROMETER_NAME, SDL_TRUE, 0, 3, 0, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
return (numjoysticks);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
int SDL_SYS_NumJoysticks()
|
|
|
|
{
|
|
|
|
return numjoysticks;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SDL_SYS_JoystickDetect()
|
|
|
|
{
|
|
|
|
/* Support for device connect/disconnect is API >= 16 only,
|
|
|
|
* so we poll every three seconds
|
|
|
|
* Ref: http://developer.android.com/reference/android/hardware/input/InputManager.InputDeviceListener.html
|
|
|
|
*/
|
|
|
|
static Uint32 timeout = 0;
|
|
|
|
if (SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
|
|
|
|
timeout = SDL_GetTicks() + 3000;
|
|
|
|
Android_JNI_PollInputDevices();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static SDL_joylist_item *
|
|
|
|
JoystickByDevIndex(int device_index)
|
|
|
|
{
|
|
|
|
SDL_joylist_item *item = SDL_joylist;
|
|
|
|
|
|
|
|
if ((device_index < 0) || (device_index >= numjoysticks)) {
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
while (device_index > 0) {
|
|
|
|
SDL_assert(item != NULL);
|
|
|
|
device_index--;
|
|
|
|
item = item->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
return item;
|
|
|
|
}
|
|
|
|
|
|
|
|
static SDL_joylist_item *
|
|
|
|
JoystickByDeviceId(int device_id)
|
|
|
|
{
|
|
|
|
SDL_joylist_item *item = SDL_joylist;
|
|
|
|
|
|
|
|
while (item != NULL) {
|
|
|
|
if (item->device_id == device_id) {
|
|
|
|
return item;
|
|
|
|
}
|
|
|
|
item = item->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Joystick not found, try adding it */
|
|
|
|
SDL_SYS_JoystickDetect();
|
|
|
|
|
|
|
|
while (item != NULL) {
|
|
|
|
if (item->device_id == device_id) {
|
|
|
|
return item;
|
|
|
|
}
|
|
|
|
item = item->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Function to get the device-dependent name of a joystick */
|
|
|
|
const char *
|
|
|
|
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
|
|
|
|
{
|
|
|
|
return JoystickByDevIndex(device_index)->name;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Function to perform the mapping from device index to the instance id for this index */
|
|
|
|
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
|
|
|
|
{
|
|
|
|
return JoystickByDevIndex(device_index)->device_instance;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Function to open a joystick for use.
|
|
|
|
The joystick to open is specified by the device index.
|
|
|
|
This should fill the nbuttons and naxes fields of the joystick structure.
|
|
|
|
It returns 0, or -1 if there is an error.
|
|
|
|
*/
|
|
|
|
int
|
|
|
|
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
|
|
|
|
{
|
|
|
|
SDL_joylist_item *item = JoystickByDevIndex(device_index);
|
|
|
|
|
|
|
|
if (item == NULL ) {
|
|
|
|
return SDL_SetError("No such device");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (item->joystick != NULL) {
|
|
|
|
return SDL_SetError("Joystick already opened");
|
|
|
|
}
|
|
|
|
|
|
|
|
joystick->instance_id = item->device_instance;
|
|
|
|
joystick->hwdata = (struct joystick_hwdata *) item;
|
|
|
|
item->joystick = joystick;
|
|
|
|
joystick->nhats = item->nhats;
|
|
|
|
joystick->nballs = item->nballs;
|
|
|
|
joystick->nbuttons = item->nbuttons;
|
|
|
|
joystick->naxes = item->naxes;
|
|
|
|
|
|
|
|
return (0);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Function to determine if this joystick is attached to the system right now */
|
|
|
|
SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
|
|
|
|
{
|
|
|
|
return joystick->hwdata != NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
Sint16 value;
|
|
|
|
float values[3];
|
|
|
|
SDL_joylist_item *item = SDL_joylist;
|
|
|
|
|
|
|
|
while (item) {
|
|
|
|
if (item->is_accelerometer) {
|
|
|
|
if (item->joystick) {
|
|
|
|
if (Android_JNI_GetAccelerometerValues(values)) {
|
|
|
|
for ( i = 0; i < 3; i++ ) {
|
|
|
|
if (values[i] > 1.0f) {
|
|
|
|
values[i] = 1.0f;
|
|
|
|
} else if (values[i] < -1.0f) {
|
|
|
|
values[i] = -1.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
value = (Sint16)(values[i] * 32767.0f);
|
|
|
|
SDL_PrivateJoystickAxis(item->joystick, i, value);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
item = item->next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Function to close a joystick after use */
|
|
|
|
void
|
|
|
|
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Function to perform any system-specific joystick related cleanup */
|
|
|
|
void
|
|
|
|
SDL_SYS_JoystickQuit(void)
|
|
|
|
{
|
|
|
|
SDL_joylist_item *item = NULL;
|
|
|
|
SDL_joylist_item *next = NULL;
|
|
|
|
|
|
|
|
for (item = SDL_joylist; item; item = next) {
|
|
|
|
next = item->next;
|
|
|
|
SDL_free(item->name);
|
|
|
|
SDL_free(item);
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_joylist = SDL_joylist_tail = NULL;
|
|
|
|
|
|
|
|
numjoysticks = 0;
|
|
|
|
instance_counter = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
|
|
|
|
{
|
|
|
|
return JoystickByDevIndex(device_index)->guid;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
|
|
|
|
{
|
|
|
|
SDL_JoystickGUID guid;
|
|
|
|
|
|
|
|
if (joystick->hwdata != NULL) {
|
|
|
|
return ((SDL_joylist_item*)joystick->hwdata)->guid;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_zero(guid);
|
|
|
|
return guid;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif /* SDL_JOYSTICK_ANDROID */
|
|
|
|
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|