2019-12-19 23:02:12 +00:00
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_JOYSTICK_HIDAPI
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#include "SDL_hints.h"
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#include "SDL_log.h"
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#include "SDL_events.h"
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#include "SDL_timer.h"
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#include "SDL_haptic.h"
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#include "SDL_joystick.h"
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#include "SDL_gamecontroller.h"
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#include "../SDL_sysjoystick.h"
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#include "SDL_hidapijoystick_c.h"
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#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
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typedef struct {
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SDL_JoystickID joysticks[4];
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Uint8 wireless[4];
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Uint8 rumbleAllowed[4];
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Uint8 rumble[5];
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Uint32 rumbleExpiration[4];
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/* Without this variable, hid_write starts to lag a TON */
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SDL_bool rumbleUpdate;
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} SDL_DriverGameCube_Context;
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static SDL_bool
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HIDAPI_DriverGameCube_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, const char *name)
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{
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if (vendor_id == 0x057e && product_id == 0x0337) {
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/* Nintendo Co., Ltd. Wii U GameCube Controller Adapter */
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return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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static const char *
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HIDAPI_DriverGameCube_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
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{
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return "Nintendo GameCube Controller";
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}
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static SDL_bool
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HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
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{
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SDL_DriverGameCube_Context *ctx;
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Uint8 packet[37];
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Uint8 *curSlot;
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Uint8 i;
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int size;
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Uint8 initMagic = 0x13;
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Uint8 rumbleMagic = 0x11;
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ctx = (SDL_DriverGameCube_Context *)SDL_calloc(1, sizeof(*ctx));
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if (!ctx) {
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SDL_OutOfMemory();
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return SDL_FALSE;
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}
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device->dev = hid_open_path(device->path, 0);
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if (!device->dev) {
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SDL_free(ctx);
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SDL_SetError("Couldn't open %s", device->path);
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return SDL_FALSE;
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}
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device->context = ctx;
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ctx->joysticks[0] = -1;
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ctx->joysticks[1] = -1;
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ctx->joysticks[2] = -1;
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ctx->joysticks[3] = -1;
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ctx->rumble[0] = rumbleMagic;
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/* This is all that's needed to initialize the device. Really! */
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if (hid_write(device->dev, &initMagic, sizeof(initMagic)) != sizeof(initMagic)) {
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SDL_SetError("Couldn't initialize WUP-028");
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goto error;
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}
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/* Add all the applicable joysticks */
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while ((size = hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
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if (size < 37 || packet[0] != 0x21) {
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continue; /* Nothing to do yet...? */
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}
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/* Go through all 4 slots */
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curSlot = packet + 1;
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for (i = 0; i < 4; i += 1, curSlot += 9) {
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ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
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/* Only allow rumble if the adapter's second USB cable is connected */
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ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
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if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
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if (ctx->joysticks[i] == -1) {
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HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
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}
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} else {
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if (ctx->joysticks[i] != -1) {
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HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
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ctx->joysticks[i] = -1;
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}
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continue;
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}
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}
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}
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return SDL_TRUE;
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error:
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if (device->dev) {
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hid_close(device->dev);
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device->dev = NULL;
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}
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if (device->context) {
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SDL_free(device->context);
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device->context = NULL;
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}
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return SDL_FALSE;
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}
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static SDL_bool
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HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
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SDL_Joystick *joystick;
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Uint8 packet[37];
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Uint8 *curSlot;
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Uint8 i;
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int size;
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/* Read input packet */
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while ((size = hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
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if (size < 37 || packet[0] != 0x21) {
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continue; /* Nothing to do right now...? */
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}
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/* Go through all 4 slots */
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curSlot = packet + 1;
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for (i = 0; i < 4; i += 1, curSlot += 9) {
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ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
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/* Only allow rumble if the adapter's second USB cable is connected */
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ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
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if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
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if (ctx->joysticks[i] == -1) {
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HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
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}
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joystick = SDL_JoystickFromInstanceID(ctx->joysticks[i]);
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/* Hasn't been opened yet, skip */
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if (joystick == NULL) {
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continue;
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}
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} else {
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if (ctx->joysticks[i] != -1) {
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HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
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ctx->joysticks[i] = -1;
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}
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continue;
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}
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#define READ_BUTTON(off, flag, button) \
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SDL_PrivateJoystickButton( \
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joystick, \
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button, \
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(curSlot[off] & flag) ? SDL_PRESSED : SDL_RELEASED \
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);
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READ_BUTTON(1, 0x01, 0) /* A */
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READ_BUTTON(1, 0x02, 1) /* B */
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READ_BUTTON(1, 0x04, 2) /* X */
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READ_BUTTON(1, 0x08, 3) /* Y */
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READ_BUTTON(1, 0x10, 4) /* DPAD_LEFT */
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READ_BUTTON(1, 0x20, 5) /* DPAD_RIGHT */
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READ_BUTTON(1, 0x40, 6) /* DPAD_DOWN */
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READ_BUTTON(1, 0x80, 7) /* DPAD_UP */
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READ_BUTTON(2, 0x01, 8) /* START */
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READ_BUTTON(2, 0x02, 9) /* RIGHTSHOULDER */
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/* These two buttons are for the bottoms of the analog triggers.
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* More than likely, you're going to want to read the axes instead!
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* -flibit
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*/
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READ_BUTTON(2, 0x04, 10) /* TRIGGERRIGHT */
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READ_BUTTON(2, 0x08, 11) /* TRIGGERLEFT */
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#undef READ_BUTTON
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/* Axis math taken from SDL_xinputjoystick.c */
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#define READ_AXIS(off, axis) \
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SDL_PrivateJoystickAxis( \
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joystick, \
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axis, \
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(Sint16)(((int)curSlot[off] * 257) - 32768) \
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);
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READ_AXIS(3, 0) /* LEFTX */
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READ_AXIS(4, 1) /* LEFTY */
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READ_AXIS(5, 2) /* RIGHTX */
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READ_AXIS(6, 3) /* RIGHTY */
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READ_AXIS(7, 4) /* TRIGGERLEFT */
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READ_AXIS(8, 5) /* TRIGGERRIGHT */
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#undef READ_AXIS
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}
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}
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/* Write rumble packet */
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for (i = 0; i < 4; i += 1) {
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2019-12-20 02:00:08 +00:00
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if (ctx->rumbleExpiration[i] || (ctx->rumble[1 + i] && !ctx->rumbleAllowed[i])) {
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Uint32 now = SDL_GetTicks();
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2019-12-19 23:02:12 +00:00
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if (SDL_TICKS_PASSED(now, ctx->rumbleExpiration[i]) || !ctx->rumbleAllowed[i]) {
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ctx->rumble[1 + i] = 0;
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ctx->rumbleExpiration[i] = 0;
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ctx->rumbleUpdate = SDL_TRUE;
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}
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}
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}
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if (ctx->rumbleUpdate) {
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hid_write(device->dev, ctx->rumble, sizeof(ctx->rumble));
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ctx->rumbleUpdate = SDL_FALSE;
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}
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/* If we got here, nothing bad happened! */
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return SDL_TRUE;
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}
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static SDL_bool
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HIDAPI_DriverGameCube_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
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Uint8 i;
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for (i = 0; i < 4; i += 1) {
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if (joystick->instance_id == ctx->joysticks[i]) {
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joystick->nbuttons = 12;
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joystick->naxes = 6;
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joystick->epowerlevel = ctx->wireless[i] ? SDL_JOYSTICK_POWER_UNKNOWN : SDL_JOYSTICK_POWER_WIRED;
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joystick->player_index = i;
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return SDL_TRUE;
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}
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}
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return SDL_FALSE; /* Should never get here! */
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}
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static int
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HIDAPI_DriverGameCube_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
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Uint8 i, val;
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for (i = 0; i < 4; i += 1) {
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if (joystick->instance_id == ctx->joysticks[i]) {
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if (ctx->wireless[i]) {
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return SDL_SetError("Ninteno GameCube WaveBird controllers do not support rumble");
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}
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if (!ctx->rumbleAllowed[i]) {
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return SDL_SetError("Second USB cable for WUP-028 not connected");
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}
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val = (low_frequency_rumble > 0 || high_frequency_rumble > 0);
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if (val != ctx->rumble[i + 1]) {
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ctx->rumble[i + 1] = val;
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ctx->rumbleUpdate = SDL_TRUE;
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}
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if (val && duration_ms) {
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ctx->rumbleExpiration[i] = SDL_GetTicks() + SDL_min(duration_ms, SDL_MAX_RUMBLE_DURATION_MS);
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} else {
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ctx->rumbleExpiration[i] = 0;
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}
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return 0;
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}
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}
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/* Should never get here! */
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SDL_SetError("Couldn't find joystick");
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return -1;
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}
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static void
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HIDAPI_DriverGameCube_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
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Uint8 i;
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/* Stop rumble activity */
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for (i = 0; i < 4; i += 1) {
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if (joystick->instance_id == ctx->joysticks[i]) {
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if (!ctx->wireless[i] && ctx->rumbleAllowed[i] && ctx->rumble[1 + i] != 0) {
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ctx->rumble[1 + i] = 0;
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ctx->rumbleExpiration[i] = 0;
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hid_write(device->dev, ctx->rumble, sizeof(ctx->rumble));
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}
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break;
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}
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}
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}
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static void
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HIDAPI_DriverGameCube_FreeDevice(SDL_HIDAPI_Device *device)
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{
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hid_close(device->dev);
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device->dev = NULL;
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SDL_free(device->context);
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device->context = NULL;
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}
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SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube =
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{
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SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE,
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SDL_TRUE,
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HIDAPI_DriverGameCube_IsSupportedDevice,
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HIDAPI_DriverGameCube_GetDeviceName,
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HIDAPI_DriverGameCube_InitDevice,
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HIDAPI_DriverGameCube_UpdateDevice,
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HIDAPI_DriverGameCube_OpenJoystick,
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HIDAPI_DriverGameCube_RumbleJoystick,
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HIDAPI_DriverGameCube_CloseJoystick,
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HIDAPI_DriverGameCube_FreeDevice
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};
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#endif /* SDL_JOYSTICK_HIDAPI_GAMECUBE */
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#endif /* SDL_JOYSTICK_HIDAPI */
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/* vi: set ts=4 sw=4 expandtab: */
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