2013-11-29 13:06:08 +00:00
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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2013-11-25 04:56:17 +00:00
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#include "../SDL_internal.h"
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2013-11-29 13:06:08 +00:00
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/* The SDL 2D rendering system */
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#include "SDL_assert.h"
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#include "SDL_hints.h"
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#include "SDL_log.h"
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#include "SDL_render.h"
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#include "SDL_sysrender.h"
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#include "software/SDL_render_sw_c.h"
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#define SDL_WINDOWRENDERDATA "_SDL_WindowRenderData"
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#define CHECK_RENDERER_MAGIC(renderer, retval) \
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if (!renderer || renderer->magic != &renderer_magic) { \
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SDL_SetError("Invalid renderer"); \
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return retval; \
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}
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#define CHECK_TEXTURE_MAGIC(texture, retval) \
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if (!texture || texture->magic != &texture_magic) { \
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SDL_SetError("Invalid texture"); \
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return retval; \
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}
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#if !SDL_RENDER_DISABLED
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static const SDL_RenderDriver *render_drivers[] = {
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#if SDL_VIDEO_RENDER_D3D
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&D3D_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_OGL
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&GL_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_OGL_ES2
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&GLES2_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_OGL_ES
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&GLES_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_DIRECTFB
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&DirectFB_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_PSP
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&PSP_RenderDriver,
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#endif
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&SW_RenderDriver
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};
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#endif /* !SDL_RENDER_DISABLED */
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static char renderer_magic;
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static char texture_magic;
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static int UpdateLogicalSize(SDL_Renderer *renderer);
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int
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SDL_GetNumRenderDrivers(void)
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{
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#if !SDL_RENDER_DISABLED
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return SDL_arraysize(render_drivers);
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#else
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return 0;
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#endif
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}
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int
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SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info)
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{
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#if !SDL_RENDER_DISABLED
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if (index < 0 || index >= SDL_GetNumRenderDrivers()) {
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return SDL_SetError("index must be in the range of 0 - %d",
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SDL_GetNumRenderDrivers() - 1);
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}
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*info = render_drivers[index]->info;
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return 0;
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#else
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return SDL_SetError("SDL not built with rendering support");
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#endif
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}
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static int
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SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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{
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SDL_Renderer *renderer = (SDL_Renderer *)userdata;
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if (event->type == SDL_WINDOWEVENT) {
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SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
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if (window == renderer->window) {
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if (renderer->WindowEvent) {
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renderer->WindowEvent(renderer, &event->window);
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}
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if (event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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if (renderer->logical_w) {
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UpdateLogicalSize(renderer);
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} else {
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/* Window was resized, reset viewport */
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int w, h;
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if (renderer->GetOutputSize) {
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renderer->GetOutputSize(renderer, &w, &h);
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} else {
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SDL_GetWindowSize(renderer->window, &w, &h);
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}
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if (renderer->target) {
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renderer->viewport_backup.x = 0;
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renderer->viewport_backup.y = 0;
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renderer->viewport_backup.w = w;
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renderer->viewport_backup.h = h;
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} else {
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renderer->viewport.x = 0;
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renderer->viewport.y = 0;
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renderer->viewport.w = w;
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renderer->viewport.h = h;
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renderer->UpdateViewport(renderer);
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}
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}
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} else if (event->window.event == SDL_WINDOWEVENT_HIDDEN) {
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renderer->hidden = SDL_TRUE;
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} else if (event->window.event == SDL_WINDOWEVENT_SHOWN) {
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if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)) {
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renderer->hidden = SDL_FALSE;
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}
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} else if (event->window.event == SDL_WINDOWEVENT_MINIMIZED) {
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renderer->hidden = SDL_TRUE;
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} else if (event->window.event == SDL_WINDOWEVENT_RESTORED) {
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if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_HIDDEN)) {
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renderer->hidden = SDL_FALSE;
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}
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}
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}
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} else if (event->type == SDL_MOUSEMOTION) {
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if (renderer->logical_w) {
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event->motion.x -= renderer->viewport.x;
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event->motion.y -= renderer->viewport.y;
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event->motion.x = (int)(event->motion.x / renderer->scale.x);
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event->motion.y = (int)(event->motion.y / renderer->scale.y);
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if (event->motion.xrel > 0) {
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event->motion.xrel = SDL_max(1, (int)(event->motion.xrel / renderer->scale.x));
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} else if (event->motion.xrel < 0) {
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event->motion.xrel = SDL_min(-1, (int)(event->motion.xrel / renderer->scale.x));
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}
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if (event->motion.yrel > 0) {
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event->motion.yrel = SDL_max(1, (int)(event->motion.yrel / renderer->scale.y));
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} else if (event->motion.yrel < 0) {
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event->motion.yrel = SDL_min(-1, (int)(event->motion.yrel / renderer->scale.y));
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}
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}
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} else if (event->type == SDL_MOUSEBUTTONDOWN ||
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event->type == SDL_MOUSEBUTTONUP) {
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if (renderer->logical_w) {
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event->button.x -= renderer->viewport.x;
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event->button.y -= renderer->viewport.y;
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event->button.x = (int)(event->button.x / renderer->scale.x);
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event->button.y = (int)(event->button.y / renderer->scale.y);
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}
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}
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return 0;
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}
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int
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SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags,
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SDL_Window **window, SDL_Renderer **renderer)
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{
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*window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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width, height, window_flags);
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if (!*window) {
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*renderer = NULL;
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return -1;
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}
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*renderer = SDL_CreateRenderer(*window, -1, 0);
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if (!*renderer) {
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return -1;
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}
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return 0;
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}
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SDL_Renderer *
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SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
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{
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#if !SDL_RENDER_DISABLED
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SDL_Renderer *renderer = NULL;
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int n = SDL_GetNumRenderDrivers();
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const char *hint;
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if (!window) {
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SDL_SetError("Invalid window");
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return NULL;
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}
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if (SDL_GetRenderer(window)) {
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SDL_SetError("Renderer already associated with window");
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return NULL;
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}
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hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC);
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if (hint) {
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if (*hint == '0') {
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flags &= ~SDL_RENDERER_PRESENTVSYNC;
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} else {
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flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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}
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if (index < 0) {
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hint = SDL_GetHint(SDL_HINT_RENDER_DRIVER);
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if (hint) {
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for (index = 0; index < n; ++index) {
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const SDL_RenderDriver *driver = render_drivers[index];
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if (SDL_strcasecmp(hint, driver->info.name) == 0) {
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/* Create a new renderer instance */
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renderer = driver->CreateRenderer(window, flags);
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break;
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}
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}
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}
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if (!renderer) {
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for (index = 0; index < n; ++index) {
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const SDL_RenderDriver *driver = render_drivers[index];
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if ((driver->info.flags & flags) == flags) {
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/* Create a new renderer instance */
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renderer = driver->CreateRenderer(window, flags);
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if (renderer) {
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/* Yay, we got one! */
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break;
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}
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}
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}
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}
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if (index == n) {
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SDL_SetError("Couldn't find matching render driver");
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return NULL;
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}
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} else {
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if (index >= SDL_GetNumRenderDrivers()) {
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SDL_SetError("index must be -1 or in the range of 0 - %d",
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SDL_GetNumRenderDrivers() - 1);
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return NULL;
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}
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/* Create a new renderer instance */
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renderer = render_drivers[index]->CreateRenderer(window, flags);
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}
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if (renderer) {
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renderer->magic = &renderer_magic;
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renderer->window = window;
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renderer->scale.x = 1.0f;
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renderer->scale.y = 1.0f;
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if (SDL_GetWindowFlags(window) & (SDL_WINDOW_HIDDEN|SDL_WINDOW_MINIMIZED)) {
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renderer->hidden = SDL_TRUE;
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} else {
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renderer->hidden = SDL_FALSE;
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}
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SDL_SetWindowData(window, SDL_WINDOWRENDERDATA, renderer);
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SDL_RenderSetViewport(renderer, NULL);
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SDL_AddEventWatch(SDL_RendererEventWatch, renderer);
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SDL_LogInfo(SDL_LOG_CATEGORY_RENDER,
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"Created renderer: %s", renderer->info.name);
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}
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return renderer;
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#else
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SDL_SetError("SDL not built with rendering support");
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return NULL;
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#endif
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}
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SDL_Renderer *
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SDL_CreateSoftwareRenderer(SDL_Surface * surface)
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{
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#if !SDL_RENDER_DISABLED
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SDL_Renderer *renderer;
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renderer = SW_CreateRendererForSurface(surface);
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if (renderer) {
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renderer->magic = &renderer_magic;
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renderer->scale.x = 1.0f;
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renderer->scale.y = 1.0f;
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SDL_RenderSetViewport(renderer, NULL);
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}
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return renderer;
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#else
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SDL_SetError("SDL not built with rendering support");
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return NULL;
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#endif /* !SDL_RENDER_DISABLED */
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}
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SDL_Renderer *
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SDL_GetRenderer(SDL_Window * window)
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{
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return (SDL_Renderer *)SDL_GetWindowData(window, SDL_WINDOWRENDERDATA);
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}
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int
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SDL_GetRendererInfo(SDL_Renderer * renderer, SDL_RendererInfo * info)
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{
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CHECK_RENDERER_MAGIC(renderer, -1);
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*info = renderer->info;
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return 0;
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}
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int
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SDL_GetRendererOutputSize(SDL_Renderer * renderer, int *w, int *h)
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{
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CHECK_RENDERER_MAGIC(renderer, -1);
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if (renderer->target) {
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return SDL_QueryTexture(renderer->target, NULL, NULL, w, h);
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} else if (renderer->GetOutputSize) {
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return renderer->GetOutputSize(renderer, w, h);
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} else if (renderer->window) {
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SDL_GetWindowSize(renderer->window, w, h);
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return 0;
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} else {
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/* This should never happen */
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return SDL_SetError("Renderer doesn't support querying output size");
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}
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}
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static SDL_bool
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IsSupportedFormat(SDL_Renderer * renderer, Uint32 format)
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{
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Uint32 i;
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for (i = 0; i < renderer->info.num_texture_formats; ++i) {
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if (renderer->info.texture_formats[i] == format) {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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static Uint32
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GetClosestSupportedFormat(SDL_Renderer * renderer, Uint32 format)
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{
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Uint32 i;
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if (SDL_ISPIXELFORMAT_FOURCC(format)) {
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/* Look for an exact match */
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for (i = 0; i < renderer->info.num_texture_formats; ++i) {
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if (renderer->info.texture_formats[i] == format) {
|
|
|
|
return renderer->info.texture_formats[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
SDL_bool hasAlpha = SDL_ISPIXELFORMAT_ALPHA(format);
|
|
|
|
|
|
|
|
/* We just want to match the first format that has the same channels */
|
|
|
|
for (i = 0; i < renderer->info.num_texture_formats; ++i) {
|
|
|
|
if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) &&
|
|
|
|
SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == hasAlpha) {
|
|
|
|
return renderer->info.texture_formats[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return renderer->info.texture_formats[0];
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_Texture *
|
|
|
|
SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h)
|
|
|
|
{
|
|
|
|
SDL_Texture *texture;
|
|
|
|
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, NULL);
|
|
|
|
|
|
|
|
if (!format) {
|
|
|
|
format = renderer->info.texture_formats[0];
|
|
|
|
}
|
|
|
|
if (SDL_ISPIXELFORMAT_INDEXED(format)) {
|
|
|
|
SDL_SetError("Palettized textures are not supported");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
if (w <= 0 || h <= 0) {
|
|
|
|
SDL_SetError("Texture dimensions can't be 0");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
if ((renderer->info.max_texture_width && w > renderer->info.max_texture_width) ||
|
|
|
|
(renderer->info.max_texture_height && h > renderer->info.max_texture_height)) {
|
|
|
|
SDL_SetError("Texture dimensions are limited to %dx%d", renderer->info.max_texture_width, renderer->info.max_texture_height);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
|
|
|
|
if (!texture) {
|
|
|
|
SDL_OutOfMemory();
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
texture->magic = &texture_magic;
|
|
|
|
texture->format = format;
|
|
|
|
texture->access = access;
|
|
|
|
texture->w = w;
|
|
|
|
texture->h = h;
|
|
|
|
texture->r = 255;
|
|
|
|
texture->g = 255;
|
|
|
|
texture->b = 255;
|
|
|
|
texture->a = 255;
|
|
|
|
texture->renderer = renderer;
|
|
|
|
texture->next = renderer->textures;
|
|
|
|
if (renderer->textures) {
|
|
|
|
renderer->textures->prev = texture;
|
|
|
|
}
|
|
|
|
renderer->textures = texture;
|
|
|
|
|
|
|
|
if (IsSupportedFormat(renderer, format)) {
|
|
|
|
if (renderer->CreateTexture(renderer, texture) < 0) {
|
|
|
|
SDL_DestroyTexture(texture);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
texture->native = SDL_CreateTexture(renderer,
|
|
|
|
GetClosestSupportedFormat(renderer, format),
|
|
|
|
access, w, h);
|
|
|
|
if (!texture->native) {
|
|
|
|
SDL_DestroyTexture(texture);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Swap textures to have texture before texture->native in the list */
|
|
|
|
texture->native->next = texture->next;
|
|
|
|
if (texture->native->next) {
|
|
|
|
texture->native->next->prev = texture->native;
|
|
|
|
}
|
|
|
|
texture->prev = texture->native->prev;
|
|
|
|
if (texture->prev) {
|
|
|
|
texture->prev->next = texture;
|
|
|
|
}
|
|
|
|
texture->native->prev = texture;
|
|
|
|
texture->next = texture->native;
|
|
|
|
renderer->textures = texture;
|
|
|
|
|
|
|
|
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
|
|
|
texture->yuv = SDL_SW_CreateYUVTexture(format, w, h);
|
|
|
|
if (!texture->yuv) {
|
|
|
|
SDL_DestroyTexture(texture);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
} else if (access == SDL_TEXTUREACCESS_STREAMING) {
|
|
|
|
/* The pitch is 4 byte aligned */
|
|
|
|
texture->pitch = (((w * SDL_BYTESPERPIXEL(format)) + 3) & ~3);
|
|
|
|
texture->pixels = SDL_calloc(1, texture->pitch * h);
|
|
|
|
if (!texture->pixels) {
|
|
|
|
SDL_DestroyTexture(texture);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return texture;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_Texture *
|
|
|
|
SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)
|
|
|
|
{
|
|
|
|
const SDL_PixelFormat *fmt;
|
|
|
|
SDL_bool needAlpha;
|
|
|
|
Uint32 i;
|
|
|
|
Uint32 format;
|
|
|
|
SDL_Texture *texture;
|
|
|
|
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, NULL);
|
|
|
|
|
|
|
|
if (!surface) {
|
|
|
|
SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* See what the best texture format is */
|
|
|
|
fmt = surface->format;
|
|
|
|
if (fmt->Amask || SDL_GetColorKey(surface, NULL) == 0) {
|
|
|
|
needAlpha = SDL_TRUE;
|
|
|
|
} else {
|
|
|
|
needAlpha = SDL_FALSE;
|
|
|
|
}
|
|
|
|
format = renderer->info.texture_formats[0];
|
|
|
|
for (i = 0; i < renderer->info.num_texture_formats; ++i) {
|
|
|
|
if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) &&
|
|
|
|
SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == needAlpha) {
|
|
|
|
format = renderer->info.texture_formats[i];
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STATIC,
|
|
|
|
surface->w, surface->h);
|
|
|
|
if (!texture) {
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (format == surface->format->format) {
|
|
|
|
if (SDL_MUSTLOCK(surface)) {
|
|
|
|
SDL_LockSurface(surface);
|
|
|
|
SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
|
|
|
|
SDL_UnlockSurface(surface);
|
|
|
|
} else {
|
|
|
|
SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
SDL_PixelFormat *dst_fmt;
|
|
|
|
SDL_Surface *temp = NULL;
|
|
|
|
|
|
|
|
/* Set up a destination surface for the texture update */
|
|
|
|
dst_fmt = SDL_AllocFormat(format);
|
|
|
|
temp = SDL_ConvertSurface(surface, dst_fmt, 0);
|
|
|
|
SDL_FreeFormat(dst_fmt);
|
|
|
|
if (temp) {
|
|
|
|
SDL_UpdateTexture(texture, NULL, temp->pixels, temp->pitch);
|
|
|
|
SDL_FreeSurface(temp);
|
|
|
|
} else {
|
|
|
|
SDL_DestroyTexture(texture);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
Uint8 r, g, b, a;
|
|
|
|
SDL_BlendMode blendMode;
|
|
|
|
|
|
|
|
SDL_GetSurfaceColorMod(surface, &r, &g, &b);
|
|
|
|
SDL_SetTextureColorMod(texture, r, g, b);
|
|
|
|
|
|
|
|
SDL_GetSurfaceAlphaMod(surface, &a);
|
|
|
|
SDL_SetTextureAlphaMod(texture, a);
|
|
|
|
|
|
|
|
if (SDL_GetColorKey(surface, NULL) == 0) {
|
|
|
|
/* We converted to a texture with alpha format */
|
|
|
|
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
|
|
|
|
} else {
|
|
|
|
SDL_GetSurfaceBlendMode(surface, &blendMode);
|
|
|
|
SDL_SetTextureBlendMode(texture, blendMode);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return texture;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_QueryTexture(SDL_Texture * texture, Uint32 * format, int *access,
|
|
|
|
int *w, int *h)
|
|
|
|
{
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
|
|
|
|
if (format) {
|
|
|
|
*format = texture->format;
|
|
|
|
}
|
|
|
|
if (access) {
|
|
|
|
*access = texture->access;
|
|
|
|
}
|
|
|
|
if (w) {
|
|
|
|
*w = texture->w;
|
|
|
|
}
|
|
|
|
if (h) {
|
|
|
|
*h = texture->h;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b)
|
|
|
|
{
|
|
|
|
SDL_Renderer *renderer;
|
|
|
|
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
|
|
|
|
renderer = texture->renderer;
|
|
|
|
if (r < 255 || g < 255 || b < 255) {
|
|
|
|
texture->modMode |= SDL_TEXTUREMODULATE_COLOR;
|
|
|
|
} else {
|
|
|
|
texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR;
|
|
|
|
}
|
|
|
|
texture->r = r;
|
|
|
|
texture->g = g;
|
|
|
|
texture->b = b;
|
|
|
|
if (texture->native) {
|
|
|
|
return SDL_SetTextureColorMod(texture->native, r, g, b);
|
|
|
|
} else if (renderer->SetTextureColorMod) {
|
|
|
|
return renderer->SetTextureColorMod(renderer, texture);
|
|
|
|
} else {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_GetTextureColorMod(SDL_Texture * texture, Uint8 * r, Uint8 * g,
|
|
|
|
Uint8 * b)
|
|
|
|
{
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
|
|
|
|
if (r) {
|
|
|
|
*r = texture->r;
|
|
|
|
}
|
|
|
|
if (g) {
|
|
|
|
*g = texture->g;
|
|
|
|
}
|
|
|
|
if (b) {
|
|
|
|
*b = texture->b;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_SetTextureAlphaMod(SDL_Texture * texture, Uint8 alpha)
|
|
|
|
{
|
|
|
|
SDL_Renderer *renderer;
|
|
|
|
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
|
|
|
|
renderer = texture->renderer;
|
|
|
|
if (alpha < 255) {
|
|
|
|
texture->modMode |= SDL_TEXTUREMODULATE_ALPHA;
|
|
|
|
} else {
|
|
|
|
texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA;
|
|
|
|
}
|
|
|
|
texture->a = alpha;
|
|
|
|
if (texture->native) {
|
|
|
|
return SDL_SetTextureAlphaMod(texture->native, alpha);
|
|
|
|
} else if (renderer->SetTextureAlphaMod) {
|
|
|
|
return renderer->SetTextureAlphaMod(renderer, texture);
|
|
|
|
} else {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_GetTextureAlphaMod(SDL_Texture * texture, Uint8 * alpha)
|
|
|
|
{
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
|
|
|
|
if (alpha) {
|
|
|
|
*alpha = texture->a;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode)
|
|
|
|
{
|
|
|
|
SDL_Renderer *renderer;
|
|
|
|
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
|
|
|
|
renderer = texture->renderer;
|
|
|
|
texture->blendMode = blendMode;
|
|
|
|
if (texture->native) {
|
|
|
|
return SDL_SetTextureBlendMode(texture->native, blendMode);
|
|
|
|
} else if (renderer->SetTextureBlendMode) {
|
|
|
|
return renderer->SetTextureBlendMode(renderer, texture);
|
|
|
|
} else {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_GetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode *blendMode)
|
|
|
|
{
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
|
|
|
|
if (blendMode) {
|
|
|
|
*blendMode = texture->blendMode;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
|
|
|
|
const void *pixels, int pitch)
|
|
|
|
{
|
|
|
|
SDL_Texture *native = texture->native;
|
|
|
|
SDL_Rect full_rect;
|
|
|
|
|
|
|
|
if (SDL_SW_UpdateYUVTexture(texture->yuv, rect, pixels, pitch) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
full_rect.x = 0;
|
|
|
|
full_rect.y = 0;
|
|
|
|
full_rect.w = texture->w;
|
|
|
|
full_rect.h = texture->h;
|
|
|
|
rect = &full_rect;
|
|
|
|
|
|
|
|
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
|
|
|
/* We can lock the texture and copy to it */
|
|
|
|
void *native_pixels;
|
|
|
|
int native_pitch;
|
|
|
|
|
|
|
|
if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
|
|
|
|
rect->w, rect->h, native_pixels, native_pitch);
|
|
|
|
SDL_UnlockTexture(native);
|
|
|
|
} else {
|
|
|
|
/* Use a temporary buffer for updating */
|
|
|
|
void *temp_pixels;
|
|
|
|
int temp_pitch;
|
|
|
|
|
|
|
|
temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
|
|
|
|
temp_pixels = SDL_malloc(rect->h * temp_pitch);
|
|
|
|
if (!temp_pixels) {
|
|
|
|
return SDL_OutOfMemory();
|
|
|
|
}
|
|
|
|
SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
|
|
|
|
rect->w, rect->h, temp_pixels, temp_pitch);
|
|
|
|
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
|
|
|
|
SDL_free(temp_pixels);
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
SDL_UpdateTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
|
|
|
|
const void *pixels, int pitch)
|
|
|
|
{
|
|
|
|
SDL_Texture *native = texture->native;
|
|
|
|
|
|
|
|
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
|
|
|
/* We can lock the texture and copy to it */
|
|
|
|
void *native_pixels;
|
|
|
|
int native_pitch;
|
|
|
|
|
|
|
|
if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
SDL_ConvertPixels(rect->w, rect->h,
|
|
|
|
texture->format, pixels, pitch,
|
|
|
|
native->format, native_pixels, native_pitch);
|
|
|
|
SDL_UnlockTexture(native);
|
|
|
|
} else {
|
|
|
|
/* Use a temporary buffer for updating */
|
|
|
|
void *temp_pixels;
|
|
|
|
int temp_pitch;
|
|
|
|
|
|
|
|
temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
|
|
|
|
temp_pixels = SDL_malloc(rect->h * temp_pitch);
|
|
|
|
if (!temp_pixels) {
|
|
|
|
return SDL_OutOfMemory();
|
|
|
|
}
|
|
|
|
SDL_ConvertPixels(rect->w, rect->h,
|
|
|
|
texture->format, pixels, pitch,
|
|
|
|
native->format, temp_pixels, temp_pitch);
|
|
|
|
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
|
|
|
|
SDL_free(temp_pixels);
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect,
|
|
|
|
const void *pixels, int pitch)
|
|
|
|
{
|
|
|
|
SDL_Renderer *renderer;
|
|
|
|
SDL_Rect full_rect;
|
|
|
|
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
|
|
|
|
if (!pixels) {
|
|
|
|
return SDL_InvalidParamError("pixels");
|
|
|
|
}
|
|
|
|
if (!pitch) {
|
|
|
|
return SDL_InvalidParamError("pitch");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!rect) {
|
|
|
|
full_rect.x = 0;
|
|
|
|
full_rect.y = 0;
|
|
|
|
full_rect.w = texture->w;
|
|
|
|
full_rect.h = texture->h;
|
|
|
|
rect = &full_rect;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (texture->yuv) {
|
|
|
|
return SDL_UpdateTextureYUV(texture, rect, pixels, pitch);
|
|
|
|
} else if (texture->native) {
|
|
|
|
return SDL_UpdateTextureNative(texture, rect, pixels, pitch);
|
|
|
|
} else {
|
|
|
|
renderer = texture->renderer;
|
|
|
|
return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
SDL_UpdateTextureYUVPlanar(SDL_Texture * texture, const SDL_Rect * rect,
|
|
|
|
const Uint8 *Yplane, int Ypitch,
|
|
|
|
const Uint8 *Uplane, int Upitch,
|
|
|
|
const Uint8 *Vplane, int Vpitch)
|
|
|
|
{
|
|
|
|
SDL_Texture *native = texture->native;
|
|
|
|
SDL_Rect full_rect;
|
|
|
|
|
|
|
|
if (SDL_SW_UpdateYUVTexturePlanar(texture->yuv, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
full_rect.x = 0;
|
|
|
|
full_rect.y = 0;
|
|
|
|
full_rect.w = texture->w;
|
|
|
|
full_rect.h = texture->h;
|
|
|
|
rect = &full_rect;
|
|
|
|
|
|
|
|
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
|
|
|
/* We can lock the texture and copy to it */
|
|
|
|
void *native_pixels;
|
|
|
|
int native_pitch;
|
|
|
|
|
|
|
|
if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
|
|
|
|
rect->w, rect->h, native_pixels, native_pitch);
|
|
|
|
SDL_UnlockTexture(native);
|
|
|
|
} else {
|
|
|
|
/* Use a temporary buffer for updating */
|
|
|
|
void *temp_pixels;
|
|
|
|
int temp_pitch;
|
|
|
|
|
|
|
|
temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
|
|
|
|
temp_pixels = SDL_malloc(rect->h * temp_pitch);
|
|
|
|
if (!temp_pixels) {
|
|
|
|
return SDL_OutOfMemory();
|
|
|
|
}
|
|
|
|
SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
|
|
|
|
rect->w, rect->h, temp_pixels, temp_pitch);
|
|
|
|
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
|
|
|
|
SDL_free(temp_pixels);
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect,
|
|
|
|
const Uint8 *Yplane, int Ypitch,
|
|
|
|
const Uint8 *Uplane, int Upitch,
|
|
|
|
const Uint8 *Vplane, int Vpitch)
|
|
|
|
{
|
|
|
|
SDL_Renderer *renderer;
|
|
|
|
SDL_Rect full_rect;
|
|
|
|
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
|
|
|
|
if (!Yplane) {
|
|
|
|
return SDL_InvalidParamError("Yplane");
|
|
|
|
}
|
|
|
|
if (!Ypitch) {
|
|
|
|
return SDL_InvalidParamError("Ypitch");
|
|
|
|
}
|
|
|
|
if (!Uplane) {
|
|
|
|
return SDL_InvalidParamError("Uplane");
|
|
|
|
}
|
|
|
|
if (!Upitch) {
|
|
|
|
return SDL_InvalidParamError("Upitch");
|
|
|
|
}
|
|
|
|
if (!Vplane) {
|
|
|
|
return SDL_InvalidParamError("Vplane");
|
|
|
|
}
|
|
|
|
if (!Vpitch) {
|
|
|
|
return SDL_InvalidParamError("Vpitch");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (texture->format != SDL_PIXELFORMAT_YV12 &&
|
|
|
|
texture->format != SDL_PIXELFORMAT_IYUV) {
|
|
|
|
return SDL_SetError("Texture format must by YV12 or IYUV");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!rect) {
|
|
|
|
full_rect.x = 0;
|
|
|
|
full_rect.y = 0;
|
|
|
|
full_rect.w = texture->w;
|
|
|
|
full_rect.h = texture->h;
|
|
|
|
rect = &full_rect;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (texture->yuv) {
|
|
|
|
return SDL_UpdateTextureYUVPlanar(texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch);
|
|
|
|
} else {
|
|
|
|
SDL_assert(!texture->native);
|
|
|
|
renderer = texture->renderer;
|
|
|
|
SDL_assert(renderer->UpdateTextureYUV);
|
|
|
|
if (renderer->UpdateTextureYUV) {
|
|
|
|
return renderer->UpdateTextureYUV(renderer, texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch);
|
|
|
|
} else {
|
|
|
|
return SDL_Unsupported();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
SDL_LockTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
|
|
|
|
void **pixels, int *pitch)
|
|
|
|
{
|
|
|
|
return SDL_SW_LockYUVTexture(texture->yuv, rect, pixels, pitch);
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
SDL_LockTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
|
|
|
|
void **pixels, int *pitch)
|
|
|
|
{
|
|
|
|
texture->locked_rect = *rect;
|
|
|
|
*pixels = (void *) ((Uint8 *) texture->pixels +
|
|
|
|
rect->y * texture->pitch +
|
|
|
|
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
|
|
|
*pitch = texture->pitch;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect,
|
|
|
|
void **pixels, int *pitch)
|
|
|
|
{
|
|
|
|
SDL_Renderer *renderer;
|
|
|
|
SDL_Rect full_rect;
|
|
|
|
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
|
|
|
|
if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
|
|
|
|
return SDL_SetError("SDL_LockTexture(): texture must be streaming");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!rect) {
|
|
|
|
full_rect.x = 0;
|
|
|
|
full_rect.y = 0;
|
|
|
|
full_rect.w = texture->w;
|
|
|
|
full_rect.h = texture->h;
|
|
|
|
rect = &full_rect;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (texture->yuv) {
|
|
|
|
return SDL_LockTextureYUV(texture, rect, pixels, pitch);
|
|
|
|
} else if (texture->native) {
|
|
|
|
return SDL_LockTextureNative(texture, rect, pixels, pitch);
|
|
|
|
} else {
|
|
|
|
renderer = texture->renderer;
|
|
|
|
return renderer->LockTexture(renderer, texture, rect, pixels, pitch);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
SDL_UnlockTextureYUV(SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
SDL_Texture *native = texture->native;
|
|
|
|
void *native_pixels;
|
|
|
|
int native_pitch;
|
|
|
|
SDL_Rect rect;
|
|
|
|
|
|
|
|
rect.x = 0;
|
|
|
|
rect.y = 0;
|
|
|
|
rect.w = texture->w;
|
|
|
|
rect.h = texture->h;
|
|
|
|
|
|
|
|
if (SDL_LockTexture(native, &rect, &native_pixels, &native_pitch) < 0) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
SDL_SW_CopyYUVToRGB(texture->yuv, &rect, native->format,
|
|
|
|
rect.w, rect.h, native_pixels, native_pitch);
|
|
|
|
SDL_UnlockTexture(native);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
SDL_UnlockTextureNative(SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
SDL_Texture *native = texture->native;
|
|
|
|
void *native_pixels;
|
|
|
|
int native_pitch;
|
|
|
|
const SDL_Rect *rect = &texture->locked_rect;
|
|
|
|
const void* pixels = (void *) ((Uint8 *) texture->pixels +
|
|
|
|
rect->y * texture->pitch +
|
|
|
|
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
|
|
|
int pitch = texture->pitch;
|
|
|
|
|
|
|
|
if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
SDL_ConvertPixels(rect->w, rect->h,
|
|
|
|
texture->format, pixels, pitch,
|
|
|
|
native->format, native_pixels, native_pitch);
|
|
|
|
SDL_UnlockTexture(native);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_UnlockTexture(SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
SDL_Renderer *renderer;
|
|
|
|
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, );
|
|
|
|
|
|
|
|
if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (texture->yuv) {
|
|
|
|
SDL_UnlockTextureYUV(texture);
|
|
|
|
} else if (texture->native) {
|
|
|
|
SDL_UnlockTextureNative(texture);
|
|
|
|
} else {
|
|
|
|
renderer = texture->renderer;
|
|
|
|
renderer->UnlockTexture(renderer, texture);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_bool
|
|
|
|
SDL_RenderTargetSupported(SDL_Renderer *renderer)
|
|
|
|
{
|
|
|
|
if (!renderer || !renderer->SetRenderTarget) {
|
|
|
|
return SDL_FALSE;
|
|
|
|
}
|
|
|
|
return (renderer->info.flags & SDL_RENDERER_TARGETTEXTURE) != 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
|
|
|
|
{
|
|
|
|
if (!SDL_RenderTargetSupported(renderer)) {
|
|
|
|
return SDL_Unsupported();
|
|
|
|
}
|
|
|
|
if (texture == renderer->target) {
|
|
|
|
/* Nothing to do! */
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* texture == NULL is valid and means reset the target to the window */
|
|
|
|
if (texture) {
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
if (renderer != texture->renderer) {
|
|
|
|
return SDL_SetError("Texture was not created with this renderer");
|
|
|
|
}
|
|
|
|
if (texture->access != SDL_TEXTUREACCESS_TARGET) {
|
|
|
|
return SDL_SetError("Texture not created with SDL_TEXTUREACCESS_TARGET");
|
|
|
|
}
|
|
|
|
if (texture->native) {
|
|
|
|
/* Always render to the native texture */
|
|
|
|
texture = texture->native;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (texture && !renderer->target) {
|
|
|
|
/* Make a backup of the viewport */
|
|
|
|
renderer->viewport_backup = renderer->viewport;
|
|
|
|
renderer->clip_rect_backup = renderer->clip_rect;
|
|
|
|
renderer->scale_backup = renderer->scale;
|
|
|
|
renderer->logical_w_backup = renderer->logical_w;
|
|
|
|
renderer->logical_h_backup = renderer->logical_h;
|
|
|
|
}
|
|
|
|
renderer->target = texture;
|
|
|
|
|
|
|
|
if (renderer->SetRenderTarget(renderer, texture) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (texture) {
|
|
|
|
renderer->viewport.x = 0;
|
|
|
|
renderer->viewport.y = 0;
|
|
|
|
renderer->viewport.w = texture->w;
|
|
|
|
renderer->viewport.h = texture->h;
|
|
|
|
renderer->scale.x = 1.0f;
|
|
|
|
renderer->scale.y = 1.0f;
|
|
|
|
renderer->logical_w = texture->w;
|
|
|
|
renderer->logical_h = texture->h;
|
|
|
|
} else {
|
|
|
|
renderer->viewport = renderer->viewport_backup;
|
|
|
|
renderer->clip_rect = renderer->clip_rect_backup;
|
|
|
|
renderer->scale = renderer->scale_backup;
|
|
|
|
renderer->logical_w = renderer->logical_w_backup;
|
|
|
|
renderer->logical_h = renderer->logical_h_backup;
|
|
|
|
}
|
|
|
|
if (renderer->UpdateViewport(renderer) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
if (renderer->UpdateClipRect(renderer) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* All set! */
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_Texture *
|
|
|
|
SDL_GetRenderTarget(SDL_Renderer *renderer)
|
|
|
|
{
|
|
|
|
return renderer->target;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
UpdateLogicalSize(SDL_Renderer *renderer)
|
|
|
|
{
|
|
|
|
int w, h;
|
|
|
|
float want_aspect;
|
|
|
|
float real_aspect;
|
|
|
|
float scale;
|
|
|
|
SDL_Rect viewport;
|
|
|
|
|
|
|
|
if (SDL_GetRendererOutputSize(renderer, &w, &h) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
want_aspect = (float)renderer->logical_w / renderer->logical_h;
|
|
|
|
real_aspect = (float)w / h;
|
|
|
|
|
|
|
|
/* Clear the scale because we're setting viewport in output coordinates */
|
|
|
|
SDL_RenderSetScale(renderer, 1.0f, 1.0f);
|
|
|
|
|
|
|
|
if (SDL_fabs(want_aspect-real_aspect) < 0.0001) {
|
|
|
|
/* The aspect ratios are the same, just scale appropriately */
|
|
|
|
scale = (float)w / renderer->logical_w;
|
|
|
|
SDL_RenderSetViewport(renderer, NULL);
|
|
|
|
} else if (want_aspect > real_aspect) {
|
|
|
|
/* We want a wider aspect ratio than is available - letterbox it */
|
|
|
|
scale = (float)w / renderer->logical_w;
|
|
|
|
viewport.x = 0;
|
|
|
|
viewport.w = w;
|
|
|
|
viewport.h = (int)SDL_ceil(renderer->logical_h * scale);
|
|
|
|
viewport.y = (h - viewport.h) / 2;
|
|
|
|
SDL_RenderSetViewport(renderer, &viewport);
|
|
|
|
} else {
|
|
|
|
/* We want a narrower aspect ratio than is available - use side-bars */
|
|
|
|
scale = (float)h / renderer->logical_h;
|
|
|
|
viewport.y = 0;
|
|
|
|
viewport.h = h;
|
|
|
|
viewport.w = (int)SDL_ceil(renderer->logical_w * scale);
|
|
|
|
viewport.x = (w - viewport.w) / 2;
|
|
|
|
SDL_RenderSetViewport(renderer, &viewport);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Set the new scale */
|
|
|
|
SDL_RenderSetScale(renderer, scale, scale);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h)
|
|
|
|
{
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
if (!w || !h) {
|
|
|
|
/* Clear any previous logical resolution */
|
|
|
|
renderer->logical_w = 0;
|
|
|
|
renderer->logical_h = 0;
|
|
|
|
SDL_RenderSetViewport(renderer, NULL);
|
|
|
|
SDL_RenderSetScale(renderer, 1.0f, 1.0f);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
renderer->logical_w = w;
|
|
|
|
renderer->logical_h = h;
|
|
|
|
|
|
|
|
return UpdateLogicalSize(renderer);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h)
|
|
|
|
{
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, );
|
|
|
|
|
|
|
|
if (w) {
|
|
|
|
*w = renderer->logical_w;
|
|
|
|
}
|
|
|
|
if (h) {
|
|
|
|
*h = renderer->logical_h;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderSetViewport(SDL_Renderer * renderer, const SDL_Rect * rect)
|
|
|
|
{
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
if (rect) {
|
|
|
|
renderer->viewport.x = (int)SDL_floor(rect->x * renderer->scale.x);
|
|
|
|
renderer->viewport.y = (int)SDL_floor(rect->y * renderer->scale.y);
|
|
|
|
renderer->viewport.w = (int)SDL_ceil(rect->w * renderer->scale.x);
|
|
|
|
renderer->viewport.h = (int)SDL_ceil(rect->h * renderer->scale.y);
|
|
|
|
} else {
|
|
|
|
renderer->viewport.x = 0;
|
|
|
|
renderer->viewport.y = 0;
|
|
|
|
if (SDL_GetRendererOutputSize(renderer, &renderer->viewport.w, &renderer->viewport.h) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return renderer->UpdateViewport(renderer);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_RenderGetViewport(SDL_Renderer * renderer, SDL_Rect * rect)
|
|
|
|
{
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, );
|
|
|
|
|
|
|
|
if (rect) {
|
|
|
|
rect->x = (int)(renderer->viewport.x / renderer->scale.x);
|
|
|
|
rect->y = (int)(renderer->viewport.y / renderer->scale.y);
|
|
|
|
rect->w = (int)(renderer->viewport.w / renderer->scale.x);
|
|
|
|
rect->h = (int)(renderer->viewport.h / renderer->scale.y);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)
|
|
|
|
{
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1)
|
|
|
|
|
|
|
|
if (rect) {
|
|
|
|
renderer->clip_rect.x = (int)SDL_floor(rect->x * renderer->scale.x);
|
|
|
|
renderer->clip_rect.y = (int)SDL_floor(rect->y * renderer->scale.y);
|
|
|
|
renderer->clip_rect.w = (int)SDL_ceil(rect->w * renderer->scale.x);
|
|
|
|
renderer->clip_rect.h = (int)SDL_ceil(rect->h * renderer->scale.y);
|
|
|
|
} else {
|
|
|
|
SDL_zero(renderer->clip_rect);
|
|
|
|
}
|
|
|
|
return renderer->UpdateClipRect(renderer);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_RenderGetClipRect(SDL_Renderer * renderer, SDL_Rect * rect)
|
|
|
|
{
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, )
|
|
|
|
|
|
|
|
if (rect) {
|
|
|
|
rect->x = (int)(renderer->clip_rect.x / renderer->scale.x);
|
|
|
|
rect->y = (int)(renderer->clip_rect.y / renderer->scale.y);
|
|
|
|
rect->w = (int)(renderer->clip_rect.w / renderer->scale.x);
|
|
|
|
rect->h = (int)(renderer->clip_rect.h / renderer->scale.y);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderSetScale(SDL_Renderer * renderer, float scaleX, float scaleY)
|
|
|
|
{
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
renderer->scale.x = scaleX;
|
|
|
|
renderer->scale.y = scaleY;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_RenderGetScale(SDL_Renderer * renderer, float *scaleX, float *scaleY)
|
|
|
|
{
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, );
|
|
|
|
|
|
|
|
if (scaleX) {
|
|
|
|
*scaleX = renderer->scale.x;
|
|
|
|
}
|
|
|
|
if (scaleY) {
|
|
|
|
*scaleY = renderer->scale.y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_SetRenderDrawColor(SDL_Renderer * renderer,
|
|
|
|
Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
|
|
{
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
renderer->r = r;
|
|
|
|
renderer->g = g;
|
|
|
|
renderer->b = b;
|
|
|
|
renderer->a = a;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_GetRenderDrawColor(SDL_Renderer * renderer,
|
|
|
|
Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)
|
|
|
|
{
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
if (r) {
|
|
|
|
*r = renderer->r;
|
|
|
|
}
|
|
|
|
if (g) {
|
|
|
|
*g = renderer->g;
|
|
|
|
}
|
|
|
|
if (b) {
|
|
|
|
*b = renderer->b;
|
|
|
|
}
|
|
|
|
if (a) {
|
|
|
|
*a = renderer->a;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
|
|
|
|
{
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
renderer->blendMode = blendMode;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode *blendMode)
|
|
|
|
{
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
*blendMode = renderer->blendMode;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderClear(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
/* Don't draw while we're hidden */
|
|
|
|
if (renderer->hidden) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
return renderer->RenderClear(renderer);
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderDrawPoint(SDL_Renderer * renderer, int x, int y)
|
|
|
|
{
|
|
|
|
SDL_Point point;
|
|
|
|
|
|
|
|
point.x = x;
|
|
|
|
point.y = y;
|
|
|
|
return SDL_RenderDrawPoints(renderer, &point, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
RenderDrawPointsWithRects(SDL_Renderer * renderer,
|
|
|
|
const SDL_Point * points, int count)
|
|
|
|
{
|
|
|
|
SDL_FRect *frects;
|
|
|
|
int i;
|
|
|
|
int status;
|
|
|
|
|
|
|
|
frects = SDL_stack_alloc(SDL_FRect, count);
|
|
|
|
if (!frects) {
|
|
|
|
return SDL_OutOfMemory();
|
|
|
|
}
|
|
|
|
for (i = 0; i < count; ++i) {
|
|
|
|
frects[i].x = points[i].x * renderer->scale.x;
|
|
|
|
frects[i].y = points[i].y * renderer->scale.y;
|
|
|
|
frects[i].w = renderer->scale.x;
|
|
|
|
frects[i].h = renderer->scale.y;
|
|
|
|
}
|
|
|
|
|
|
|
|
status = renderer->RenderFillRects(renderer, frects, count);
|
|
|
|
|
|
|
|
SDL_stack_free(frects);
|
|
|
|
|
|
|
|
return status;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderDrawPoints(SDL_Renderer * renderer,
|
|
|
|
const SDL_Point * points, int count)
|
|
|
|
{
|
|
|
|
SDL_FPoint *fpoints;
|
|
|
|
int i;
|
|
|
|
int status;
|
|
|
|
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
if (!points) {
|
|
|
|
return SDL_SetError("SDL_RenderDrawPoints(): Passed NULL points");
|
|
|
|
}
|
|
|
|
if (count < 1) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
/* Don't draw while we're hidden */
|
|
|
|
if (renderer->hidden) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
|
|
|
|
return RenderDrawPointsWithRects(renderer, points, count);
|
|
|
|
}
|
|
|
|
|
|
|
|
fpoints = SDL_stack_alloc(SDL_FPoint, count);
|
|
|
|
if (!fpoints) {
|
|
|
|
return SDL_OutOfMemory();
|
|
|
|
}
|
|
|
|
for (i = 0; i < count; ++i) {
|
|
|
|
fpoints[i].x = points[i].x * renderer->scale.x;
|
|
|
|
fpoints[i].y = points[i].y * renderer->scale.y;
|
|
|
|
}
|
|
|
|
|
|
|
|
status = renderer->RenderDrawPoints(renderer, fpoints, count);
|
|
|
|
|
|
|
|
SDL_stack_free(fpoints);
|
|
|
|
|
|
|
|
return status;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderDrawLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
|
|
|
|
{
|
|
|
|
SDL_Point points[2];
|
|
|
|
|
|
|
|
points[0].x = x1;
|
|
|
|
points[0].y = y1;
|
|
|
|
points[1].x = x2;
|
|
|
|
points[1].y = y2;
|
|
|
|
return SDL_RenderDrawLines(renderer, points, 2);
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
RenderDrawLinesWithRects(SDL_Renderer * renderer,
|
|
|
|
const SDL_Point * points, int count)
|
|
|
|
{
|
|
|
|
SDL_FRect *frect;
|
|
|
|
SDL_FRect *frects;
|
|
|
|
SDL_FPoint fpoints[2];
|
|
|
|
int i, nrects;
|
|
|
|
int status;
|
|
|
|
|
|
|
|
frects = SDL_stack_alloc(SDL_FRect, count-1);
|
|
|
|
if (!frects) {
|
|
|
|
return SDL_OutOfMemory();
|
|
|
|
}
|
|
|
|
|
|
|
|
status = 0;
|
|
|
|
nrects = 0;
|
|
|
|
for (i = 0; i < count-1; ++i) {
|
|
|
|
if (points[i].x == points[i+1].x) {
|
|
|
|
int minY = SDL_min(points[i].y, points[i+1].y);
|
|
|
|
int maxY = SDL_max(points[i].y, points[i+1].y);
|
|
|
|
|
|
|
|
frect = &frects[nrects++];
|
|
|
|
frect->x = points[i].x * renderer->scale.x;
|
|
|
|
frect->y = minY * renderer->scale.y;
|
|
|
|
frect->w = renderer->scale.x;
|
|
|
|
frect->h = (maxY - minY + 1) * renderer->scale.y;
|
|
|
|
} else if (points[i].y == points[i+1].y) {
|
|
|
|
int minX = SDL_min(points[i].x, points[i+1].x);
|
|
|
|
int maxX = SDL_max(points[i].x, points[i+1].x);
|
|
|
|
|
|
|
|
frect = &frects[nrects++];
|
|
|
|
frect->x = minX * renderer->scale.x;
|
|
|
|
frect->y = points[i].y * renderer->scale.y;
|
|
|
|
frect->w = (maxX - minX + 1) * renderer->scale.x;
|
|
|
|
frect->h = renderer->scale.y;
|
|
|
|
} else {
|
|
|
|
/* FIXME: We can't use a rect for this line... */
|
|
|
|
fpoints[0].x = points[i].x * renderer->scale.x;
|
|
|
|
fpoints[0].y = points[i].y * renderer->scale.y;
|
|
|
|
fpoints[1].x = points[i+1].x * renderer->scale.x;
|
|
|
|
fpoints[1].y = points[i+1].y * renderer->scale.y;
|
|
|
|
status += renderer->RenderDrawLines(renderer, fpoints, 2);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
status += renderer->RenderFillRects(renderer, frects, nrects);
|
|
|
|
|
|
|
|
SDL_stack_free(frects);
|
|
|
|
|
|
|
|
if (status < 0) {
|
|
|
|
status = -1;
|
|
|
|
}
|
|
|
|
return status;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderDrawLines(SDL_Renderer * renderer,
|
|
|
|
const SDL_Point * points, int count)
|
|
|
|
{
|
|
|
|
SDL_FPoint *fpoints;
|
|
|
|
int i;
|
|
|
|
int status;
|
|
|
|
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
if (!points) {
|
|
|
|
return SDL_SetError("SDL_RenderDrawLines(): Passed NULL points");
|
|
|
|
}
|
|
|
|
if (count < 2) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
/* Don't draw while we're hidden */
|
|
|
|
if (renderer->hidden) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
|
|
|
|
return RenderDrawLinesWithRects(renderer, points, count);
|
|
|
|
}
|
|
|
|
|
|
|
|
fpoints = SDL_stack_alloc(SDL_FPoint, count);
|
|
|
|
if (!fpoints) {
|
|
|
|
return SDL_OutOfMemory();
|
|
|
|
}
|
|
|
|
for (i = 0; i < count; ++i) {
|
|
|
|
fpoints[i].x = points[i].x * renderer->scale.x;
|
|
|
|
fpoints[i].y = points[i].y * renderer->scale.y;
|
|
|
|
}
|
|
|
|
|
|
|
|
status = renderer->RenderDrawLines(renderer, fpoints, count);
|
|
|
|
|
|
|
|
SDL_stack_free(fpoints);
|
|
|
|
|
|
|
|
return status;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect)
|
|
|
|
{
|
|
|
|
SDL_Rect full_rect;
|
|
|
|
SDL_Point points[5];
|
|
|
|
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
/* If 'rect' == NULL, then outline the whole surface */
|
|
|
|
if (!rect) {
|
|
|
|
SDL_RenderGetViewport(renderer, &full_rect);
|
|
|
|
full_rect.x = 0;
|
|
|
|
full_rect.y = 0;
|
|
|
|
rect = &full_rect;
|
|
|
|
}
|
|
|
|
|
|
|
|
points[0].x = rect->x;
|
|
|
|
points[0].y = rect->y;
|
|
|
|
points[1].x = rect->x+rect->w-1;
|
|
|
|
points[1].y = rect->y;
|
|
|
|
points[2].x = rect->x+rect->w-1;
|
|
|
|
points[2].y = rect->y+rect->h-1;
|
|
|
|
points[3].x = rect->x;
|
|
|
|
points[3].y = rect->y+rect->h-1;
|
|
|
|
points[4].x = rect->x;
|
|
|
|
points[4].y = rect->y;
|
|
|
|
return SDL_RenderDrawLines(renderer, points, 5);
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderDrawRects(SDL_Renderer * renderer,
|
|
|
|
const SDL_Rect * rects, int count)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
if (!rects) {
|
|
|
|
return SDL_SetError("SDL_RenderDrawRects(): Passed NULL rects");
|
|
|
|
}
|
|
|
|
if (count < 1) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Don't draw while we're hidden */
|
|
|
|
if (renderer->hidden) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
for (i = 0; i < count; ++i) {
|
|
|
|
if (SDL_RenderDrawRect(renderer, &rects[i]) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect)
|
|
|
|
{
|
|
|
|
SDL_Rect full_rect = { 0, 0, 0, 0 };
|
|
|
|
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
/* If 'rect' == NULL, then outline the whole surface */
|
|
|
|
if (!rect) {
|
|
|
|
SDL_RenderGetViewport(renderer, &full_rect);
|
|
|
|
full_rect.x = 0;
|
|
|
|
full_rect.y = 0;
|
|
|
|
rect = &full_rect;
|
|
|
|
}
|
|
|
|
return SDL_RenderFillRects(renderer, rect, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderFillRects(SDL_Renderer * renderer,
|
|
|
|
const SDL_Rect * rects, int count)
|
|
|
|
{
|
|
|
|
SDL_FRect *frects;
|
|
|
|
int i;
|
|
|
|
int status;
|
|
|
|
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
if (!rects) {
|
|
|
|
return SDL_SetError("SDL_RenderFillRects(): Passed NULL rects");
|
|
|
|
}
|
|
|
|
if (count < 1) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
/* Don't draw while we're hidden */
|
|
|
|
if (renderer->hidden) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
frects = SDL_stack_alloc(SDL_FRect, count);
|
|
|
|
if (!frects) {
|
|
|
|
return SDL_OutOfMemory();
|
|
|
|
}
|
|
|
|
for (i = 0; i < count; ++i) {
|
|
|
|
frects[i].x = rects[i].x * renderer->scale.x;
|
|
|
|
frects[i].y = rects[i].y * renderer->scale.y;
|
|
|
|
frects[i].w = rects[i].w * renderer->scale.x;
|
|
|
|
frects[i].h = rects[i].h * renderer->scale.y;
|
|
|
|
}
|
|
|
|
|
|
|
|
status = renderer->RenderFillRects(renderer, frects, count);
|
|
|
|
|
|
|
|
SDL_stack_free(frects);
|
|
|
|
|
|
|
|
return status;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
|
|
|
|
{
|
|
|
|
SDL_Rect real_srcrect = { 0, 0, 0, 0 };
|
|
|
|
SDL_Rect real_dstrect = { 0, 0, 0, 0 };
|
|
|
|
SDL_FRect frect;
|
|
|
|
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
|
|
|
|
if (renderer != texture->renderer) {
|
|
|
|
return SDL_SetError("Texture was not created with this renderer");
|
|
|
|
}
|
|
|
|
|
|
|
|
real_srcrect.x = 0;
|
|
|
|
real_srcrect.y = 0;
|
|
|
|
real_srcrect.w = texture->w;
|
|
|
|
real_srcrect.h = texture->h;
|
|
|
|
if (srcrect) {
|
|
|
|
if (!SDL_IntersectRect(srcrect, &real_srcrect, &real_srcrect)) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_RenderGetViewport(renderer, &real_dstrect);
|
|
|
|
real_dstrect.x = 0;
|
|
|
|
real_dstrect.y = 0;
|
|
|
|
if (dstrect) {
|
|
|
|
if (!SDL_HasIntersection(dstrect, &real_dstrect)) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
real_dstrect = *dstrect;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (texture->native) {
|
|
|
|
texture = texture->native;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Don't draw while we're hidden */
|
|
|
|
if (renderer->hidden) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
frect.x = real_dstrect.x * renderer->scale.x;
|
|
|
|
frect.y = real_dstrect.y * renderer->scale.y;
|
|
|
|
frect.w = real_dstrect.w * renderer->scale.x;
|
|
|
|
frect.h = real_dstrect.h * renderer->scale.y;
|
|
|
|
|
|
|
|
return renderer->RenderCopy(renderer, texture, &real_srcrect, &frect);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
|
|
|
|
const double angle, const SDL_Point *center, const SDL_RendererFlip flip)
|
|
|
|
{
|
|
|
|
SDL_Rect real_srcrect = { 0, 0, 0, 0 };
|
|
|
|
SDL_Rect real_dstrect = { 0, 0, 0, 0 };
|
|
|
|
SDL_Point real_center;
|
|
|
|
SDL_FRect frect;
|
|
|
|
SDL_FPoint fcenter;
|
|
|
|
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
|
|
|
|
if (renderer != texture->renderer) {
|
|
|
|
return SDL_SetError("Texture was not created with this renderer");
|
|
|
|
}
|
|
|
|
if (!renderer->RenderCopyEx) {
|
|
|
|
return SDL_SetError("Renderer does not support RenderCopyEx");
|
|
|
|
}
|
|
|
|
|
|
|
|
real_srcrect.x = 0;
|
|
|
|
real_srcrect.y = 0;
|
|
|
|
real_srcrect.w = texture->w;
|
|
|
|
real_srcrect.h = texture->h;
|
|
|
|
if (srcrect) {
|
|
|
|
if (!SDL_IntersectRect(srcrect, &real_srcrect, &real_srcrect)) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* We don't intersect the dstrect with the viewport as RenderCopy does because of potential rotation clipping issues... TODO: should we? */
|
|
|
|
if (dstrect) {
|
|
|
|
real_dstrect = *dstrect;
|
|
|
|
} else {
|
|
|
|
SDL_RenderGetViewport(renderer, &real_dstrect);
|
|
|
|
real_dstrect.x = 0;
|
|
|
|
real_dstrect.y = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (texture->native) {
|
|
|
|
texture = texture->native;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(center) real_center = *center;
|
|
|
|
else {
|
|
|
|
real_center.x = real_dstrect.w/2;
|
|
|
|
real_center.y = real_dstrect.h/2;
|
|
|
|
}
|
|
|
|
|
|
|
|
frect.x = real_dstrect.x * renderer->scale.x;
|
|
|
|
frect.y = real_dstrect.y * renderer->scale.y;
|
|
|
|
frect.w = real_dstrect.w * renderer->scale.x;
|
|
|
|
frect.h = real_dstrect.h * renderer->scale.y;
|
|
|
|
|
|
|
|
fcenter.x = real_center.x * renderer->scale.x;
|
|
|
|
fcenter.y = real_center.y * renderer->scale.y;
|
|
|
|
|
|
|
|
return renderer->RenderCopyEx(renderer, texture, &real_srcrect, &frect, angle, &fcenter, flip);
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|
|
|
Uint32 format, void * pixels, int pitch)
|
|
|
|
{
|
|
|
|
SDL_Rect real_rect;
|
|
|
|
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
|
|
|
|
if (!renderer->RenderReadPixels) {
|
|
|
|
return SDL_Unsupported();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!format) {
|
|
|
|
format = SDL_GetWindowPixelFormat(renderer->window);
|
|
|
|
}
|
|
|
|
|
|
|
|
real_rect.x = renderer->viewport.x;
|
|
|
|
real_rect.y = renderer->viewport.y;
|
|
|
|
real_rect.w = renderer->viewport.w;
|
|
|
|
real_rect.h = renderer->viewport.h;
|
|
|
|
if (rect) {
|
|
|
|
if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
if (real_rect.y > rect->y) {
|
|
|
|
pixels = (Uint8 *)pixels + pitch * (real_rect.y - rect->y);
|
|
|
|
}
|
|
|
|
if (real_rect.x > rect->x) {
|
|
|
|
int bpp = SDL_BYTESPERPIXEL(format);
|
|
|
|
pixels = (Uint8 *)pixels + bpp * (real_rect.x - rect->x);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return renderer->RenderReadPixels(renderer, &real_rect,
|
|
|
|
format, pixels, pitch);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_RenderPresent(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, );
|
|
|
|
|
|
|
|
/* Don't draw while we're hidden */
|
|
|
|
if (renderer->hidden) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
renderer->RenderPresent(renderer);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_DestroyTexture(SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
SDL_Renderer *renderer;
|
|
|
|
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, );
|
|
|
|
|
|
|
|
renderer = texture->renderer;
|
|
|
|
if (texture == renderer->target) {
|
|
|
|
SDL_SetRenderTarget(renderer, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
texture->magic = NULL;
|
|
|
|
|
|
|
|
if (texture->next) {
|
|
|
|
texture->next->prev = texture->prev;
|
|
|
|
}
|
|
|
|
if (texture->prev) {
|
|
|
|
texture->prev->next = texture->next;
|
|
|
|
} else {
|
|
|
|
renderer->textures = texture->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (texture->native) {
|
|
|
|
SDL_DestroyTexture(texture->native);
|
|
|
|
}
|
|
|
|
if (texture->yuv) {
|
|
|
|
SDL_SW_DestroyYUVTexture(texture->yuv);
|
|
|
|
}
|
|
|
|
SDL_free(texture->pixels);
|
|
|
|
|
|
|
|
renderer->DestroyTexture(renderer, texture);
|
|
|
|
SDL_free(texture);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_DestroyRenderer(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, );
|
|
|
|
|
|
|
|
SDL_DelEventWatch(SDL_RendererEventWatch, renderer);
|
|
|
|
|
|
|
|
/* Free existing textures for this renderer */
|
|
|
|
while (renderer->textures) {
|
|
|
|
SDL_DestroyTexture(renderer->textures);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (renderer->window) {
|
|
|
|
SDL_SetWindowData(renderer->window, SDL_WINDOWRENDERDATA, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* It's no longer magical... */
|
|
|
|
renderer->magic = NULL;
|
|
|
|
|
|
|
|
/* Free the renderer instance */
|
|
|
|
renderer->DestroyRenderer(renderer);
|
|
|
|
}
|
|
|
|
|
|
|
|
int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)
|
|
|
|
{
|
|
|
|
SDL_Renderer *renderer;
|
|
|
|
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
renderer = texture->renderer;
|
|
|
|
if (texture->native) {
|
|
|
|
return SDL_GL_BindTexture(texture->native, texw, texh);
|
|
|
|
} else if (renderer && renderer->GL_BindTexture) {
|
|
|
|
return renderer->GL_BindTexture(renderer, texture, texw, texh);
|
|
|
|
} else {
|
|
|
|
return SDL_Unsupported();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int SDL_GL_UnbindTexture(SDL_Texture *texture)
|
|
|
|
{
|
|
|
|
SDL_Renderer *renderer;
|
|
|
|
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
renderer = texture->renderer;
|
|
|
|
if (renderer && renderer->GL_UnbindTexture) {
|
|
|
|
return renderer->GL_UnbindTexture(renderer, texture);
|
|
|
|
}
|
|
|
|
|
|
|
|
return SDL_Unsupported();
|
|
|
|
}
|
|
|
|
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|