2015-01-26 21:00:29 +00:00
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "./SDL_internal.h"
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#if defined(__WIN32__)
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#include "core/windows/SDL_windows.h"
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#endif
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/* Initialization code for SDL */
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#include "SDL.h"
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#include "SDL_bits.h"
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#include "SDL_revision.h"
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#include "SDL_assert_c.h"
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#include "events/SDL_events_c.h"
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#include "haptic/SDL_haptic_c.h"
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#include "joystick/SDL_joystick_c.h"
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/* Initialization/Cleanup routines */
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#if !SDL_TIMERS_DISABLED
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extern int SDL_TimerInit(void);
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extern void SDL_TimerQuit(void);
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extern void SDL_TicksInit(void);
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extern void SDL_TicksQuit(void);
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#endif
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#if SDL_VIDEO_DRIVER_WINDOWS
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extern int SDL_HelperWindowCreate(void);
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extern int SDL_HelperWindowDestroy(void);
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#endif
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/* The initialized subsystems */
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#ifdef SDL_MAIN_NEEDED
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static SDL_bool SDL_MainIsReady = SDL_FALSE;
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#else
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static SDL_bool SDL_MainIsReady = SDL_TRUE;
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#endif
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static SDL_bool SDL_bInMainQuit = SDL_FALSE;
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static Uint8 SDL_SubsystemRefCount[ 32 ];
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/* Private helper to increment a subsystem's ref counter. */
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static void
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SDL_PrivateSubsystemRefCountIncr(Uint32 subsystem)
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{
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int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
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SDL_assert(SDL_SubsystemRefCount[subsystem_index] < 255);
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++SDL_SubsystemRefCount[subsystem_index];
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}
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/* Private helper to decrement a subsystem's ref counter. */
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static void
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SDL_PrivateSubsystemRefCountDecr(Uint32 subsystem)
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{
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int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
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if (SDL_SubsystemRefCount[subsystem_index] > 0) {
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--SDL_SubsystemRefCount[subsystem_index];
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}
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}
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/* Private helper to check if a system needs init. */
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static SDL_bool
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SDL_PrivateShouldInitSubsystem(Uint32 subsystem)
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{
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int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
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SDL_assert(SDL_SubsystemRefCount[subsystem_index] < 255);
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return (SDL_SubsystemRefCount[subsystem_index] == 0);
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}
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/* Private helper to check if a system needs to be quit. */
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static SDL_bool
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SDL_PrivateShouldQuitSubsystem(Uint32 subsystem) {
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int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
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if (SDL_SubsystemRefCount[subsystem_index] == 0) {
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return SDL_FALSE;
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}
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/* If we're in SDL_Quit, we shut down every subsystem, even if refcount
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* isn't zero.
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*/
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return SDL_SubsystemRefCount[subsystem_index] == 1 || SDL_bInMainQuit;
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}
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void
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SDL_SetMainReady(void)
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{
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SDL_MainIsReady = SDL_TRUE;
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}
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int
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SDL_InitSubSystem(Uint32 flags)
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{
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if (!SDL_MainIsReady) {
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SDL_SetError("Application didn't initialize properly, did you include SDL_main.h in the file containing your main() function?");
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return -1;
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}
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/* Clear the error message */
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SDL_ClearError();
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#if SDL_VIDEO_DRIVER_WINDOWS
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if ((flags & (SDL_INIT_HAPTIC|SDL_INIT_JOYSTICK))) {
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if (SDL_HelperWindowCreate() < 0) {
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return -1;
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}
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}
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#endif
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#if !SDL_TIMERS_DISABLED
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SDL_TicksInit();
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#endif
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if ((flags & SDL_INIT_GAMECONTROLLER)) {
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/* game controller implies joystick */
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flags |= SDL_INIT_JOYSTICK;
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}
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if ((flags & (SDL_INIT_VIDEO|SDL_INIT_JOYSTICK))) {
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/* video or joystick implies events */
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flags |= SDL_INIT_EVENTS;
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}
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/* Initialize the event subsystem */
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if ((flags & SDL_INIT_EVENTS)) {
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#if !SDL_EVENTS_DISABLED
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if (SDL_PrivateShouldInitSubsystem(SDL_INIT_EVENTS)) {
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if (SDL_StartEventLoop() < 0) {
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return (-1);
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}
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SDL_QuitInit();
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}
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SDL_PrivateSubsystemRefCountIncr(SDL_INIT_EVENTS);
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#else
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return SDL_SetError("SDL not built with events support");
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#endif
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}
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/* Initialize the timer subsystem */
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if ((flags & SDL_INIT_TIMER)){
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#if !SDL_TIMERS_DISABLED
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if (SDL_PrivateShouldInitSubsystem(SDL_INIT_TIMER)) {
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if (SDL_TimerInit() < 0) {
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return (-1);
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}
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}
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SDL_PrivateSubsystemRefCountIncr(SDL_INIT_TIMER);
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#else
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return SDL_SetError("SDL not built with timer support");
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#endif
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}
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/* Initialize the video subsystem */
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if ((flags & SDL_INIT_VIDEO)){
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#if !SDL_VIDEO_DISABLED
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if (SDL_PrivateShouldInitSubsystem(SDL_INIT_VIDEO)) {
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if (SDL_VideoInit(NULL) < 0) {
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return (-1);
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}
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}
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SDL_PrivateSubsystemRefCountIncr(SDL_INIT_VIDEO);
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#else
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return SDL_SetError("SDL not built with video support");
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#endif
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}
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/* Initialize the audio subsystem */
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if ((flags & SDL_INIT_AUDIO)){
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#if !SDL_AUDIO_DISABLED
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if (SDL_PrivateShouldInitSubsystem(SDL_INIT_AUDIO)) {
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if (SDL_AudioInit(NULL) < 0) {
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return (-1);
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}
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}
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SDL_PrivateSubsystemRefCountIncr(SDL_INIT_AUDIO);
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#else
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return SDL_SetError("SDL not built with audio support");
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#endif
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}
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/* Initialize the joystick subsystem */
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if ((flags & SDL_INIT_JOYSTICK)){
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#if !SDL_JOYSTICK_DISABLED
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if (SDL_PrivateShouldInitSubsystem(SDL_INIT_JOYSTICK)) {
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if (SDL_JoystickInit() < 0) {
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return (-1);
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}
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}
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SDL_PrivateSubsystemRefCountIncr(SDL_INIT_JOYSTICK);
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#else
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return SDL_SetError("SDL not built with joystick support");
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#endif
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}
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if ((flags & SDL_INIT_GAMECONTROLLER)){
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#if !SDL_JOYSTICK_DISABLED
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if (SDL_PrivateShouldInitSubsystem(SDL_INIT_GAMECONTROLLER)) {
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if (SDL_GameControllerInit() < 0) {
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return (-1);
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}
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}
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SDL_PrivateSubsystemRefCountIncr(SDL_INIT_GAMECONTROLLER);
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#else
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return SDL_SetError("SDL not built with joystick support");
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#endif
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}
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/* Initialize the haptic subsystem */
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if ((flags & SDL_INIT_HAPTIC)){
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#if !SDL_HAPTIC_DISABLED
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if (SDL_PrivateShouldInitSubsystem(SDL_INIT_HAPTIC)) {
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if (SDL_HapticInit() < 0) {
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return (-1);
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}
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}
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SDL_PrivateSubsystemRefCountIncr(SDL_INIT_HAPTIC);
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#else
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return SDL_SetError("SDL not built with haptic (force feedback) support");
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#endif
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}
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return (0);
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}
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int
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SDL_Init(Uint32 flags)
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{
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return SDL_InitSubSystem(flags);
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}
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void
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SDL_QuitSubSystem(Uint32 flags)
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{
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/* Shut down requested initialized subsystems */
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#if !SDL_JOYSTICK_DISABLED
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if ((flags & SDL_INIT_GAMECONTROLLER)) {
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/* game controller implies joystick */
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flags |= SDL_INIT_JOYSTICK;
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if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_GAMECONTROLLER)) {
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SDL_GameControllerQuit();
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}
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SDL_PrivateSubsystemRefCountDecr(SDL_INIT_GAMECONTROLLER);
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}
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if ((flags & SDL_INIT_JOYSTICK)) {
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/* joystick implies events */
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flags |= SDL_INIT_EVENTS;
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if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_JOYSTICK)) {
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SDL_JoystickQuit();
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}
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SDL_PrivateSubsystemRefCountDecr(SDL_INIT_JOYSTICK);
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}
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#endif
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#if !SDL_HAPTIC_DISABLED
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if ((flags & SDL_INIT_HAPTIC)) {
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if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_HAPTIC)) {
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SDL_HapticQuit();
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}
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SDL_PrivateSubsystemRefCountDecr(SDL_INIT_HAPTIC);
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}
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#endif
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#if !SDL_AUDIO_DISABLED
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if ((flags & SDL_INIT_AUDIO)) {
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if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_AUDIO)) {
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SDL_AudioQuit();
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}
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SDL_PrivateSubsystemRefCountDecr(SDL_INIT_AUDIO);
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}
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#endif
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#if !SDL_VIDEO_DISABLED
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if ((flags & SDL_INIT_VIDEO)) {
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/* video implies events */
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flags |= SDL_INIT_EVENTS;
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if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_VIDEO)) {
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SDL_VideoQuit();
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}
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SDL_PrivateSubsystemRefCountDecr(SDL_INIT_VIDEO);
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}
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#endif
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#if !SDL_TIMERS_DISABLED
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if ((flags & SDL_INIT_TIMER)) {
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if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_TIMER)) {
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SDL_TimerQuit();
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}
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SDL_PrivateSubsystemRefCountDecr(SDL_INIT_TIMER);
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}
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#endif
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#if !SDL_EVENTS_DISABLED
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if ((flags & SDL_INIT_EVENTS)) {
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if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_EVENTS)) {
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SDL_QuitQuit();
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SDL_StopEventLoop();
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}
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SDL_PrivateSubsystemRefCountDecr(SDL_INIT_EVENTS);
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}
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#endif
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}
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Uint32
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SDL_WasInit(Uint32 flags)
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{
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int i;
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int num_subsystems = SDL_arraysize(SDL_SubsystemRefCount);
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Uint32 initialized = 0;
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if (!flags) {
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flags = SDL_INIT_EVERYTHING;
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}
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num_subsystems = SDL_min(num_subsystems, SDL_MostSignificantBitIndex32(flags) + 1);
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/* Iterate over each bit in flags, and check the matching subsystem. */
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for (i = 0; i < num_subsystems; ++i) {
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if ((flags & 1) && SDL_SubsystemRefCount[i] > 0) {
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initialized |= (1 << i);
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}
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flags >>= 1;
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}
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return initialized;
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}
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void
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SDL_Quit(void)
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{
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SDL_bInMainQuit = SDL_TRUE;
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/* Quit all subsystems */
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#if SDL_VIDEO_DRIVER_WINDOWS
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SDL_HelperWindowDestroy();
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#endif
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SDL_QuitSubSystem(SDL_INIT_EVERYTHING);
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#if !SDL_TIMERS_DISABLED
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SDL_TicksQuit();
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#endif
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SDL_ClearHints();
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SDL_AssertionsQuit();
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SDL_LogResetPriorities();
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/* Now that every subsystem has been quit, we reset the subsystem refcount
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* and the list of initialized subsystems.
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*/
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SDL_memset( SDL_SubsystemRefCount, 0x0, sizeof(SDL_SubsystemRefCount) );
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SDL_bInMainQuit = SDL_FALSE;
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}
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/* Get the library version number */
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void
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SDL_GetVersion(SDL_version * ver)
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{
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SDL_VERSION(ver);
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}
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/* Get the library source revision */
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const char *
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SDL_GetRevision(void)
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{
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return SDL_REVISION;
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}
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/* Get the library source revision number */
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int
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|
SDL_GetRevisionNumber(void)
|
|
|
|
{
|
|
|
|
return SDL_REVISION_NUMBER;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Get the name of the platform */
|
|
|
|
const char *
|
|
|
|
SDL_GetPlatform()
|
|
|
|
{
|
|
|
|
#if __AIX__
|
|
|
|
return "AIX";
|
|
|
|
#elif __ANDROID__
|
|
|
|
return "Android";
|
|
|
|
#elif __BSDI__
|
|
|
|
return "BSDI";
|
|
|
|
#elif __DREAMCAST__
|
|
|
|
return "Dreamcast";
|
2015-02-13 23:08:48 +00:00
|
|
|
#elif __EMSCRIPTEN__
|
|
|
|
return "Emscripten";
|
2015-01-26 21:00:29 +00:00
|
|
|
#elif __FREEBSD__
|
|
|
|
return "FreeBSD";
|
|
|
|
#elif __HAIKU__
|
|
|
|
return "Haiku";
|
|
|
|
#elif __HPUX__
|
|
|
|
return "HP-UX";
|
|
|
|
#elif __IRIX__
|
|
|
|
return "Irix";
|
|
|
|
#elif __LINUX__
|
|
|
|
return "Linux";
|
|
|
|
#elif __MINT__
|
|
|
|
return "Atari MiNT";
|
|
|
|
#elif __MACOS__
|
|
|
|
return "MacOS Classic";
|
|
|
|
#elif __MACOSX__
|
|
|
|
return "Mac OS X";
|
|
|
|
#elif __NACL__
|
|
|
|
return "NaCl";
|
|
|
|
#elif __NETBSD__
|
|
|
|
return "NetBSD";
|
|
|
|
#elif __OPENBSD__
|
|
|
|
return "OpenBSD";
|
|
|
|
#elif __OS2__
|
|
|
|
return "OS/2";
|
|
|
|
#elif __OSF__
|
|
|
|
return "OSF/1";
|
|
|
|
#elif __QNXNTO__
|
|
|
|
return "QNX Neutrino";
|
|
|
|
#elif __RISCOS__
|
|
|
|
return "RISC OS";
|
|
|
|
#elif __SOLARIS__
|
|
|
|
return "Solaris";
|
|
|
|
#elif __WIN32__
|
|
|
|
return "Windows";
|
|
|
|
#elif __WINRT__
|
|
|
|
return "WinRT";
|
|
|
|
#elif __IPHONEOS__
|
|
|
|
return "iOS";
|
|
|
|
#elif __PSP__
|
|
|
|
return "PlayStation Portable";
|
|
|
|
#else
|
|
|
|
return "Unknown (see SDL_platform.h)";
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
#if defined(__WIN32__)
|
|
|
|
|
|
|
|
#if !defined(HAVE_LIBC) || (defined(__WATCOMC__) && defined(BUILD_DLL))
|
|
|
|
/* Need to include DllMain() on Watcom C for some reason.. */
|
|
|
|
|
|
|
|
BOOL APIENTRY
|
|
|
|
_DllMainCRTStartup(HANDLE hModule,
|
|
|
|
DWORD ul_reason_for_call, LPVOID lpReserved)
|
|
|
|
{
|
|
|
|
switch (ul_reason_for_call) {
|
|
|
|
case DLL_PROCESS_ATTACH:
|
|
|
|
case DLL_THREAD_ATTACH:
|
|
|
|
case DLL_THREAD_DETACH:
|
|
|
|
case DLL_PROCESS_DETACH:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
#endif /* building DLL with Watcom C */
|
|
|
|
|
|
|
|
#endif /* __WIN32__ */
|
|
|
|
|
|
|
|
/* vi: set sts=4 ts=4 sw=4 expandtab: */
|