2017-08-28 02:15:57 +00:00
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/*
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* @author Mark Callow, www.edgewise-consulting.com.
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*
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* Thanks to Alex Szpakowski, @slime73 on GitHub, for his gist showing
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* how to add a CAMetalLayer backed view.
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*/
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#include "../../SDL_internal.h"
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2017-08-28 07:11:38 +00:00
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#if SDL_VIDEO_VULKAN && SDL_VIDEO_DRIVER_UIKIT
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2017-08-28 02:15:57 +00:00
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#import "../SDL_sysvideo.h"
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#import "SDL_uikitwindow.h"
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#import "SDL_uikitmetalview.h"
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#include "SDL_assert.h"
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@implementation SDL_uikitmetalview
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/* Returns a Metal-compatible layer. */
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+ (Class)layerClass
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{
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return [CAMetalLayer class];
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}
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- (instancetype)initWithFrame:(CGRect)frame
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scale:(CGFloat)scale
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tag:(int)tag
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{
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if ((self = [super initWithFrame:frame])) {
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/* Resize properly when rotated. */
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self.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
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/* Set the appropriate scale (for retina display support) */
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self.contentScaleFactor = scale;
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self.tag = tag;
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[self updateDrawableSize];
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}
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return self;
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}
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/* Set the size of the metal drawables when the view is resized. */
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- (void)layoutSubviews
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{
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[super layoutSubviews];
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[self updateDrawableSize];
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}
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- (void)updateDrawableSize
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{
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CGSize size = self.bounds.size;
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size.width *= self.contentScaleFactor;
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size.height *= self.contentScaleFactor;
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((CAMetalLayer *) self.layer).drawableSize = size;
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}
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@end
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SDL_uikitmetalview*
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UIKit_Mtl_AddMetalView(SDL_Window* window)
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{
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SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
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SDL_uikitview *view = (SDL_uikitview*)data.uiwindow.rootViewController.view;
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CGFloat scale = 1.0;
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if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
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/* Set the scale to the natural scale factor of the screen - the
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* backing dimensions of the Metal view will match the pixel
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* dimensions of the screen rather than the dimensions in points.
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*/
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2017-09-21 02:59:34 +00:00
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#ifdef __IPHONE_8_0
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2017-08-28 02:15:57 +00:00
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if ([data.uiwindow.screen respondsToSelector:@selector(nativeScale)]) {
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scale = data.uiwindow.screen.nativeScale;
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2017-09-21 02:59:34 +00:00
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} else
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#endif
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{
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2017-08-28 02:15:57 +00:00
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scale = data.uiwindow.screen.scale;
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}
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}
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SDL_uikitmetalview *metalview
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= [[SDL_uikitmetalview alloc] initWithFrame:view.frame
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scale:scale
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tag:METALVIEW_TAG];
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#if 1
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[view addSubview:metalview];
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#else
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/* Sets this view as the controller's view, and adds the view to
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* the window hierarchy.
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*
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* Left here for information. Not used because I suspect that for correct
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* operation it will be necesary to copy everything from the window's
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* current SDL_uikitview instance to the SDL_uikitview portion of the
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* SDL_metalview. The latter would be derived from SDL_uikitview rather
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* than UIView. */
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[metalview setSDLWindow:window];
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#endif
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return metalview;
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}
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void
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UIKit_Mtl_GetDrawableSize(SDL_Window * window, int * w, int * h)
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{
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2017-09-01 00:26:13 +00:00
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@autoreleasepool {
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SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
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SDL_uikitview *view = (SDL_uikitview*)data.uiwindow.rootViewController.view;
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SDL_uikitmetalview* metalview = [view viewWithTag:METALVIEW_TAG];
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if (metalview) {
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CAMetalLayer *layer = (CAMetalLayer*)metalview.layer;
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assert(layer != NULL);
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if (w) {
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*w = layer.drawableSize.width;
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}
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if (h) {
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*h = layer.drawableSize.height;
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}
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} else {
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SDL_GetWindowSize(window, w, h);
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}
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}
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2017-08-28 02:15:57 +00:00
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}
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#endif
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