2014-04-10 01:29:19 +00:00
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Cleaned up and rearranged WinRT project file structure.
All WinRT projects have been merged into a single directory, "VisualC-WinRT",
with platform-specific variants in subdirectories off of it. This structure
has been applied to a few major SDL satellite libraries as well (SDL_image,
SDL_mixer, and SDL_ttf).
Currently, only Windows 8.0/RT and Windows Phone 8.0 targets are supported.
Windows 8.1/RT/Phone targets are planned.
Projects that use SDL_image/WinRT, and link to it via Visual Studio's
project-to-project reference system, will need to be updated, to reflect the
changes in the project structure. This can be done by:
1. removing the MSVC project(s) for SDL/WinRT
2. re-added the MSVC project(s) for SDL/WinRT
3. right-clicking on the app, or projects that use those libraries, choosing
References, removing the references to any of these projects (they'll likely
be highlighted with an exclamation mark), then re-adding them
To note, the satellite libraries that reference SDL/WinRT have been updated
already. The changes for those libraries will be pushed to hg.libsdl.org
shortly.
TODO:
- add support for Windows 8.1 and Windows Phone 8.1 targets, using
Microsoft's new "Universal" app support, if possible. These will be added to
a new subdirectory, or subdirectories (if more than one sets of projects are
needed, hopefully not), of "VisualC-WinRT".
- investigate NuGet support, which could allow Visual C++ to download
new copies of SDL/WinRT, its satellite libraries, and their dependencies,
from remote servers.
2014-04-19 16:48:45 +00:00
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Cleaned up and rearranged WinRT project file structure.
All WinRT projects have been merged into a single directory, "VisualC-WinRT",
with platform-specific variants in subdirectories off of it. This structure
has been applied to a few major SDL satellite libraries as well (SDL_image,
SDL_mixer, and SDL_ttf).
Currently, only Windows 8.0/RT and Windows Phone 8.0 targets are supported.
Windows 8.1/RT/Phone targets are planned.
Projects that use SDL_image/WinRT, and link to it via Visual Studio's
project-to-project reference system, will need to be updated, to reflect the
changes in the project structure. This can be done by:
1. removing the MSVC project(s) for SDL/WinRT
2. re-added the MSVC project(s) for SDL/WinRT
3. right-clicking on the app, or projects that use those libraries, choosing
References, removing the references to any of these projects (they'll likely
be highlighted with an exclamation mark), then re-adding them
To note, the satellite libraries that reference SDL/WinRT have been updated
already. The changes for those libraries will be pushed to hg.libsdl.org
shortly.
TODO:
- add support for Windows 8.1 and Windows Phone 8.1 targets, using
Microsoft's new "Universal" app support, if possible. These will be added to
a new subdirectory, or subdirectories (if more than one sets of projects are
needed, hopefully not), of "VisualC-WinRT".
- investigate NuGet support, which could allow Visual C++ to download
new copies of SDL/WinRT, its satellite libraries, and their dependencies,
from remote servers.
2014-04-19 16:48:45 +00:00
|
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2014-04-10 01:29:19 +00:00
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<TargetName>SDL2</TargetName>
|
Cleaned up and rearranged WinRT project file structure.
All WinRT projects have been merged into a single directory, "VisualC-WinRT",
with platform-specific variants in subdirectories off of it. This structure
has been applied to a few major SDL satellite libraries as well (SDL_image,
SDL_mixer, and SDL_ttf).
Currently, only Windows 8.0/RT and Windows Phone 8.0 targets are supported.
Windows 8.1/RT/Phone targets are planned.
Projects that use SDL_image/WinRT, and link to it via Visual Studio's
project-to-project reference system, will need to be updated, to reflect the
changes in the project structure. This can be done by:
1. removing the MSVC project(s) for SDL/WinRT
2. re-added the MSVC project(s) for SDL/WinRT
3. right-clicking on the app, or projects that use those libraries, choosing
References, removing the references to any of these projects (they'll likely
be highlighted with an exclamation mark), then re-adding them
To note, the satellite libraries that reference SDL/WinRT have been updated
already. The changes for those libraries will be pushed to hg.libsdl.org
shortly.
TODO:
- add support for Windows 8.1 and Windows Phone 8.1 targets, using
Microsoft's new "Universal" app support, if possible. These will be added to
a new subdirectory, or subdirectories (if more than one sets of projects are
needed, hopefully not), of "VisualC-WinRT".
- investigate NuGet support, which could allow Visual C++ to download
new copies of SDL/WinRT, its satellite libraries, and their dependencies,
from remote servers.
2014-04-19 16:48:45 +00:00
|
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2014-04-10 01:29:19 +00:00
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
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<TargetName>SDL2</TargetName>
|
Cleaned up and rearranged WinRT project file structure.
All WinRT projects have been merged into a single directory, "VisualC-WinRT",
with platform-specific variants in subdirectories off of it. This structure
has been applied to a few major SDL satellite libraries as well (SDL_image,
SDL_mixer, and SDL_ttf).
Currently, only Windows 8.0/RT and Windows Phone 8.0 targets are supported.
Windows 8.1/RT/Phone targets are planned.
Projects that use SDL_image/WinRT, and link to it via Visual Studio's
project-to-project reference system, will need to be updated, to reflect the
changes in the project structure. This can be done by:
1. removing the MSVC project(s) for SDL/WinRT
2. re-added the MSVC project(s) for SDL/WinRT
3. right-clicking on the app, or projects that use those libraries, choosing
References, removing the references to any of these projects (they'll likely
be highlighted with an exclamation mark), then re-adding them
To note, the satellite libraries that reference SDL/WinRT have been updated
already. The changes for those libraries will be pushed to hg.libsdl.org
shortly.
TODO:
- add support for Windows 8.1 and Windows Phone 8.1 targets, using
Microsoft's new "Universal" app support, if possible. These will be added to
a new subdirectory, or subdirectories (if more than one sets of projects are
needed, hopefully not), of "VisualC-WinRT".
- investigate NuGet support, which could allow Visual C++ to download
new copies of SDL/WinRT, its satellite libraries, and their dependencies,
from remote servers.
2014-04-19 16:48:45 +00:00
|
|
|
|
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
|
2014-04-10 01:29:19 +00:00
|
|
|
|
</PropertyGroup>
|
|
|
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
|
|
|
|
<GenerateManifest>false</GenerateManifest>
|
|
|
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
|
|
|
<TargetName>SDL2</TargetName>
|
Cleaned up and rearranged WinRT project file structure.
All WinRT projects have been merged into a single directory, "VisualC-WinRT",
with platform-specific variants in subdirectories off of it. This structure
has been applied to a few major SDL satellite libraries as well (SDL_image,
SDL_mixer, and SDL_ttf).
Currently, only Windows 8.0/RT and Windows Phone 8.0 targets are supported.
Windows 8.1/RT/Phone targets are planned.
Projects that use SDL_image/WinRT, and link to it via Visual Studio's
project-to-project reference system, will need to be updated, to reflect the
changes in the project structure. This can be done by:
1. removing the MSVC project(s) for SDL/WinRT
2. re-added the MSVC project(s) for SDL/WinRT
3. right-clicking on the app, or projects that use those libraries, choosing
References, removing the references to any of these projects (they'll likely
be highlighted with an exclamation mark), then re-adding them
To note, the satellite libraries that reference SDL/WinRT have been updated
already. The changes for those libraries will be pushed to hg.libsdl.org
shortly.
TODO:
- add support for Windows 8.1 and Windows Phone 8.1 targets, using
Microsoft's new "Universal" app support, if possible. These will be added to
a new subdirectory, or subdirectories (if more than one sets of projects are
needed, hopefully not), of "VisualC-WinRT".
- investigate NuGet support, which could allow Visual C++ to download
new copies of SDL/WinRT, its satellite libraries, and their dependencies,
from remote servers.
2014-04-19 16:48:45 +00:00
|
|
|
|
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
|
2014-04-10 01:29:19 +00:00
|
|
|
|
</PropertyGroup>
|
|
|
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
|
|
|
<GenerateManifest>false</GenerateManifest>
|
|
|
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
|
|
|
<TargetName>SDL2</TargetName>
|
Cleaned up and rearranged WinRT project file structure.
All WinRT projects have been merged into a single directory, "VisualC-WinRT",
with platform-specific variants in subdirectories off of it. This structure
has been applied to a few major SDL satellite libraries as well (SDL_image,
SDL_mixer, and SDL_ttf).
Currently, only Windows 8.0/RT and Windows Phone 8.0 targets are supported.
Windows 8.1/RT/Phone targets are planned.
Projects that use SDL_image/WinRT, and link to it via Visual Studio's
project-to-project reference system, will need to be updated, to reflect the
changes in the project structure. This can be done by:
1. removing the MSVC project(s) for SDL/WinRT
2. re-added the MSVC project(s) for SDL/WinRT
3. right-clicking on the app, or projects that use those libraries, choosing
References, removing the references to any of these projects (they'll likely
be highlighted with an exclamation mark), then re-adding them
To note, the satellite libraries that reference SDL/WinRT have been updated
already. The changes for those libraries will be pushed to hg.libsdl.org
shortly.
TODO:
- add support for Windows 8.1 and Windows Phone 8.1 targets, using
Microsoft's new "Universal" app support, if possible. These will be added to
a new subdirectory, or subdirectories (if more than one sets of projects are
needed, hopefully not), of "VisualC-WinRT".
- investigate NuGet support, which could allow Visual C++ to download
new copies of SDL/WinRT, its satellite libraries, and their dependencies,
from remote servers.
2014-04-19 16:48:45 +00:00
|
|
|
|
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
|
2014-04-10 01:29:19 +00:00
|
|
|
|
</PropertyGroup>
|
|
|
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
|
|
|
<GenerateManifest>false</GenerateManifest>
|
|
|
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
|
|
|
<TargetName>SDL2</TargetName>
|
Cleaned up and rearranged WinRT project file structure.
All WinRT projects have been merged into a single directory, "VisualC-WinRT",
with platform-specific variants in subdirectories off of it. This structure
has been applied to a few major SDL satellite libraries as well (SDL_image,
SDL_mixer, and SDL_ttf).
Currently, only Windows 8.0/RT and Windows Phone 8.0 targets are supported.
Windows 8.1/RT/Phone targets are planned.
Projects that use SDL_image/WinRT, and link to it via Visual Studio's
project-to-project reference system, will need to be updated, to reflect the
changes in the project structure. This can be done by:
1. removing the MSVC project(s) for SDL/WinRT
2. re-added the MSVC project(s) for SDL/WinRT
3. right-clicking on the app, or projects that use those libraries, choosing
References, removing the references to any of these projects (they'll likely
be highlighted with an exclamation mark), then re-adding them
To note, the satellite libraries that reference SDL/WinRT have been updated
already. The changes for those libraries will be pushed to hg.libsdl.org
shortly.
TODO:
- add support for Windows 8.1 and Windows Phone 8.1 targets, using
Microsoft's new "Universal" app support, if possible. These will be added to
a new subdirectory, or subdirectories (if more than one sets of projects are
needed, hopefully not), of "VisualC-WinRT".
- investigate NuGet support, which could allow Visual C++ to download
new copies of SDL/WinRT, its satellite libraries, and their dependencies,
from remote servers.
2014-04-19 16:48:45 +00:00
|
|
|
|
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
|
2014-04-10 01:29:19 +00:00
|
|
|
|
</PropertyGroup>
|
|
|
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
|
|
|
<ClCompile>
|
|
|
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
|
|
|
<CompileAsWinRT>false</CompileAsWinRT>
|
|
|
|
|
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
|
|
|
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
|
|
|
</ClCompile>
|
|
|
|
|
<Link>
|
|
|
|
|
<SubSystem>Console</SubSystem>
|
|
|
|
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
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|
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
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|
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
|
|
|
</Link>
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|
</ItemDefinitionGroup>
|
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|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
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|
|
<ClCompile>
|
|
|
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
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|
|
|
<CompileAsWinRT>false</CompileAsWinRT>
|
|
|
|
|
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
|
|
|
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
|
|
|
</ClCompile>
|
|
|
|
|
<Link>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
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|
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
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|
</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
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<ClCompile>
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|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
|
|
|
|
|
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
|
|
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<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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|
</ClCompile>
|
|
|
|
|
<Link>
|
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<SubSystem>Console</SubSystem>
|
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
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<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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|
<CompileAsWinRT>false</CompileAsWinRT>
|
|
|
|
|
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
|
|
|
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
|
|
|
</ClCompile>
|
|
|
|
|
<Link>
|
|
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|
|
<SubSystem>Console</SubSystem>
|
|
|
|
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
|
|
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
|
|
|
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
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|
|
</Link>
|
|
|
|
|
</ItemDefinitionGroup>
|
|
|
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
|
|
|
<ClCompile>
|
|
|
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
|
|
|
<CompileAsWinRT>false</CompileAsWinRT>
|
|
|
|
|
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
|
|
|
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
|
|
|
</ClCompile>
|
|
|
|
|
<Link>
|
|
|
|
|
<SubSystem>Console</SubSystem>
|
|
|
|
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
|
|
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
|
|
|
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
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|
</Link>
|
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|
</ItemDefinitionGroup>
|
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|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
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|
|
<ClCompile>
|
|
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|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
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|
|
<CompileAsWinRT>false</CompileAsWinRT>
|
|
|
|
|
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
|
|
|
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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|
|
</ClCompile>
|
|
|
|
|
<Link>
|
|
|
|
|
<SubSystem>Console</SubSystem>
|
|
|
|
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
|
|
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
|
|
|
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
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|
</Link>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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|
<ImportGroup Label="ExtensionTargets">
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|
</ImportGroup>
|
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|
</Project>
|