2022-03-19 14:27:31 +00:00
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* This file is #included twice to support int and float versions with the same code. */
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SDL_bool
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SDL_HASINTERSECTION(const RECTTYPE * A, const RECTTYPE * B)
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{
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SCALARTYPE Amin, Amax, Bmin, Bmax;
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if (!A) {
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SDL_InvalidParamError("A");
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return SDL_FALSE;
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} else if (!B) {
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SDL_InvalidParamError("B");
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return SDL_FALSE;
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} else if (SDL_RECTEMPTY(A) || SDL_RECTEMPTY(B)) {
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return SDL_FALSE; /* Special cases for empty rects */
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}
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/* Horizontal intersection */
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Amin = A->x;
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Amax = Amin + A->w;
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Bmin = B->x;
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Bmax = Bmin + B->w;
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if (Bmin > Amin) {
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Amin = Bmin;
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}
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if (Bmax < Amax) {
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Amax = Bmax;
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}
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if (Amax <= Amin) {
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return SDL_FALSE;
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}
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/* Vertical intersection */
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Amin = A->y;
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Amax = Amin + A->h;
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Bmin = B->y;
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Bmax = Bmin + B->h;
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if (Bmin > Amin) {
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Amin = Bmin;
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}
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if (Bmax < Amax) {
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Amax = Bmax;
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}
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if (Amax <= Amin) {
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return SDL_FALSE;
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}
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return SDL_TRUE;
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}
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SDL_bool
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SDL_INTERSECTRECT(const RECTTYPE * A, const RECTTYPE * B, RECTTYPE * result)
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{
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SCALARTYPE Amin, Amax, Bmin, Bmax;
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if (!A) {
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SDL_InvalidParamError("A");
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return SDL_FALSE;
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} else if (!B) {
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SDL_InvalidParamError("B");
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return SDL_FALSE;
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} else if (!result) {
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SDL_InvalidParamError("result");
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return SDL_FALSE;
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} else if (SDL_RECTEMPTY(A) || SDL_RECTEMPTY(B)) { /* Special cases for empty rects */
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result->w = 0;
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result->h = 0;
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return SDL_FALSE;
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}
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/* Horizontal intersection */
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Amin = A->x;
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Amax = Amin + A->w;
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Bmin = B->x;
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Bmax = Bmin + B->w;
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if (Bmin > Amin) {
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Amin = Bmin;
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}
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result->x = Amin;
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if (Bmax < Amax) {
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Amax = Bmax;
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}
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result->w = Amax - Amin;
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/* Vertical intersection */
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Amin = A->y;
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Amax = Amin + A->h;
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Bmin = B->y;
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Bmax = Bmin + B->h;
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if (Bmin > Amin) {
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Amin = Bmin;
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}
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result->y = Amin;
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if (Bmax < Amax) {
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Amax = Bmax;
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}
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result->h = Amax - Amin;
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return !SDL_RECTEMPTY(result);
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}
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void
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SDL_UNIONRECT(const RECTTYPE * A, const RECTTYPE * B, RECTTYPE * result)
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{
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SCALARTYPE Amin, Amax, Bmin, Bmax;
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if (!A) {
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SDL_InvalidParamError("A");
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return;
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} else if (!B) {
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SDL_InvalidParamError("B");
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return;
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} else if (!result) {
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SDL_InvalidParamError("result");
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return;
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} else if (SDL_RECTEMPTY(A)) { /* Special cases for empty Rects */
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if (SDL_RECTEMPTY(B)) { /* A and B empty */
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SDL_zerop(result);
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} else { /* A empty, B not empty */
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*result = *B;
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}
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return;
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} else if (SDL_RECTEMPTY(B)) { /* A not empty, B empty */
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*result = *A;
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return;
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}
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/* Horizontal union */
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Amin = A->x;
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Amax = Amin + A->w;
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Bmin = B->x;
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Bmax = Bmin + B->w;
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if (Bmin < Amin) {
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Amin = Bmin;
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}
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result->x = Amin;
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if (Bmax > Amax) {
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Amax = Bmax;
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}
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result->w = Amax - Amin;
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/* Vertical union */
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Amin = A->y;
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Amax = Amin + A->h;
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Bmin = B->y;
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Bmax = Bmin + B->h;
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if (Bmin < Amin) {
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Amin = Bmin;
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}
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result->y = Amin;
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if (Bmax > Amax) {
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Amax = Bmax;
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}
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result->h = Amax - Amin;
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}
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SDL_bool SDL_ENCLOSEPOINTS(const POINTTYPE * points, int count, const RECTTYPE * clip,
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RECTTYPE * result)
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{
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SCALARTYPE minx = 0;
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SCALARTYPE miny = 0;
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SCALARTYPE maxx = 0;
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SCALARTYPE maxy = 0;
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SCALARTYPE x, y;
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int i;
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if (!points) {
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SDL_InvalidParamError("points");
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return SDL_FALSE;
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} else if (count < 1) {
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SDL_InvalidParamError("count");
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return SDL_FALSE;
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}
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if (clip) {
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SDL_bool added = SDL_FALSE;
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const SCALARTYPE clip_minx = clip->x;
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const SCALARTYPE clip_miny = clip->y;
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const SCALARTYPE clip_maxx = clip->x+clip->w-1;
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const SCALARTYPE clip_maxy = clip->y+clip->h-1;
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/* Special case for empty rectangle */
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if (SDL_RECTEMPTY(clip)) {
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return SDL_FALSE;
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}
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for (i = 0; i < count; ++i) {
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x = points[i].x;
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y = points[i].y;
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if (x < clip_minx || x > clip_maxx ||
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y < clip_miny || y > clip_maxy) {
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continue;
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}
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if (!added) {
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/* Special case: if no result was requested, we are done */
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if (result == NULL) {
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return SDL_TRUE;
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}
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/* First point added */
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minx = maxx = x;
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miny = maxy = y;
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added = SDL_TRUE;
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continue;
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}
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if (x < minx) {
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minx = x;
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} else if (x > maxx) {
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maxx = x;
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}
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if (y < miny) {
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miny = y;
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} else if (y > maxy) {
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maxy = y;
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}
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}
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if (!added) {
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return SDL_FALSE;
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}
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} else {
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/* Special case: if no result was requested, we are done */
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if (result == NULL) {
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return SDL_TRUE;
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}
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/* No clipping, always add the first point */
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minx = maxx = points[0].x;
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miny = maxy = points[0].y;
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for (i = 1; i < count; ++i) {
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x = points[i].x;
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y = points[i].y;
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if (x < minx) {
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minx = x;
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} else if (x > maxx) {
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maxx = x;
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}
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if (y < miny) {
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miny = y;
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} else if (y > maxy) {
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maxy = y;
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}
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}
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}
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if (result) {
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result->x = minx;
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result->y = miny;
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result->w = (maxx-minx)+1;
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result->h = (maxy-miny)+1;
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}
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return SDL_TRUE;
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}
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/* Use the Cohen-Sutherland algorithm for line clipping */
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static int
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COMPUTEOUTCODE(const RECTTYPE * rect, SCALARTYPE x, SCALARTYPE y)
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{
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int code = 0;
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if (y < rect->y) {
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code |= CODE_TOP;
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} else if (y >= rect->y + rect->h) {
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code |= CODE_BOTTOM;
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}
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if (x < rect->x) {
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code |= CODE_LEFT;
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} else if (x >= rect->x + rect->w) {
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code |= CODE_RIGHT;
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}
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return code;
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}
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SDL_bool
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SDL_INTERSECTRECTANDLINE(const RECTTYPE * rect, SCALARTYPE *X1, SCALARTYPE *Y1, SCALARTYPE *X2,
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SCALARTYPE *Y2)
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{
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SCALARTYPE x = 0;
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SCALARTYPE y = 0;
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SCALARTYPE x1, y1;
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SCALARTYPE x2, y2;
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SCALARTYPE rectx1;
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SCALARTYPE recty1;
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SCALARTYPE rectx2;
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SCALARTYPE recty2;
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int outcode1, outcode2;
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if (!rect) {
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SDL_InvalidParamError("rect");
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return SDL_FALSE;
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} else if (!X1) {
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SDL_InvalidParamError("X1");
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return SDL_FALSE;
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} else if (!Y1) {
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SDL_InvalidParamError("Y1");
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return SDL_FALSE;
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} else if (!X2) {
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SDL_InvalidParamError("X2");
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return SDL_FALSE;
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} else if (!Y2) {
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SDL_InvalidParamError("Y2");
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return SDL_FALSE;
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} else if (SDL_RECTEMPTY(rect)) {
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return SDL_FALSE; /* Special case for empty rect */
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}
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x1 = *X1;
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y1 = *Y1;
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x2 = *X2;
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y2 = *Y2;
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rectx1 = rect->x;
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recty1 = rect->y;
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rectx2 = rect->x + rect->w - 1;
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recty2 = rect->y + rect->h - 1;
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/* Check to see if entire line is inside rect */
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if (x1 >= rectx1 && x1 <= rectx2 && x2 >= rectx1 && x2 <= rectx2 &&
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y1 >= recty1 && y1 <= recty2 && y2 >= recty1 && y2 <= recty2) {
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return SDL_TRUE;
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}
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/* Check to see if entire line is to one side of rect */
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if ((x1 < rectx1 && x2 < rectx1) || (x1 > rectx2 && x2 > rectx2) ||
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(y1 < recty1 && y2 < recty1) || (y1 > recty2 && y2 > recty2)) {
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return SDL_FALSE;
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}
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if (y1 == y2) { /* Horizontal line, easy to clip */
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if (x1 < rectx1) {
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*X1 = rectx1;
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} else if (x1 > rectx2) {
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*X1 = rectx2;
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}
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if (x2 < rectx1) {
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*X2 = rectx1;
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} else if (x2 > rectx2) {
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*X2 = rectx2;
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}
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return SDL_TRUE;
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}
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if (x1 == x2) { /* Vertical line, easy to clip */
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if (y1 < recty1) {
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*Y1 = recty1;
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} else if (y1 > recty2) {
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*Y1 = recty2;
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}
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if (y2 < recty1) {
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*Y2 = recty1;
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} else if (y2 > recty2) {
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*Y2 = recty2;
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}
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return SDL_TRUE;
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}
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/* More complicated Cohen-Sutherland algorithm */
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outcode1 = COMPUTEOUTCODE(rect, x1, y1);
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outcode2 = COMPUTEOUTCODE(rect, x2, y2);
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while (outcode1 || outcode2) {
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if (outcode1 & outcode2) {
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return SDL_FALSE;
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}
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if (outcode1) {
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if (outcode1 & CODE_TOP) {
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y = recty1;
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x = x1 + ((x2 - x1) * (y - y1)) / (y2 - y1);
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} else if (outcode1 & CODE_BOTTOM) {
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y = recty2;
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x = x1 + ((x2 - x1) * (y - y1)) / (y2 - y1);
|
|
|
|
} else if (outcode1 & CODE_LEFT) {
|
|
|
|
x = rectx1;
|
|
|
|
y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1);
|
|
|
|
} else if (outcode1 & CODE_RIGHT) {
|
|
|
|
x = rectx2;
|
|
|
|
y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1);
|
|
|
|
}
|
|
|
|
x1 = x;
|
|
|
|
y1 = y;
|
|
|
|
outcode1 = COMPUTEOUTCODE(rect, x, y);
|
|
|
|
} else {
|
|
|
|
if (outcode2 & CODE_TOP) {
|
Fixes made in response to running a static code analyzer under MS Windows.
Most of these are probably harmless, but the changes to SDL_immdevice.c and SDL_pixels.c appear to have fixed genuine bugs.
SDL_audiocvt.c: By separating the calculation of the divisor, I got rid of the suspicion that dividing a double by an integer led to loss of precision.
SDL_immdevice.c: Added a missing test, one that could have otherwise led to dereferencing a null pointer.
SDL_events.c, SDL_gamecontroller.c, SDL_joystick.c, SDL_malloc.c, SDL_video.c: Made it clear the return values weren't used.
SDL_hidapi_shield.c: The size is zero, so nothing bad would have happened, but the SDL_memset() was still being given an address outside of the array's range.
SDL_dinputjoystick.c: Initialize local data, just in case IDirectInputDevice8_GetProperty() isn't guaranteed to write to it.
SDL_render_sw.c: drawstate.viewport could be null (as seen on line 691).
SDL.c: SDL_MostSignificantBitIndex32() could return -1, though I don't know if you want to cope with that (what I did) or SDL_assert() that it can't happen.
SDL_hints.c: Replaced boolean tests on pointer values with comparisons to NULL.
SDL_pixels.c: Looks like the switch is genuinely missing a break!
SDL_rect_impl.h: The MacOS static checker pointed out issues with the X comparisons that were handled by assertions; I added assertions for the Y comparisons.
SDL_yuv.c, SDL_windowskeyboard.c, SDL_windowswindow.c: Checked error-result returns.
2022-10-06 02:26:09 +00:00
|
|
|
SDL_assert(y2 != y1); /* if equal: division by zero. */
|
2022-03-19 14:27:31 +00:00
|
|
|
y = recty1;
|
|
|
|
x = x1 + ((x2 - x1) * (y - y1)) / (y2 - y1);
|
|
|
|
} else if (outcode2 & CODE_BOTTOM) {
|
Fixes made in response to running a static code analyzer under MS Windows.
Most of these are probably harmless, but the changes to SDL_immdevice.c and SDL_pixels.c appear to have fixed genuine bugs.
SDL_audiocvt.c: By separating the calculation of the divisor, I got rid of the suspicion that dividing a double by an integer led to loss of precision.
SDL_immdevice.c: Added a missing test, one that could have otherwise led to dereferencing a null pointer.
SDL_events.c, SDL_gamecontroller.c, SDL_joystick.c, SDL_malloc.c, SDL_video.c: Made it clear the return values weren't used.
SDL_hidapi_shield.c: The size is zero, so nothing bad would have happened, but the SDL_memset() was still being given an address outside of the array's range.
SDL_dinputjoystick.c: Initialize local data, just in case IDirectInputDevice8_GetProperty() isn't guaranteed to write to it.
SDL_render_sw.c: drawstate.viewport could be null (as seen on line 691).
SDL.c: SDL_MostSignificantBitIndex32() could return -1, though I don't know if you want to cope with that (what I did) or SDL_assert() that it can't happen.
SDL_hints.c: Replaced boolean tests on pointer values with comparisons to NULL.
SDL_pixels.c: Looks like the switch is genuinely missing a break!
SDL_rect_impl.h: The MacOS static checker pointed out issues with the X comparisons that were handled by assertions; I added assertions for the Y comparisons.
SDL_yuv.c, SDL_windowskeyboard.c, SDL_windowswindow.c: Checked error-result returns.
2022-10-06 02:26:09 +00:00
|
|
|
SDL_assert(y2 != y1); /* if equal: division by zero. */
|
2022-03-19 14:27:31 +00:00
|
|
|
y = recty2;
|
|
|
|
x = x1 + ((x2 - x1) * (y - y1)) / (y2 - y1);
|
|
|
|
} else if (outcode2 & CODE_LEFT) {
|
|
|
|
/* If this assertion ever fires, here's the static analysis that warned about it:
|
|
|
|
http://buildbot.libsdl.org/sdl-static-analysis/sdl-macosx-static-analysis/sdl-macosx-static-analysis-1101/report-b0d01a.html#EndPath */
|
|
|
|
SDL_assert(x2 != x1); /* if equal: division by zero. */
|
|
|
|
x = rectx1;
|
|
|
|
y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1);
|
|
|
|
} else if (outcode2 & CODE_RIGHT) {
|
|
|
|
/* If this assertion ever fires, here's the static analysis that warned about it:
|
|
|
|
http://buildbot.libsdl.org/sdl-static-analysis/sdl-macosx-static-analysis/sdl-macosx-static-analysis-1101/report-39b114.html#EndPath */
|
|
|
|
SDL_assert(x2 != x1); /* if equal: division by zero. */
|
|
|
|
x = rectx2;
|
|
|
|
y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1);
|
|
|
|
}
|
|
|
|
x2 = x;
|
|
|
|
y2 = y;
|
|
|
|
outcode2 = COMPUTEOUTCODE(rect, x, y);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*X1 = x1;
|
|
|
|
*Y1 = y1;
|
|
|
|
*X2 = x2;
|
|
|
|
*Y2 = y2;
|
|
|
|
return SDL_TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
#undef RECTTYPE
|
|
|
|
#undef POINTTYPE
|
|
|
|
#undef SCALARTYPE
|
|
|
|
#undef COMPUTEOUTCODE
|
|
|
|
#undef SDL_HASINTERSECTION
|
|
|
|
#undef SDL_INTERSECTRECT
|
|
|
|
#undef SDL_RECTEMPTY
|
|
|
|
#undef SDL_UNIONRECT
|
|
|
|
#undef SDL_ENCLOSEPOINTS
|
|
|
|
#undef SDL_INTERSECTRECTANDLINE
|
|
|
|
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|