mirror of https://github.com/encounter/SDL.git
69 lines
2.7 KiB
C
69 lines
2.7 KiB
C
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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/* These are functions that need to be implemented by a port of SDL */
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#ifndef _SDL_syspower_h
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#define _SDL_syspower_h
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#include "SDL_power.h"
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#ifndef SDL_POWER_DISABLED
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#ifdef SDL_POWER_LINUX /* in order of preference. More than could work. */
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SDL_bool SDL_GetPowerInfo_Linux_sys_class_power_supply(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_Linux_proc_acpi(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_Linux_proc_apm(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_WINDOWS /* handles Win32, Win64, PocketPC. */
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SDL_bool SDL_GetPowerInfo_Windows(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_UIKIT /* handles iPhone/iPad/etc */
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SDL_bool SDL_GetPowerInfo_UIKit(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_MACOSX /* handles Mac OS X, Darwin. */
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SDL_bool SDL_GetPowerInfo_MacOSX(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_HAIKU /* with BeOS euc.jp apm driver. Does this work on Haiku? */
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SDL_bool SDL_GetPowerInfo_Haiku(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_ANDROID /* handles Android. */
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SDL_bool SDL_GetPowerInfo_Android(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_PSP /* handles PSP. */
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SDL_bool SDL_GetPowerInfo_PSP(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_WINRT /* handles WinRT */
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SDL_bool SDL_GetPowerInfo_WinRT(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_EMSCRIPTEN /* handles Emscripten */
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SDL_bool SDL_GetPowerInfo_Emscripten(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_HARDWIRED
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SDL_bool SDL_GetPowerInfo_Hardwired(SDL_PowerState *, int *, int *);
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#endif
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#endif
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#endif /* _SDL_syspower_h */
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/* vi: set ts=4 sw=4 expandtab: */
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