SDL/src/joystick/sort_controllers.py

64 lines
1.9 KiB
Python
Raw Normal View History

#!/usr/bin/env python
#
# Script to sort the game controller database entries in SDL_gamecontroller.c
import re
filename = "SDL_gamecontrollerdb.h"
input = open(filename)
output = open(filename + ".new", "w")
parsing_controllers = False
controllers = []
controller_guids = {}
split_pattern = re.compile(r'([^"]*")([^,]*,)([^,]*,)([^"]*)(".*)')
def save_controller(line):
global controllers
match = split_pattern.match(line)
entry = [ match.group(1), match.group(2), match.group(3) ]
bindings = sorted(match.group(4).split(","))
if (bindings[0] == ""):
bindings.pop(0)
entry.extend(",".join(bindings) + ",")
entry.append(match.group(5))
controllers.append(entry)
def write_controllers():
global controllers
global controller_guids
for entry in sorted(controllers, key=lambda entry: entry[2]):
line = "".join(entry) + "\n"
if not line.endswith(",\n") and not line.endswith("*/\n"):
print "Warning: '%s' is missing a comma at the end of the line" % (line)
if (entry[1] in controller_guids):
print "Warning: entry '%s' is duplicate of entry '%s'" % (entry[2], controller_guids[entry[1]][2])
controller_guids[entry[1]] = entry
output.write(line)
controllers = []
controller_guids = {}
for line in input:
if ( parsing_controllers ):
if (line.startswith("{")):
output.write(line)
elif (line.startswith("#endif")):
parsing_controllers = False
write_controllers()
output.write(line)
elif (line.startswith("#")):
print "Parsing " + line.strip()
write_controllers()
output.write(line)
else:
save_controller(line)
else:
if (line.startswith("static const char *s_ControllerMappings")):
parsing_controllers = True
output.write(line)
output.close()
print "Finished writing %s.new" % filename