SDL/test/configure.ac

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dnl Process this file with autoconf to produce a configure script.
AC_INIT
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AC_CONFIG_SRCDIR([loopwave.c])
dnl Detect the canonical build and host environments
AC_CONFIG_AUX_DIR([../build-scripts])
AC_CANONICAL_HOST
dnl Check for tools
AC_PROG_CC
dnl Check for compiler environment
AC_C_CONST
dnl We only care about this for building testnative at the moment, so these
dnl values shouldn't be considered absolute truth.
dnl (Haiku, for example, sets none of these.)
ISUNIX="false"
ISWINDOWS="false"
ISMACOSX="false"
dnl Figure out which math library to use
case "$host" in
*-*-cygwin* | *-*-mingw*)
ISWINDOWS="true"
EXE=".exe"
MATHLIB=""
SYS_GL_LIBS="-lopengl32"
;;
*-*-haiku*)
EXE=""
MATHLIB=""
SYS_GL_LIBS="-lGL"
;;
*-*-darwin* )
ISMACOSX="true"
EXE=""
MATHLIB=""
SYS_GL_LIBS="-Wl,-framework,OpenGL"
;;
*-*-aix*)
ISUNIX="true"
EXE=""
if test x$ac_cv_c_compiler_gnu = xyes; then
CFLAGS="-mthreads"
fi
SYS_GL_LIBS=""
;;
*-*-mint*)
EXE=""
MATHLIB=""
AC_PATH_PROG(OSMESA_CONFIG, osmesa-config, no)
if test "x$OSMESA_CONFIG" = "xyes"; then
OSMESA_CFLAGS=`$OSMESA_CONFIG --cflags`
OSMESA_LIBS=`$OSMESA_CONFIG --libs`
CFLAGS="$CFLAGS $OSMESA_CFLAGS"
SYS_GL_LIBS="$OSMESA_LIBS"
else
SYS_GL_LIBS="-lOSMesa"
fi
;;
*-*-qnx*)
EXE=""
MATHLIB=""
SYS_GL_LIBS="-lGLES_CM"
;;
*-*-emscripten* )
dnl This should really be .js, but we need to specify extra flags when compiling to js
EXE=".bc"
MATHLIB=""
SYS_GL_LIBS=""
;;
*-*-riscos* )
EXE=",e1f"
MATHLIB=""
SYS_GL_LIBS=""
;;
*)
dnl Oh well, call it Unix...
ISUNIX="true"
EXE=""
MATHLIB="-lm"
dnl Use the new libOpenGL if present.
AC_CHECK_LIB(OpenGL, glBegin,
[SYS_GL_LIBS="-lOpenGL"],[SYS_GL_LIBS="-lGL"])
;;
esac
AC_SUBST(EXE)
AC_SUBST(MATHLIB)
AC_SUBST(ISMACOSX)
AC_SUBST(ISWINDOWS)
AC_SUBST(ISUNIX)
dnl Check for SDL
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SDL_VERSION=2.0.18
AM_PATH_SDL2($SDL_VERSION,
:,
AC_MSG_ERROR([*** SDL version $SDL_VERSION not found!])
)
CFLAGS="$CFLAGS $SDL_CFLAGS"
LIBS="$LIBS -lSDL2_test $SDL_LIBS"
dnl Check for X11 path, needed for OpenGL on some systems
AC_PATH_X
if test x$have_x = xyes; then
if test x$ac_x_includes = xno || test "x$ac_x_includes" = xNone || test "x$ac_x_includes" = x; then
:
else
CFLAGS="$CFLAGS -I$ac_x_includes"
fi
if test x$ac_x_libraries = xno || test "x$ac_x_libraries" = xNone; then
:
else
if test "x$ac_x_libraries" = x; then
XPATH=""
XLIB="-lX11"
else
XPATH="-L$ac_x_libraries"
XLIB="-L$ac_x_libraries -lX11"
fi
fi
fi
dnl Check for OpenGL
AC_MSG_CHECKING(for OpenGL support)
have_opengl=no
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
#include "SDL_opengl.h"
#ifndef SDL_VIDEO_OPENGL
#error SDL_VIDEO_OPENGL
#endif
]],[])], [have_opengl=yes],[])
AC_MSG_RESULT($have_opengl)
dnl Check for OpenGL ES
AC_MSG_CHECKING(for OpenGL ES support)
have_opengles=no
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
#include "SDL_opengles.h"
#ifndef SDL_VIDEO_OPENGL_ES
#error SDL_VIDEO_OPENGL_ES
#endif
]],[])] ,[have_opengles=yes],[])
AC_MSG_RESULT($have_opengles)
dnl Check for OpenGL ES2
AC_MSG_CHECKING(for OpenGL ES2 support)
have_opengles2=no
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
#include "SDL_opengles2.h"
#ifndef SDL_VIDEO_OPENGL_ES2
#error SDL_VIDEO_OPENGL_ES2
#endif
]],[])], [have_opengles2=yes],[])
AC_MSG_RESULT($have_opengles2)
GLLIB=""
GLESLIB=""
GLES2LIB=""
OPENGLES1_TARGETS="UNUSED"
OPENGLES2_TARGETS="UNUSED"
OPENGL_TARGETS="UNUSED"
if test x$have_opengles = xyes; then
CFLAGS="$CFLAGS -DHAVE_OPENGLES"
GLESLIB="$XPATH -lGLESv1_CM"
OPENGLES1_TARGETS="TARGETS"
fi
if test x$have_opengles2 = xyes; then
CFLAGS="$CFLAGS -DHAVE_OPENGLES2"
#GLES2LIB="$XPATH -lGLESv2"
OPENGLES2_TARGETS="TARGETS"
fi
if test x$have_opengl = xyes; then
CFLAGS="$CFLAGS -DHAVE_OPENGL"
GLLIB="$XPATH $SYS_GL_LIBS"
OPENGL_TARGETS="TARGETS"
fi
AC_SUBST(OPENGLES1_TARGETS)
AC_SUBST(OPENGLES2_TARGETS)
AC_SUBST(OPENGL_TARGETS)
AC_SUBST(GLLIB)
AC_SUBST(GLESLIB)
AC_SUBST(GLES2LIB)
AC_SUBST(XLIB)
dnl Check for SDL_ttf
AC_CHECK_LIB(SDL2_ttf, TTF_Init, have_SDL_ttf=yes)
if test x$have_SDL_ttf = xyes; then
CFLAGS="$CFLAGS -DHAVE_SDL_TTF"
SDL_TTF_LIB="-lSDL2_ttf"
fi
AC_SUBST(SDL_TTF_LIB)
test: Fix building with libunwind under autotools There are two issues which are stopping the SDL tests from building on my machine: - libunwind is not being linked - Even if it is, it is missing several symbols. The first is fixed by having the test programs link against libunwind if available. Technically, SDL2_test should be linking against it, as it's used in SDL_test_memory.c, but as SDL2_test is a static library, it can't itself import libunwind. We just assume that if it's present on the system, we should link it directly to the test programs. This should strictly be an improvement, as the only case where this'd fail is if SDL2 was compiled when libunwind was present, but the tests are being compiled without it, and that'd fail anyway. The second is fixed by #define-ing UNW_LOCAL_ONLY before including libunwind.h: this is required to make libunwind link to predicatable symbols, in what can only be described as a bit of a farce. There are a few more details in the libunwind man page, but the gist of it is that it disables support for "remote unwinding": unwinding stack frames in a different process (and possibly from a different architecture?): http://www.nongnu.org/libunwind/man/libunwind(3).html Note that I haven't tried this with CMake: I suspect that it'll work, though, as the CMakeLists.txt seems to have SDL2 link against libunwind if it's present. This adds an ugly extra dependency to SDL2, but does mean that issue 1 isn't present. The UNW_LOCAL_ONLY change shouldn't be build-system-specific.
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dnl Really, SDL2_test should be linking against libunwind (if it found
dnl libunwind.h when configured), but SDL2_test is a static library, so
dnl there's no way for it to link against it. We could make SDL2 depend on
dnl it, but we don't want all SDL2 build to suddenly gain an extra dependency,
dnl so just assume that if it's here now, SDL2_test was probably built with it.
PKG_CHECK_MODULES(LIBUNWIND, libunwind, have_libunwind=yes, have_libunwind=no)
if test x$have_libunwind = xyes ; then
LIBS="$LIBS $LIBUNWIND_LIBS"
fi
test: Fix building with libunwind under autotools There are two issues which are stopping the SDL tests from building on my machine: - libunwind is not being linked - Even if it is, it is missing several symbols. The first is fixed by having the test programs link against libunwind if available. Technically, SDL2_test should be linking against it, as it's used in SDL_test_memory.c, but as SDL2_test is a static library, it can't itself import libunwind. We just assume that if it's present on the system, we should link it directly to the test programs. This should strictly be an improvement, as the only case where this'd fail is if SDL2 was compiled when libunwind was present, but the tests are being compiled without it, and that'd fail anyway. The second is fixed by #define-ing UNW_LOCAL_ONLY before including libunwind.h: this is required to make libunwind link to predicatable symbols, in what can only be described as a bit of a farce. There are a few more details in the libunwind man page, but the gist of it is that it disables support for "remote unwinding": unwinding stack frames in a different process (and possibly from a different architecture?): http://www.nongnu.org/libunwind/man/libunwind(3).html Note that I haven't tried this with CMake: I suspect that it'll work, though, as the CMakeLists.txt seems to have SDL2 link against libunwind if it's present. This adds an ugly extra dependency to SDL2, but does mean that issue 1 isn't present. The UNW_LOCAL_ONLY change shouldn't be build-system-specific.
2021-10-23 06:46:03 +00:00
dnl Finally create all the generated files
AC_CONFIG_FILES([Makefile])
AC_OUTPUT