mirror of https://github.com/encounter/SDL.git
37 lines
1.6 KiB
Plaintext
37 lines
1.6 KiB
Plaintext
|
Use the Visual Studio batch files (located in the VisualC folder) to
|
||
|
conveniently generate solutions for Visual Studio 2008, 2010, and 2012.
|
||
|
It also contains a cleaner script and a convenient script for automatically
|
||
|
running all the test suites.
|
||
|
|
||
|
There is a script (check.bin.compatibility.vs2010.bat) in VisualC\build-scripts
|
||
|
which will build <sdl_root>\VisualC (which is not generated by this premake
|
||
|
system) and build SDL2.dll using the generated SDL2.sln in the VS2010 folder. It
|
||
|
will copy the SDL2.dll over to each test project in <sdl_root>\VisualC and
|
||
|
subsequently run those tests to verify binary compatibility between the SDL2.dll
|
||
|
that came from the premake solution and the executables which were built using
|
||
|
the old solution files.
|
||
|
|
||
|
The windows project currently depends on most of the libraries inherently
|
||
|
added to the links list by Visual Studio. The additional libraries SDL2 depends
|
||
|
on are as follows:
|
||
|
|
||
|
-imm32
|
||
|
-oleaut32
|
||
|
-winmm
|
||
|
-version
|
||
|
-OpenGL32
|
||
|
-DirectX
|
||
|
|
||
|
OpenGL32 is an optional dependency. If it is not located for whatever reason,
|
||
|
SDL2 will build fine without it. DirectX is another optional dependency for
|
||
|
SDL2. Unlike the manually-created VS projects, the meta-build system supports
|
||
|
not having DirectX support and still being able to build and run through most of
|
||
|
the projects (using the OpenGL renderer or the software renderer).
|
||
|
|
||
|
Run the clean script to clear out the directory of VS-related files and
|
||
|
binaries.
|
||
|
|
||
|
Ben:
|
||
|
Please note that the script for building the VS2012 solution from the
|
||
|
command prompt seems to not be working properly. This issue is
|
||
|
currently unresolved.
|