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SWITCH: first commit, missing audio, input... (#1)
* SWITCH: first commit, missing audio, input...
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78
src/timer/switch/SDL_systimer.c
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78
src/timer/switch/SDL_systimer.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_TIMER_SWITCH
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#include "SDL_thread.h"
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#include "SDL_timer.h"
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#include "../SDL_timer_c.h"
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#include <switch.h>
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static bool started = false;
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static Uint64 start = 0;
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void
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SDL_TicksInit(void)
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{
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if (started) {
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return;
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}
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start = SDL_GetPerformanceCounter();
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started = true;
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}
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void
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SDL_TicksQuit(void)
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{
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started = false;
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}
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Uint32 SDL_GetTicks(void)
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{
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if (!started) {
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SDL_TicksInit();
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}
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return (Uint32) ((SDL_GetPerformanceCounter() - start) * 1000 / SDL_GetPerformanceFrequency());
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}
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Uint64
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SDL_GetPerformanceCounter(void)
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{
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return svcGetSystemTick();
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}
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Uint64
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SDL_GetPerformanceFrequency(void)
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{
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return 19200000;
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}
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void
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SDL_Delay(Uint32 ms)
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{
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svcSleepThread((Uint64) ms * 1000000);
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}
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#endif /* SDL_TIMER_SWITCH */
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