mirror of https://github.com/encounter/SDL.git
Android: prevents rare crashes when app goes to background or ends.
Make sure the thread is actually paused, and context backep-up, before SurfaceView is destroyed (eg surfaceDestroyed() actually returns). Add a timeout when surfaceDestroyed() is called, and check 'backup_done' variable. It prevents crashes like: #00 pc 000000000000c0d0 /system/lib64/libutils.so (android::RefBase::incStrong(void const*) const+8) #01 pc 000000000000c7f4 /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::UpdateBufferList(ANativeWindowBuffer*)+284) #02 pc 000000000000c390 /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::DequeueBuffer()+240) #03 pc 000000000000bb10 /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::GetBuffer(EglSubResource*, EglMemoryDesc*)+64) #04 pc 000000000032732c /vendor/lib64/egl/libGLESv2_adreno.so (EglWindowSurface::UpdateResource(EsxContext*)+116) #05 pc 0000000000326dd0 /vendor/lib64/egl/libGLESv2_adreno.so (EglWindowSurface::GetResource(EsxContext*, EsxResource**, EsxResource**, int)+56) #06 pc 00000000002ae484 /vendor/lib64/egl/libGLESv2_adreno.so (EsxContext::AcquireBackBuffer(int)+364) #07 pc 0000000000249680 /vendor/lib64/egl/libGLESv2_adreno.so (EsxContext::Clear(unsigned int, unsigned int, unsigned int, EsxClearValues*)+1800) #08 pc 00000000002cb52c /vendor/lib64/egl/libGLESv2_adreno.so (EsxGlApiParamValidate::GlClear(EsxDispatch*, unsigned int)+132)
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@ -994,6 +994,10 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeSurfaceChanged)(JNIEnv *env, j
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/* Called from surfaceDestroyed() */
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JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeSurfaceDestroyed)(JNIEnv *env, jclass jcls)
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{
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int nb_attempt = 50;
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retry:
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SDL_LockMutex(Android_ActivityMutex);
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if (Android_Window)
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@ -1001,21 +1005,27 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeSurfaceDestroyed)(JNIEnv *env,
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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SDL_WindowData *data = (SDL_WindowData *) Android_Window->driverdata;
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/* We have to clear the current context and destroy the egl surface here
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* Otherwise there's BAD_NATIVE_WINDOW errors coming from eglCreateWindowSurface on resume
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* Ref: http://stackoverflow.com/questions/8762589/eglcreatewindowsurface-on-ics-and-switching-from-2d-to-3d
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*/
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/* Wait for Main thread being paused and context un-activated to release 'egl_surface' */
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if (! data->backup_done) {
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nb_attempt -= 1;
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if (nb_attempt == 0) {
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SDL_SetError("Try to release egl_surface with context probably still active");
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} else {
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SDL_UnlockMutex(Android_ActivityMutex);
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SDL_Delay(10);
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goto retry;
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}
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}
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if (data->egl_surface != EGL_NO_SURFACE) {
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SDL_EGL_MakeCurrent(_this, NULL, NULL);
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SDL_EGL_DestroySurface(_this, data->egl_surface);
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data->egl_surface = EGL_NO_SURFACE;
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}
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if (data->native_window) {
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ANativeWindow_release(data->native_window);
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}
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data->native_window = NULL;
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}
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/* GL Context handling is done in the event loop because this function is run from the Java thread */
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}
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@ -68,6 +68,7 @@ android_egl_context_restore(SDL_Window *window)
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event.type = SDL_RENDER_DEVICE_RESET;
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SDL_PushEvent(&event);
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}
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data->backup_done = 0;
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}
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}
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@ -80,6 +81,7 @@ android_egl_context_backup(SDL_Window *window)
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data->egl_context = SDL_GL_GetCurrentContext();
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/* We need to do this so the EGLSurface can be freed */
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SDL_GL_MakeCurrent(window, NULL);
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data->backup_done = 1;
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}
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}
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@ -39,6 +39,7 @@ typedef struct
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{
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EGLSurface egl_surface;
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EGLContext egl_context; /* We use this to preserve the context when losing focus */
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SDL_bool backup_done;
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ANativeWindow *native_window;
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} SDL_WindowData;
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