audio: Implemented capture support for Mac OS X CoreAudio.

I don't know what iOS wants yet, so this code might work there, too...?
This commit is contained in:
Ryan C. Gordon
2016-08-01 00:20:47 -04:00
parent ee09975007
commit 015dd8dd1d
2 changed files with 118 additions and 25 deletions

View File

@@ -50,6 +50,7 @@ struct SDL_PrivateAudioData
UInt32 bufferSize;
#if MACOSX_COREAUDIO
AudioDeviceID deviceID;
AudioBufferList captureBufferList;
#endif
};