mirror of https://github.com/encounter/SDL.git
audio: Implemented capture support for Mac OS X CoreAudio.
I don't know what iOS wants yet, so this code might work there, too...?
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@ -185,7 +185,7 @@ build_device_list(int iscapture, addDevFn addfn, void *addfndata)
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#if DEBUG_COREAUDIO
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printf("COREAUDIO: Found %s device #%d: '%s' (devid %d)\n",
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((iscapture) ? "capture" : "output"),
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(int) *devCount, ptr, (int) dev);
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(int) i, ptr, (int) dev);
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#endif
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addfn(ptr, iscapture, dev, addfndata);
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}
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@ -324,7 +324,7 @@ outputCallback(void *inRefCon,
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}
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}
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return 0;
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return noErr;
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}
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static OSStatus
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@ -334,8 +334,42 @@ inputCallback(void *inRefCon,
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UInt32 inBusNumber, UInt32 inNumberFrames,
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AudioBufferList *ioData)
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{
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/* err = AudioUnitRender(afr->fAudioUnit, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, afr->fAudioBuffer); */
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/* !!! FIXME: write me! */
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SDL_AudioDevice *this = (SDL_AudioDevice *) inRefCon;
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if (!this->enabled || this->paused) {
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return noErr; /* just drop this if we're not accepting input. */
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}
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const OSStatus err = AudioUnitRender(this->hidden->audioUnit, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, &this->hidden->captureBufferList);
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SDL_assert(this->hidden->captureBufferList.mNumberBuffers == 1);
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if (err == noErr) {
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const AudioBuffer *abuf = &this->hidden->captureBufferList.mBuffers[0];
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UInt32 remaining = abuf->mDataByteSize;
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const Uint8 *ptr = (const Uint8 *) abuf->mData;
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/* No SDL conversion should be needed here, ever, since we accept
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any input format in OpenAudio, and leave the conversion to CoreAudio.
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*/
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while (remaining > 0) {
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UInt32 len = this->hidden->bufferSize - this->hidden->bufferOffset;
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if (len > remaining)
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len = remaining;
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SDL_memcpy((char *)this->hidden->buffer + this->hidden->bufferOffset, ptr, len);
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ptr += len;
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remaining -= len;
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this->hidden->bufferOffset += len;
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if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
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SDL_LockMutex(this->mixer_lock);
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(*this->spec.callback)(this->spec.userdata,
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this->hidden->buffer, this->hidden->bufferSize);
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SDL_UnlockMutex(this->mixer_lock);
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this->hidden->bufferOffset = 0;
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}
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}
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}
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return noErr;
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}
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@ -394,20 +428,21 @@ COREAUDIO_CloseDevice(_THIS)
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const int iscapture = this->iscapture;
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const AudioUnitElement bus =
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((iscapture) ? input_bus : output_bus);
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const AudioUnitScope scope =
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((iscapture) ? kAudioUnitScope_Output :
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kAudioUnitScope_Input);
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/* stop processing the audio unit */
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AudioOutputUnitStop(this->hidden->audioUnit);
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/* Remove the input callback */
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SDL_memset(&callback, 0, sizeof(AURenderCallbackStruct));
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SDL_zero(callback);
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AudioUnitSetProperty(this->hidden->audioUnit,
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kAudioUnitProperty_SetRenderCallback,
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scope, bus, &callback, sizeof(callback));
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iscapture ? kAudioOutputUnitProperty_SetInputCallback : kAudioUnitProperty_SetRenderCallback,
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kAudioUnitScope_Global, bus, &callback, sizeof(callback));
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AudioComponentInstanceDispose(this->hidden->audioUnit);
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this->hidden->audioUnitOpened = 0;
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#if MACOSX_COREAUDIO
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SDL_free(this->hidden->captureBufferList.mBuffers[0].mData);
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#endif
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}
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SDL_free(this->hidden->buffer);
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SDL_free(this->hidden);
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@ -480,9 +515,6 @@ prepare_audiounit(_THIS, void *handle, int iscapture,
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AudioComponent comp = NULL;
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const AudioUnitElement output_bus = 0;
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const AudioUnitElement input_bus = 1;
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const AudioUnitElement bus = ((iscapture) ? input_bus : output_bus);
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const AudioUnitScope scope = ((iscapture) ? kAudioUnitScope_Output :
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kAudioUnitScope_Input);
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#if MACOSX_COREAUDIO
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if (!prepare_device(this, handle, iscapture)) {
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@ -495,7 +527,7 @@ prepare_audiounit(_THIS, void *handle, int iscapture,
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desc.componentManufacturer = kAudioUnitManufacturer_Apple;
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#if MACOSX_COREAUDIO
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desc.componentSubType = kAudioUnitSubType_DefaultOutput;
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desc.componentSubType = iscapture ? kAudioUnitSubType_HALOutput : kAudioUnitSubType_DefaultOutput;
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#else
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desc.componentSubType = kAudioUnitSubType_RemoteIO;
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#endif
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@ -513,9 +545,28 @@ prepare_audiounit(_THIS, void *handle, int iscapture,
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this->hidden->audioUnitOpened = 1;
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#if MACOSX_COREAUDIO
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if (iscapture) { /* have to do EnableIO only for capture devices. */
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UInt32 enable = 1;
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result = AudioUnitSetProperty(this->hidden->audioUnit,
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kAudioOutputUnitProperty_EnableIO,
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kAudioUnitScope_Input, input_bus,
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&enable, sizeof (enable));
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CHECK_RESULT
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("AudioUnitSetProperty (kAudioOutputUnitProperty_EnableIO input bus)");
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enable = 0;
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result = AudioUnitSetProperty(this->hidden->audioUnit,
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kAudioOutputUnitProperty_EnableIO,
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kAudioUnitScope_Output, output_bus,
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&enable, sizeof (enable));
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CHECK_RESULT
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("AudioUnitSetProperty (kAudioOutputUnitProperty_EnableIO output bus)");
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}
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/* this is always on the output_bus, even for capture devices. */
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result = AudioUnitSetProperty(this->hidden->audioUnit,
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kAudioOutputUnitProperty_CurrentDevice,
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kAudioUnitScope_Global, 0,
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kAudioUnitScope_Global, output_bus,
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&this->hidden->deviceID,
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sizeof(AudioDeviceID));
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CHECK_RESULT
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@ -525,16 +576,47 @@ prepare_audiounit(_THIS, void *handle, int iscapture,
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/* Set the data format of the audio unit. */
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result = AudioUnitSetProperty(this->hidden->audioUnit,
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kAudioUnitProperty_StreamFormat,
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scope, bus, strdesc, sizeof(*strdesc));
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iscapture ? kAudioUnitScope_Output : kAudioUnitScope_Input,
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iscapture ? input_bus : output_bus,
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strdesc, sizeof (*strdesc));
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CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)");
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#if MACOSX_COREAUDIO
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if (iscapture) { /* only need to do this for capture devices. */
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void *ptr;
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UInt32 framesize = 0;
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UInt32 propsize = sizeof (UInt32);
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result = AudioUnitGetProperty(this->hidden->audioUnit,
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kAudioDevicePropertyBufferFrameSize,
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kAudioUnitScope_Global, output_bus,
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&framesize, &propsize);
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CHECK_RESULT
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("AudioUnitGetProperty (kAudioDevicePropertyBufferFrameSize)");
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framesize *= SDL_AUDIO_BITSIZE(this->spec.format) / 8;
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ptr = SDL_calloc(1, framesize);
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if (ptr == NULL) {
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COREAUDIO_CloseDevice(this);
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SDL_OutOfMemory();
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return 0;
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}
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this->hidden->captureBufferList.mNumberBuffers = 1;
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this->hidden->captureBufferList.mBuffers[0].mNumberChannels = this->spec.channels;
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this->hidden->captureBufferList.mBuffers[0].mDataByteSize = framesize;
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this->hidden->captureBufferList.mBuffers[0].mData = ptr;
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}
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#endif
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/* Set the audio callback */
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SDL_memset(&callback, 0, sizeof(AURenderCallbackStruct));
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SDL_zero(callback);
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callback.inputProc = ((iscapture) ? inputCallback : outputCallback);
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callback.inputProcRefCon = this;
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result = AudioUnitSetProperty(this->hidden->audioUnit,
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kAudioUnitProperty_SetRenderCallback,
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scope, bus, &callback, sizeof(callback));
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iscapture ? kAudioOutputUnitProperty_SetInputCallback : kAudioUnitProperty_SetRenderCallback,
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kAudioUnitScope_Global, output_bus, &callback, sizeof(callback));
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CHECK_RESULT
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("AudioUnitSetProperty (kAudioUnitProperty_SetRenderCallback)");
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@ -542,8 +624,15 @@ prepare_audiounit(_THIS, void *handle, int iscapture,
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SDL_CalculateAudioSpec(&this->spec);
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/* Allocate a sample buffer */
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this->hidden->bufferOffset = this->hidden->bufferSize = this->spec.size;
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this->hidden->bufferSize = this->spec.size;
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this->hidden->bufferOffset = iscapture ? 0 : this->hidden->bufferSize;
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this->hidden->buffer = SDL_malloc(this->hidden->bufferSize);
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if (this->hidden->buffer == NULL) {
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COREAUDIO_CloseDevice(this);
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SDL_OutOfMemory();
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return 0;
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}
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result = AudioUnitInitialize(this->hidden->audioUnit);
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CHECK_RESULT("AudioUnitInitialize");
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@ -552,6 +641,8 @@ prepare_audiounit(_THIS, void *handle, int iscapture,
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result = AudioOutputUnitStart(this->hidden->audioUnit);
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CHECK_RESULT("AudioOutputUnitStart");
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/* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */
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/* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */
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#if MACOSX_COREAUDIO
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/* Fire a callback if the device stops being "alive" (disconnected, etc). */
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AudioObjectAddPropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this);
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@ -575,10 +666,10 @@ COREAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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SDL_zerop(this->hidden);
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/* Setup a AudioStreamBasicDescription with the requested format */
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SDL_memset(&strdesc, '\0', sizeof(AudioStreamBasicDescription));
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SDL_zero(strdesc);
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strdesc.mFormatID = kAudioFormatLinearPCM;
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strdesc.mFormatFlags = kLinearPCMFormatFlagIsPacked;
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strdesc.mChannelsPerFrame = this->spec.channels;
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@ -651,6 +742,7 @@ COREAUDIO_Init(SDL_AudioDriverImpl * impl)
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#if MACOSX_COREAUDIO
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impl->DetectDevices = COREAUDIO_DetectDevices;
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AudioObjectAddPropertyListener(kAudioObjectSystemObject, &devlist_address, device_list_changed, NULL);
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impl->HasCaptureSupport = 1;
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#else
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impl->OnlyHasDefaultOutputDevice = 1;
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@ -50,6 +50,7 @@ struct SDL_PrivateAudioData
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UInt32 bufferSize;
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#if MACOSX_COREAUDIO
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AudioDeviceID deviceID;
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AudioBufferList captureBufferList;
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#endif
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};
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