mirror of https://github.com/encounter/SDL.git
Fixed build, C89 doesn't allow non-constant static initializers
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parent
77c8d11137
commit
016b02f24c
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@ -172,39 +172,6 @@ typedef struct {
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int bytes_per_pixel;
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} SDL_WindowTextureData;
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#if SDL_VIDEO_OPENGL
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static SDL_bool
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HasAcceleratedOpenGL()
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{
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SDL_Window *window;
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SDL_GLContext context;
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SDL_bool hasAcceleratedOpenGL = SDL_FALSE;
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window = SDL_CreateWindow("OpenGL test", -32, -32, 32, 32, SDL_WINDOW_OPENGL|SDL_WINDOW_HIDDEN);
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if (window) {
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context = SDL_GL_CreateContext(window);
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if (context) {
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const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
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const char *vendor = NULL;
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glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
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if (glGetStringFunc) {
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vendor = (const char *) glGetStringFunc(GL_VENDOR);
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}
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/* Add more vendors here at will... */
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if (vendor &&
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(SDL_strstr(vendor, "ATI Technologies") ||
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SDL_strstr(vendor, "NVIDIA"))) {
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hasAcceleratedOpenGL = SDL_TRUE;
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}
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SDL_GL_DeleteContext(context);
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}
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SDL_DestroyWindow(window);
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}
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return hasAcceleratedOpenGL;
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}
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#endif /* SDL_VIDEO_OPENGL */
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static SDL_bool
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ShouldUseTextureFramebuffer()
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{
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@ -243,8 +210,33 @@ ShouldUseTextureFramebuffer()
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#elif defined(__LINUX__)
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/* Properly configured OpenGL drivers are faster than MIT-SHM */
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#if SDL_VIDEO_OPENGL
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/* Ugh, find a way to cache this value! */
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{
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static SDL_bool hasAcceleratedOpenGL = HasAcceleratedOpenGL();
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SDL_Window *window;
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SDL_GLContext context;
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SDL_bool hasAcceleratedOpenGL = SDL_FALSE;
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window = SDL_CreateWindow("OpenGL test", -32, -32, 32, 32, SDL_WINDOW_OPENGL|SDL_WINDOW_HIDDEN);
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if (window) {
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context = SDL_GL_CreateContext(window);
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if (context) {
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const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
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const char *vendor = NULL;
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glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
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if (glGetStringFunc) {
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vendor = (const char *) glGetStringFunc(GL_VENDOR);
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}
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/* Add more vendors here at will... */
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if (vendor &&
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(SDL_strstr(vendor, "ATI Technologies") ||
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SDL_strstr(vendor, "NVIDIA"))) {
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hasAcceleratedOpenGL = SDL_TRUE;
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}
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SDL_GL_DeleteContext(context);
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}
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SDL_DestroyWindow(window);
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}
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return hasAcceleratedOpenGL;
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}
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#elif SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
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