avoid NullPointer in SDL_GL_MakeCurrent

This commit is contained in:
pionere 2022-04-12 08:49:19 +02:00 committed by Ryan C. Gordon
parent 55a4e1d336
commit 01b14e14e6
1 changed files with 4 additions and 0 deletions

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@ -3924,6 +3924,10 @@ SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx)
{ {
int retval; int retval;
if (!_this) {
return SDL_UninitializedVideo();
}
if (window == SDL_GL_GetCurrentWindow() && if (window == SDL_GL_GetCurrentWindow() &&
ctx == SDL_GL_GetCurrentContext()) { ctx == SDL_GL_GetCurrentContext()) {
/* We're already current. */ /* We're already current. */