mirror of https://github.com/encounter/SDL.git
Improve performance when vsync is enabled and the game is not reaching the 60 FPS
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67c4b99639
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@ -80,6 +80,8 @@ typedef struct
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int currentBlendMode;
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PSP_DrawStateCache drawstate;
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SDL_bool vblank_not_reached; /**< wether vblank wasn't reached */
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} PSP_RenderData;
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@ -175,6 +177,12 @@ TextureNextPow2(unsigned int w)
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return n;
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}
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static void psp_on_vblank(u32 sub, PSP_RenderData *data)
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{
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if (data)
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data->vblank_not_reached = SDL_FALSE;
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}
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static int
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PixelFormatToPSPFMT(Uint32 format)
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@ -1009,8 +1017,9 @@ PSP_RenderPresent(SDL_Renderer * renderer)
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sceGuFinish();
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sceGuSync(0,0);
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/* if(data->vsync) */
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if ((data->vsync) && (data->vblank_not_reached))
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sceDisplayWaitVblankStart();
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data->vblank_not_reached = SDL_TRUE;
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data->backbuffer = data->frontbuffer;
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data->frontbuffer = vabsptr(sceGuSwapBuffers());
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@ -1044,6 +1053,10 @@ PSP_DestroyRenderer(SDL_Renderer * renderer)
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StartDrawing(renderer);
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sceKernelDisableSubIntr(PSP_VBLANK_INT, 0);
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sceKernelReleaseSubIntrHandler(PSP_VBLANK_INT,0);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_FALSE);
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sceGuTerm();
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/* vfree(data->backbuffer); */
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/* vfree(data->frontbuffer); */
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@ -1179,6 +1192,11 @@ PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
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sceDisplayWaitVblankStartCB();
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sceGuDisplay(GU_TRUE);
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/* Improve performance when VSYC is enabled and it is not reaching the 60 FPS */
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data->vblank_not_reached = SDL_TRUE;
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sceKernelRegisterSubIntrHandler(PSP_VBLANK_INT, 0, psp_on_vblank, data);
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sceKernelEnableSubIntr(PSP_VBLANK_INT, 0);
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return renderer;
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}
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