Use auto calibration for the Wii Nunchuk thumbstick axis values

This commit is contained in:
Sam Lantinga 2022-09-01 21:37:26 -07:00
parent 8381e008ea
commit 046aaa2d21
1 changed files with 18 additions and 25 deletions

View File

@ -387,8 +387,8 @@ static void InitStickCalibrationData(SDL_DriverWii_Context *ctx)
break;
case k_eWiiExtensionControllerType_Nunchuck:
for (i = 0; i < 2; i++) {
ctx->m_StickCalibrationData[i].min = 0;
ctx->m_StickCalibrationData[i].max = 255;
ctx->m_StickCalibrationData[i].min = 128 - 80;
ctx->m_StickCalibrationData[i].max = 128 + 80;
ctx->m_StickCalibrationData[i].center = 0;
ctx->m_StickCalibrationData[i].deadzone = 10;
}
@ -593,8 +593,6 @@ HIDAPI_DriverWii_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
InitStickCalibrationData(ctx);
RequestButtonPacketType(ctx, GetButtonPacketType(ctx));
SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS,
SDL_GameControllerButtonReportingHintChanged, ctx);
@ -615,6 +613,8 @@ HIDAPI_DriverWii_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
}
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
RequestButtonPacketType(ctx, GetButtonPacketType(ctx));
ctx->m_unLastInput = SDL_GetTicks();
return SDL_TRUE;
@ -742,14 +742,14 @@ static void HandleWiiUProButtonData(SDL_DriverWii_Context *ctx, SDL_Joystick *jo
}
/* Sticks */
for (i = 0; i < 4; i++) {
for (i = 0; i < SDL_arraysize(axes); i++) {
Uint16 value = data.rgucExtension[i * 2] | (data.rgucExtension[i * 2 + 1] << 8);
PostStickCalibrated(joystick, &ctx->m_StickCalibrationData[i], axes[i], value);
}
/* Buttons */
for (i = 0; i < 3; i++) {
for (j = 0; j < 8; j++) {
for (i = 0; i < SDL_arraysize(buttons); i++) {
for (j = 0; j < SDL_arraysize(buttons[i]); j++) {
Uint8 button = buttons[i][j];
if (button != 0xFF) {
SDL_bool state = (data.rgucExtension[8 + i] >> j) & 1 ? SDL_RELEASED : SDL_PRESSED;
@ -782,8 +782,8 @@ static void HandleWiiButtonData(SDL_DriverWii_Context *ctx, SDL_Joystick *joysti
int i, j;
/* Buttons */
for (i = 0; i < 2; i++) {
for (j = 0; j < 8; j++) {
for (i = 0; i < SDL_arraysize(buttons); i++) {
for (j = 0; j < SDL_arraysize(buttons[i]); j++) {
Uint8 button = buttons[i][j];
if (button != 0xFF) {
SDL_bool state = ((data.rgucBaseButtons[i] >> j) & 1) ? SDL_PRESSED : SDL_RELEASED;
@ -795,29 +795,22 @@ static void HandleWiiButtonData(SDL_DriverWii_Context *ctx, SDL_Joystick *joysti
static void HandleWiiNunchukData(SDL_DriverWii_Context *ctx, SDL_Joystick *joystick, WiiButtonData data)
{
/* FIXME: What is the actual range of these axes? */
const int NUNCHUK_THUMBSTICK_MIN = (128 - 96);
const int NUNCHUK_THUMBSTICK_MAX = (128 + 96);
Sint16 axis;
Uint8 value;
static const Uint8 axes[] = { SDL_CONTROLLER_AXIS_LEFTX, SDL_CONTROLLER_AXIS_LEFTY };
int i;
if (data.ucNExtensionBytes < 6) {
return;
}
value = clamp(data.rgucExtension[0], NUNCHUK_THUMBSTICK_MIN, NUNCHUK_THUMBSTICK_MAX);
axis = (Sint16)HIDAPI_RemapVal(value, (float)NUNCHUK_THUMBSTICK_MIN, (float)NUNCHUK_THUMBSTICK_MAX, SDL_JOYSTICK_AXIS_MIN, SDL_JOYSTICK_AXIS_MAX);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
/* Sticks */
for (i = 0; i < SDL_arraysize(axes); i++) {
Uint16 value = data.rgucExtension[i];
PostStickCalibrated(joystick, &ctx->m_StickCalibrationData[i], axes[i], value);
}
value = clamp(data.rgucExtension[1], NUNCHUK_THUMBSTICK_MIN, NUNCHUK_THUMBSTICK_MAX);
axis = (Sint16)HIDAPI_RemapVal(value, (float)NUNCHUK_THUMBSTICK_MIN, (float)NUNCHUK_THUMBSTICK_MAX, SDL_JOYSTICK_AXIS_MIN, SDL_JOYSTICK_AXIS_MAX);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~axis);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, (data.rgucExtension[5] & 0x01) ? SDL_MIN_SINT16 : SDL_MAX_SINT16);
value = data.rgucExtension[5];
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, (value & 0x01) ? SDL_MIN_SINT16 : SDL_MAX_SINT16);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (value & 0x02) ? SDL_RELEASED : SDL_PRESSED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data.rgucExtension[5] & 0x02) ? SDL_RELEASED : SDL_PRESSED);
}
static void HandleButtonData(SDL_DriverWii_Context *ctx, SDL_Joystick *joystick, WiiButtonData data)