mirror of https://github.com/encounter/SDL.git
WinRT: minor header file usage cleanup in the d3d11 renderer
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@ -36,16 +36,12 @@
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extern "C" {
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#include "../../core/windows/SDL_windows.h"
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#include "SDL_hints.h"
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//#include "SDL_loadso.h"
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#include "SDL_system.h"
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#include "SDL_syswm.h"
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#include "../SDL_sysrender.h"
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#include "SDL_log.h"
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#include "../../video/SDL_sysvideo.h"
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//#include "stdio.h"
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}
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#include <fstream>
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#include <string>
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#include <vector>
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