mirror of https://github.com/encounter/SDL.git
Better fix for last point in D3D11 renderer, thanks to Nader Golbaz
This commit is contained in:
parent
0396af651a
commit
057bca8a68
|
@ -2576,7 +2576,12 @@ D3D11_RenderDrawLines(SDL_Renderer * renderer,
|
||||||
NULL);
|
NULL);
|
||||||
|
|
||||||
D3D11_RenderFinishDrawOp(renderer, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP, count);
|
D3D11_RenderFinishDrawOp(renderer, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP, count);
|
||||||
D3D11_RenderFinishDrawOp(renderer, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST, count);
|
|
||||||
|
if (points[0].x != points[count - 1].x || points[0].y != points[count - 1].y) {
|
||||||
|
ID3D11DeviceContext_IASetPrimitiveTopology(rendererData->d3dContext, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
|
||||||
|
ID3D11DeviceContext_Draw(rendererData->d3dContext, 1, count - 1);
|
||||||
|
}
|
||||||
|
|
||||||
SDL_stack_free(vertices);
|
SDL_stack_free(vertices);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue