Set the pad lights on the PS5 controller corresponding to the player index

Also allow setting the player index from testgamecontroller using the number keys
This commit is contained in:
Sam Lantinga 2020-12-22 14:38:32 -08:00
parent 6a57072eef
commit 058a0ab47f
2 changed files with 32 additions and 4 deletions

View File

@ -205,9 +205,9 @@ SetLedsForPlayerIndex(DS5EffectsState_t *effects, int player_index)
{ 0x40, 0x00, 0x00 }, /* Red */ { 0x40, 0x00, 0x00 }, /* Red */
{ 0x00, 0x40, 0x00 }, /* Green */ { 0x00, 0x40, 0x00 }, /* Green */
{ 0x20, 0x00, 0x20 }, /* Pink */ { 0x20, 0x00, 0x20 }, /* Pink */
{ 0x02, 0x01, 0x00 }, /* Orange */ { 0x20, 0x10, 0x00 }, /* Orange */
{ 0x00, 0x01, 0x01 }, /* Teal */ { 0x00, 0x10, 0x10 }, /* Teal */
{ 0x01, 0x01, 0x01 } /* White */ { 0x10, 0x10, 0x10 } /* White */
}; };
if (player_index >= 0) { if (player_index >= 0) {
@ -221,6 +221,24 @@ SetLedsForPlayerIndex(DS5EffectsState_t *effects, int player_index)
effects->ucLedBlue = colors[player_index][2]; effects->ucLedBlue = colors[player_index][2];
} }
static void
SetLightsForPlayerIndex(DS5EffectsState_t *effects, int player_index)
{
static const Uint8 lights[] = {
0x04,
0x0A,
0x15,
0x1B
};
if (player_index >= 0 && player_index < SDL_arraysize(lights)) {
/* Bitmask, 0x1F enables all lights, 0x20 changes instantly instead of fade */
effects->ucPadLights = lights[player_index];
} else {
effects->ucPadLights = 0x00;
}
}
static SDL_bool static SDL_bool
HIDAPI_DriverPS5_InitDevice(SDL_HIDAPI_Device *device) HIDAPI_DriverPS5_InitDevice(SDL_HIDAPI_Device *device)
{ {
@ -425,7 +443,7 @@ HIDAPI_DriverPS5_UpdateEffects(SDL_HIDAPI_Device *device, EDS5Effect effect)
case k_EDS5EffectPadLights: case k_EDS5EffectPadLights:
effects->ucEnableBits2 |= 0x10; /* Enable touchpad lights */ effects->ucEnableBits2 |= 0x10; /* Enable touchpad lights */
effects->ucPadLights = 0x00; /* Bitmask, 0x1F enables all lights, 0x20 changes instantly instead of fade */ SetLightsForPlayerIndex(effects, ctx->player_index);
break; break;
case k_EDS5EffectMicLight: case k_EDS5EffectMicLight:
effects->ucEnableBits2 |= 0x01; /* Enable microphone light */ effects->ucEnableBits2 |= 0x01; /* Enable microphone light */
@ -498,6 +516,7 @@ HIDAPI_DriverPS5_SetEffectsSupported(SDL_HIDAPI_Device *device, SDL_Joystick *jo
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL); SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL);
HIDAPI_DriverPS5_UpdateEffects(device, k_EDS5EffectLED); HIDAPI_DriverPS5_UpdateEffects(device, k_EDS5EffectLED);
HIDAPI_DriverPS5_UpdateEffects(device, k_EDS5EffectPadLights);
} }
static void static void
@ -513,6 +532,7 @@ HIDAPI_DriverPS5_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID
/* This will set the new LED state based on the new player index */ /* This will set the new LED state based on the new player index */
HIDAPI_DriverPS5_UpdateEffects(device, k_EDS5EffectLED); HIDAPI_DriverPS5_UpdateEffects(device, k_EDS5EffectLED);
HIDAPI_DriverPS5_UpdateEffects(device, k_EDS5EffectPadLights);
} }
static SDL_bool static SDL_bool

View File

@ -303,6 +303,14 @@ loop(void *arg)
break; break;
case SDL_KEYDOWN: case SDL_KEYDOWN:
if (event.key.keysym.sym >= SDLK_0 && event.key.keysym.sym <= SDLK_9) {
if (gamecontroller) {
int player_index = (event.key.keysym.sym - SDLK_0);
SDL_GameControllerSetPlayerIndex(gamecontroller, player_index);
}
break;
}
if (event.key.keysym.sym != SDLK_ESCAPE) { if (event.key.keysym.sym != SDLK_ESCAPE) {
break; break;
} }