mirror of https://github.com/encounter/SDL.git
Integrated Phil Hassey's patch to fix SDL_IsScreenKeyboardShown on iOS (https://bugzilla.libsdl.org/show_bug.cgi?id=2660)
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@ -49,7 +49,7 @@
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- (void)hideKeyboard;
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- (void)hideKeyboard;
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- (void)initializeKeyboard;
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- (void)initializeKeyboard;
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@property (nonatomic, readonly, assign, getter=isKeyboardVisible) BOOL keyboardVisible;
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@property (nonatomic, assign, getter=isKeyboardVisible) BOOL keyboardVisible;
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@property (nonatomic, assign) SDL_Rect textInputRect;
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@property (nonatomic, assign) SDL_Rect textInputRect;
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@property (nonatomic, assign) int keyboardHeight;
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@property (nonatomic, assign) int keyboardHeight;
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@ -387,9 +387,10 @@ void _uikit_keyboard_update() {
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void _uikit_keyboard_set_height(int height) {
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void _uikit_keyboard_set_height(int height) {
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SDL_uikitview *view = getWindowView(SDL_GetFocusWindow());
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SDL_uikitview *view = getWindowView(SDL_GetFocusWindow());
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if (view == nil) {
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if (view == nil) {
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return ;
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return;
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}
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}
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view.keyboardVisible = height > 0;
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view.keyboardHeight = height;
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view.keyboardHeight = height;
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_uikit_keyboard_update();
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_uikit_keyboard_update();
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}
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}
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