mirror of
https://github.com/encounter/SDL.git
synced 2025-12-13 07:06:10 +00:00
Fixed line endings on WinRT source code
This commit is contained in:
@@ -1,16 +1,16 @@
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#include <SDL_system.h>
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#include "SDL_winrtapp_direct3d.h"
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#include "SDL_winrtapp_xaml.h"
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int (*WINRT_SDLAppEntryPoint)(int, char **) = NULL;
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#include <SDL_system.h>
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#include "SDL_winrtapp_direct3d.h"
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#include "SDL_winrtapp_xaml.h"
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int (*WINRT_SDLAppEntryPoint)(int, char **) = NULL;
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extern "C" DECLSPEC int
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SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel)
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{
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if (xamlBackgroundPanel) {
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return SDL_WinRTInitXAMLApp(mainFunction, xamlBackgroundPanel);
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} else {
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return SDL_WinRTInitNonXAMLApp(mainFunction);
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}
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}
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SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel)
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{
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if (xamlBackgroundPanel) {
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return SDL_WinRTInitXAMLApp(mainFunction, xamlBackgroundPanel);
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} else {
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return SDL_WinRTInitNonXAMLApp(mainFunction);
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}
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}
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@@ -19,13 +19,13 @@
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#ifndef _SDL_winrtapp_common_h
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#define _SDL_winrtapp_common_h
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/* A pointer to the app's C-style main() function (which is a different
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function than the WinRT app's actual entry point).
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*/
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extern int (*WINRT_SDLAppEntryPoint)(int, char **);
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#endif // ifndef _SDL_winrtapp_common_h
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#define _SDL_winrtapp_common_h
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/* A pointer to the app's C-style main() function (which is a different
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function than the WinRT app's actual entry point).
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*/
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extern int (*WINRT_SDLAppEntryPoint)(int, char **);
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#endif // ifndef _SDL_winrtapp_common_h
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File diff suppressed because it is too large
Load Diff
@@ -1,58 +1,58 @@
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#pragma once
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#include <Windows.h>
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extern int SDL_WinRTInitNonXAMLApp(int (*mainFunction)(int, char **));
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ref class SDL_WinRTApp sealed : public Windows::ApplicationModel::Core::IFrameworkView
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{
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public:
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SDL_WinRTApp();
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// IFrameworkView Methods.
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virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
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virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
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virtual void Load(Platform::String^ entryPoint);
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virtual void Run();
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virtual void Uninitialize();
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internal:
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// SDL-specific methods
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void PumpEvents();
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protected:
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// Event Handlers.
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#if WINAPI_FAMILY == WINAPI_FAMILY_APP // for Windows 8/8.1/RT apps... (and not Phone apps)
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void OnSettingsPaneCommandsRequested(
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Windows::UI::ApplicationSettings::SettingsPane ^p,
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Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args);
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#endif // if WINAPI_FAMILY == WINAPI_FAMILY_APP
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void OnOrientationChanged(Platform::Object^ sender);
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void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
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void OnLogicalDpiChanged(Platform::Object^ sender);
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void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
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void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
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void OnResuming(Platform::Object^ sender, Platform::Object^ args);
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void OnExiting(Platform::Object^ sender, Platform::Object^ args);
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void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
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void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
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void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
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void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouseDevice, Windows::Devices::Input::MouseEventArgs^ args);
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void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
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void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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void OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args);
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#endif
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private:
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bool m_windowClosed;
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bool m_windowVisible;
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};
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extern SDL_WinRTApp ^ SDL_WinRTGlobalApp;
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#pragma once
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#include <Windows.h>
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extern int SDL_WinRTInitNonXAMLApp(int (*mainFunction)(int, char **));
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ref class SDL_WinRTApp sealed : public Windows::ApplicationModel::Core::IFrameworkView
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{
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public:
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SDL_WinRTApp();
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// IFrameworkView Methods.
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virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
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virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
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virtual void Load(Platform::String^ entryPoint);
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virtual void Run();
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virtual void Uninitialize();
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internal:
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// SDL-specific methods
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void PumpEvents();
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protected:
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// Event Handlers.
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#if WINAPI_FAMILY == WINAPI_FAMILY_APP // for Windows 8/8.1/RT apps... (and not Phone apps)
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void OnSettingsPaneCommandsRequested(
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Windows::UI::ApplicationSettings::SettingsPane ^p,
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Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args);
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#endif // if WINAPI_FAMILY == WINAPI_FAMILY_APP
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void OnOrientationChanged(Platform::Object^ sender);
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void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
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void OnLogicalDpiChanged(Platform::Object^ sender);
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void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
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void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
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void OnResuming(Platform::Object^ sender, Platform::Object^ args);
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void OnExiting(Platform::Object^ sender, Platform::Object^ args);
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void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
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void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
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void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
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void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouseDevice, Windows::Devices::Input::MouseEventArgs^ args);
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void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
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void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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void OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args);
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#endif
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private:
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bool m_windowClosed;
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bool m_windowVisible;
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};
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extern SDL_WinRTApp ^ SDL_WinRTGlobalApp;
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