Fixed line endings on WinRT source code

This commit is contained in:
Sam Lantinga
2014-03-09 11:06:11 -07:00
parent 61ae0c1b50
commit 05c23063bb
35 changed files with 11262 additions and 11262 deletions

View File

@@ -1,16 +1,16 @@
#include <SDL_system.h>
#include "SDL_winrtapp_direct3d.h"
#include "SDL_winrtapp_xaml.h"
int (*WINRT_SDLAppEntryPoint)(int, char **) = NULL;
#include <SDL_system.h>
#include "SDL_winrtapp_direct3d.h"
#include "SDL_winrtapp_xaml.h"
int (*WINRT_SDLAppEntryPoint)(int, char **) = NULL;
extern "C" DECLSPEC int
SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel)
{
if (xamlBackgroundPanel) {
return SDL_WinRTInitXAMLApp(mainFunction, xamlBackgroundPanel);
} else {
return SDL_WinRTInitNonXAMLApp(mainFunction);
}
}
SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel)
{
if (xamlBackgroundPanel) {
return SDL_WinRTInitXAMLApp(mainFunction, xamlBackgroundPanel);
} else {
return SDL_WinRTInitNonXAMLApp(mainFunction);
}
}

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@@ -19,13 +19,13 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifndef _SDL_winrtapp_common_h
#define _SDL_winrtapp_common_h
/* A pointer to the app's C-style main() function (which is a different
function than the WinRT app's actual entry point).
*/
extern int (*WINRT_SDLAppEntryPoint)(int, char **);
#endif // ifndef _SDL_winrtapp_common_h
#define _SDL_winrtapp_common_h
/* A pointer to the app's C-style main() function (which is a different
function than the WinRT app's actual entry point).
*/
extern int (*WINRT_SDLAppEntryPoint)(int, char **);
#endif // ifndef _SDL_winrtapp_common_h

File diff suppressed because it is too large Load Diff

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@@ -1,58 +1,58 @@
#pragma once
#include <Windows.h>
extern int SDL_WinRTInitNonXAMLApp(int (*mainFunction)(int, char **));
ref class SDL_WinRTApp sealed : public Windows::ApplicationModel::Core::IFrameworkView
{
public:
SDL_WinRTApp();
// IFrameworkView Methods.
virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
virtual void Load(Platform::String^ entryPoint);
virtual void Run();
virtual void Uninitialize();
internal:
// SDL-specific methods
void PumpEvents();
protected:
// Event Handlers.
#if WINAPI_FAMILY == WINAPI_FAMILY_APP // for Windows 8/8.1/RT apps... (and not Phone apps)
void OnSettingsPaneCommandsRequested(
Windows::UI::ApplicationSettings::SettingsPane ^p,
Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args);
#endif // if WINAPI_FAMILY == WINAPI_FAMILY_APP
void OnOrientationChanged(Platform::Object^ sender);
void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
void OnLogicalDpiChanged(Platform::Object^ sender);
void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
void OnResuming(Platform::Object^ sender, Platform::Object^ args);
void OnExiting(Platform::Object^ sender, Platform::Object^ args);
void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouseDevice, Windows::Devices::Input::MouseEventArgs^ args);
void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
void OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args);
#endif
private:
bool m_windowClosed;
bool m_windowVisible;
};
extern SDL_WinRTApp ^ SDL_WinRTGlobalApp;
#pragma once
#include <Windows.h>
extern int SDL_WinRTInitNonXAMLApp(int (*mainFunction)(int, char **));
ref class SDL_WinRTApp sealed : public Windows::ApplicationModel::Core::IFrameworkView
{
public:
SDL_WinRTApp();
// IFrameworkView Methods.
virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
virtual void Load(Platform::String^ entryPoint);
virtual void Run();
virtual void Uninitialize();
internal:
// SDL-specific methods
void PumpEvents();
protected:
// Event Handlers.
#if WINAPI_FAMILY == WINAPI_FAMILY_APP // for Windows 8/8.1/RT apps... (and not Phone apps)
void OnSettingsPaneCommandsRequested(
Windows::UI::ApplicationSettings::SettingsPane ^p,
Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args);
#endif // if WINAPI_FAMILY == WINAPI_FAMILY_APP
void OnOrientationChanged(Platform::Object^ sender);
void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
void OnLogicalDpiChanged(Platform::Object^ sender);
void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
void OnResuming(Platform::Object^ sender, Platform::Object^ args);
void OnExiting(Platform::Object^ sender, Platform::Object^ args);
void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouseDevice, Windows::Devices::Input::MouseEventArgs^ args);
void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
void OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args);
#endif
private:
bool m_windowClosed;
bool m_windowVisible;
};
extern SDL_WinRTApp ^ SDL_WinRTGlobalApp;