mirror of https://github.com/encounter/SDL.git
metal: Clear the framebuffer if presenting without any other operations.
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061256a3b3
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@ -1518,17 +1518,21 @@ METAL_RenderPresent(SDL_Renderer * renderer)
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{ @autoreleasepool {
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METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
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METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad, NULL, nil);
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// If we don't have a command buffer, we can't present, so activate to get one.
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if (data.mtlcmdencoder == nil) {
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// We haven't even gotten a backbuffer yet? Clear it to black. Otherwise, load the existing data.
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if (data.mtlbackbuffer == nil) {
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MTLClearColor color = MTLClearColorMake(0.0f, 0.0f, 0.0f, 1.0f);
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METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionClear, &color, nil);
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} else {
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METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad, NULL, nil);
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}
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}
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[data.mtlcmdencoder endEncoding];
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[data.mtlcmdbuffer presentDrawable:data.mtlbackbuffer];
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[data.mtlcmdbuffer commit];
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if (data.mtlcmdencoder != nil) {
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[data.mtlcmdencoder endEncoding];
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}
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if (data.mtlbackbuffer != nil) {
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[data.mtlcmdbuffer presentDrawable:data.mtlbackbuffer];
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}
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if (data.mtlcmdbuffer != nil) {
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[data.mtlcmdbuffer commit];
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}
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data.mtlcmdencoder = nil;
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data.mtlcmdbuffer = nil;
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data.mtlbackbuffer = nil;
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