mirror of https://github.com/encounter/SDL.git
Added support for SDL_PIXELFORMAT_UYVY surfaces on Mac OS X
This commit is contained in:
parent
8ec3ba3829
commit
06cab8575e
|
@ -514,6 +514,10 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
|
||||
}
|
||||
|
||||
#ifdef __MACOSX__
|
||||
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_UYVY;
|
||||
#endif
|
||||
|
||||
if (SDL_GL_ExtensionSupported("GL_EXT_framebuffer_object")) {
|
||||
data->GL_EXT_framebuffer_object_supported = SDL_TRUE;
|
||||
data->glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)
|
||||
|
@ -582,6 +586,13 @@ convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
|
|||
*format = GL_LUMINANCE;
|
||||
*type = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
#ifdef __MACOSX__
|
||||
case SDL_PIXELFORMAT_UYVY:
|
||||
*internalFormat = GL_RGB8;
|
||||
*format = GL_YCBCR_422_APPLE;
|
||||
*type = GL_UNSIGNED_SHORT_8_8_APPLE;
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue