mirror of https://github.com/encounter/SDL.git
Added support for SDL_PIXELFORMAT_UYVY surfaces on Mac OS X
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@ -514,6 +514,10 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
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renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
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}
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}
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#ifdef __MACOSX__
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renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_UYVY;
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#endif
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if (SDL_GL_ExtensionSupported("GL_EXT_framebuffer_object")) {
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if (SDL_GL_ExtensionSupported("GL_EXT_framebuffer_object")) {
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data->GL_EXT_framebuffer_object_supported = SDL_TRUE;
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data->GL_EXT_framebuffer_object_supported = SDL_TRUE;
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data->glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)
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data->glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)
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@ -582,6 +586,13 @@ convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
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*format = GL_LUMINANCE;
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*format = GL_LUMINANCE;
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*type = GL_UNSIGNED_BYTE;
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*type = GL_UNSIGNED_BYTE;
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break;
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break;
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#ifdef __MACOSX__
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case SDL_PIXELFORMAT_UYVY:
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*internalFormat = GL_RGB8;
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*format = GL_YCBCR_422_APPLE;
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*type = GL_UNSIGNED_SHORT_8_8_APPLE;
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break;
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#endif
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default:
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default:
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return SDL_FALSE;
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return SDL_FALSE;
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}
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}
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