mirror of https://github.com/encounter/SDL.git
Fixed bug #4534: NEON implementation of Convert51ToStereo (Thanks Ryan!)
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@ -35,6 +35,10 @@
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#define DEBUG_AUDIOSTREAM 0
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#ifdef __ARM_NEON
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#define HAVE_NEON_INTRINSICS 1
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#endif
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#ifdef __SSE__
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#define HAVE_SSE_INTRINSICS 1
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#endif
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@ -240,6 +244,66 @@ SDL_Convert51ToStereo_SSE(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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}
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#endif
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#if HAVE_NEON_INTRINSICS
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/* Convert from 5.1 to stereo. Average left and right, distribute center, discard LFE. */
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static void SDLCALL
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SDL_Convert51ToStereo_NEON(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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{
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float *dst = (float *) cvt->buf;
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const float *src = dst;
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int i = cvt->len_cvt / (sizeof (float) * 6);
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const float two_fifths_f = 1.0f / 2.5f;
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const float32x4_t two_fifths_v = vdupq_n_f32(two_fifths_f);
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const float32x4_t half = vdupq_n_f32(0.5f);
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LOG_DEBUG_CONVERT("5.1", "stereo (using NEON)");
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SDL_assert(format == AUDIO_F32SYS);
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/* SDL's 5.1 layout: FL+FR+FC+LFE+BL+BR */
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/* Just use unaligned load/stores, it's the same NEON instructions and
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hopefully even unaligned NEON is faster than the scalar fallback. */
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while (i >= 2) {
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/* Two 5.1 samples (12 floats) fit nicely in three 128bit */
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/* registers. Using shuffles they can be rearranged so that */
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/* the conversion math can be vectorized. */
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const float32x4_t in0 = vld1q_f32(src); /* 0FL 0FR 0FC 0LF */
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const float32x4_t in1 = vld1q_f32(src + 4); /* 0BL 0BR 1FL 1FR */
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const float32x4_t in2 = vld1q_f32(src + 8); /* 1FC 1LF 1BL 1BR */
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/* 0FC 0FC 1FC 1FC */
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const float32x4_t fc_distributed = vmulq_f32(half, vcombine_f32(vdup_lane_f32(vget_high_f32(in0), 0), vdup_lane_f32(vget_low_f32(in2), 0)));
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/* 0FL 0FR 1BL 1BR */
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const float32x4_t blended = vcombine_f32(vget_low_f32(in0), vget_high_f32(in2));
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/* 0FL 0FR 1BL 1BR */
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/* + 0BL 0BR 1FL 1FR */
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/* = 0L 0R 1L 1R */
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float32x4_t out = vaddq_f32(blended, in1);
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out = vaddq_f32(out, fc_distributed);
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out = vmulq_f32(out, two_fifths_v);
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vst1q_f32(dst, out);
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i -= 2; src += 12; dst += 4;
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}
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/* Finish off any leftovers with scalar operations. */
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while (i) {
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const float front_center_distributed = src[2] * 0.5f;
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dst[0] = (src[0] + front_center_distributed + src[4]) * two_fifths_f; /* left */
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dst[1] = (src[1] + front_center_distributed + src[5]) * two_fifths_f; /* right */
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i--; src += 6; dst+=2;
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}
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cvt->len_cvt /= 3;
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if (cvt->filters[++cvt->filter_index]) {
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cvt->filters[cvt->filter_index] (cvt, format);
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}
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}
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#endif
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/* Convert from 5.1 to stereo. Average left and right, distribute center, discard LFE. */
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static void SDLCALL
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SDL_Convert51ToStereo(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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@ -1177,6 +1241,12 @@ SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
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}
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#endif
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#if HAVE_NEON_INTRINSICS
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if (!filter && SDL_HasNEON()) {
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filter = SDL_Convert51ToStereo_NEON;
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}
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#endif
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if (!filter) {
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filter = SDL_Convert51ToStereo;
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}
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@ -1231,7 +1301,7 @@ SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
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handled by now, but let's be defensive */
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return SDL_SetError("Invalid channel combination");
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}
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/* Do rate conversion, if necessary. Updates (cvt). */
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if (SDL_BuildAudioResampleCVT(cvt, dst_channels, src_rate, dst_rate) < 0) {
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return -1; /* shouldn't happen, but just in case... */
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@ -1713,7 +1783,7 @@ SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len)
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stream->staging_buffer_filled += len;
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return 0;
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}
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/* Fill the staging buffer, process it, and continue */
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amount = (stream->staging_buffer_size - stream->staging_buffer_filled);
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SDL_assert(amount > 0);
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