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https://github.com/encounter/SDL.git
synced 2025-12-08 21:17:45 +00:00
Removed a bunch of unnecessary #ifdefs.
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@@ -27,41 +27,19 @@
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#include "SDL_power.h"
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#ifndef SDL_POWER_DISABLED
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#ifdef SDL_POWER_LINUX /* in order of preference. More than could work. */
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/* Not all of these are available in a given build. Use #ifdefs, etc. */
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SDL_bool SDL_GetPowerInfo_Linux_sys_class_power_supply(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_Linux_proc_acpi(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_Linux_proc_apm(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_WINDOWS /* handles Win32, Win64, PocketPC. */
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SDL_bool SDL_GetPowerInfo_Windows(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_UIKIT /* handles iPhone/iPad/etc */
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SDL_bool SDL_GetPowerInfo_UIKit(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_MACOSX /* handles Mac OS X, Darwin. */
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SDL_bool SDL_GetPowerInfo_MacOSX(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_HAIKU /* with BeOS euc.jp apm driver. Does this work on Haiku? */
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SDL_bool SDL_GetPowerInfo_Haiku(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_ANDROID /* handles Android. */
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SDL_bool SDL_GetPowerInfo_Android(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_PSP /* handles PSP. */
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SDL_bool SDL_GetPowerInfo_PSP(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_WINRT /* handles WinRT */
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SDL_bool SDL_GetPowerInfo_WinRT(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_EMSCRIPTEN /* handles Emscripten */
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SDL_bool SDL_GetPowerInfo_Emscripten(SDL_PowerState *, int *, int *);
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#endif
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#ifdef SDL_POWER_HARDWIRED
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SDL_bool SDL_GetPowerInfo_Hardwired(SDL_PowerState *, int *, int *);
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#endif
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#endif
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#endif /* SDL_syspower_h_ */
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@@ -20,7 +20,9 @@
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*/
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#include "../../SDL_internal.h"
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/* uses BeOS euc.jp apm driver. */
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/* !!! FIXME: does this thing even work on Haiku? */
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#ifndef SDL_POWER_DISABLED
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#if SDL_POWER_HAIKU
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